LIMIT BREAK SYSTEM
Limit breaks are special abilities that all base and prestige classes get at 1st level. To activate a limit break requires a standard action and you can only activate a limit break while your health is 50% or less. At 1st level, you get 1 limit break usage per day, and every 4 levels thereafter, you gain an additional limit break usage.
LIFE AND DEATH
In Final Fantasy, it's easy to die as easy it is to be revived. But there is a penalty for Death, not as heinous as D&D's death system, but still a penalty that could get you or your party in trouble.
For each death in a single day, you suffer a -1 penalty to Attack Rolls, Armor Class, Skill Checks, and Saving Throws. You also suffer a -1 temporary Constitution loss. And they stack.
These penalties last until you have a full night's rest (at least 8 hours uninterrupted). If you, somehow, die as many times as you have in your Constitution score, you are, irreversibly dead. No amount of Raise spells will bring you back.
Limit breaks are special abilities that all base and prestige classes get at 1st level. To activate a limit break requires a standard action and you can only activate a limit break while your health is 50% or less. At 1st level, you get 1 limit break usage per day, and every 4 levels thereafter, you gain an additional limit break usage.
LIFE AND DEATH
In Final Fantasy, it's easy to die as easy it is to be revived. But there is a penalty for Death, not as heinous as D&D's death system, but still a penalty that could get you or your party in trouble.
For each death in a single day, you suffer a -1 penalty to Attack Rolls, Armor Class, Skill Checks, and Saving Throws. You also suffer a -1 temporary Constitution loss. And they stack.
These penalties last until you have a full night's rest (at least 8 hours uninterrupted). If you, somehow, die as many times as you have in your Constitution score, you are, irreversibly dead. No amount of Raise spells will bring you back.