FFd20 Miscellaneous Rules - Printable Version +- Final Fantasy d20 Forums (https://forums.finalfantasyd20.com) +-- Forum: Final Fantasy d20 Forums (https://forums.finalfantasyd20.com/forumdisplay.php?fid=3) +--- Forum: FFd20 Information and Ruleset (https://forums.finalfantasyd20.com/forumdisplay.php?fid=4) +--- Thread: FFd20 Miscellaneous Rules (/showthread.php?tid=10) |
FFd20 Miscellaneous Rules - Viladin - 10-04-2012 LIMIT BREAK SYSTEM Limit breaks are special abilities that all base and prestige classes get at 1st level. To activate a limit break requires a standard action and you can only activate a limit break while your health is 50% or less. At 1st level, you get 1 limit break usage per day, and every 4 levels thereafter, you gain an additional limit break usage. LIFE AND DEATH In Final Fantasy, it's easy to die as easy it is to be revived. But there is a penalty for Death, not as heinous as D&D's death system, but still a penalty that could get you or your party in trouble. For each death in a single day, you suffer a -1 penalty to Attack Rolls, Armor Class, Skill Checks, and Saving Throws. You also suffer a -1 temporary Constitution loss. And they stack. These penalties last until you have a full night's rest (at least 8 hours uninterrupted). If you, somehow, die as many times as you have in your Constitution score, you are, irreversibly dead. No amount of Raise spells will bring you back. RE: FFd20 Miscellaneous Rules - Alpha Stryke - 11-13-2012 Can you give optional rules for perma death? In most FF games if the entire on screen party is reduced to 0 hp, then the game is over (meaning they all die). In Tactics, if you do not revive your party member within 3 turns, he is permanently dead. I prefer the above rules, as it adds spice to a game. If you do not fear death, then IMO it takes enjoyment away from the game |