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class questions
#1
alright. i am making a campaign setting for ff8 and am having an issue figuring out what the classes are. all classes are bases on the characters from the game. some are easy, some are hard. here is a list of characters. if you have an idea on what the class should be called just copy and alter the list. the arrows signify a prestige class. thank you in advance.

squall, seifer= gunblade user→gunblade specialist→gunblade expert
rinoa=?????
quistis (due to the fact that she was fired she looses all future benefits of the instructor class and gains a new class. what is this new class)=instructor
?????????
zell=would martial artist cover it?
selphie=
irvine=gunner
laguna=soldier(gunslinger)
kiros=soldier(what kind of soldier)
ward=soldier(harpooner)
edea, Adel, ultimacia, rinoa=sorceress(rinoa multiclassed in this after edea was defeated)

other classes include SeeD and White SeeD though these will be parallel classes (classes that are taken every level along with your standard classes. they are more like a rank than a class honestly, imparting a few useful benefits such as pluses to your bab, a few skills and gives you bonus feats, all depending on rank
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#2
I suppose I should start out by asking what it is you are specifically looking for? Like, are you trying to determine classes/jobs whose attributes are commonly shared by the various characters of FFVIII? Or rather, are you asking us for class name suggestions?

Due to the leveling system of FFVIII, much like FFVII, there are no set classes. But, you can somewhat identify character classes based on certain combat attributes (i.e. Zell fighting with knuckles/hand-to-hand, thus aligning him with the typical FF Job of Monk). You can also look at Limit Breaks to see another glimpse of classes. Quistis, for example, would be a Blue Mage but uses a whip instead of a typical Saber.

I hope this helps.
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#3
IM LOOKING FOR NEW NAMES THAT DISCRIBE THE CLASSES. THERE ARE NO TECHNICAL MAGES. sorry forgot caps was on and i didnt notice. all the characters are technically fighters with magical devices
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#4
(01-11-2013, 10:53 PM)Creagán Wrote: IM LOOKING FOR NEW NAMES THAT DISCRIBE THE CLASSES. THERE ARE NO TECHNICAL MAGES. sorry forgot caps was on and i didnt notice. all the characters are technically fighters with magical devices

My example with Quintis was showing how characters do, in-fact, share abilities found in commonly-recurring jobs in the Final Fantasy series. Since her Limit Break allows her to copy/use the abilities of creatures, that's an immediate tie to a typical Blue Mage.

Though, what you are asking of is very different as there could be numerous right answers. Since I've never played FFVIII, I wouldn't be of much help as it appears you are looking for details that are either iconic (i.e. Gunblades) or require knowledge of the storyline and how it progresses.
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#5
i just figured out how to explain. i need to name the classes based on the characters weapon
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#6
i am currently working on the gunblade line of classes. i have it divided into 3 seperate classes: user, specialist and expert. to expand the number of weapons available to the player i have compiled a list if ALL gunblades from the series as well as a couple of fan made ones. i give the following question, should i make a 4th class that can be taken instead of expert that utilizes the gunbow as seen in xiii-2? keep in mind this is supposed to be based on ff8 so it may be wrong to do this but the campaign im running takes place 14 years after the events of the games so it could be possible to have gunbows. you need not know anything about these 2 games, im just looking for a philosophical answer to my problem.
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#7
(01-15-2013, 03:24 PM)Creagán Wrote: i am currently working on the gunblade line of classes. i have it divided into 3 seperate classes: user, specialist and expert. to expand the number of weapons available to the player i have compiled a list if ALL gunblades from the series as well as a couple of fan made ones. i give the following question, should i make a 4th class that can be taken instead of expert that utilizes the gunbow as seen in xiii-2? keep in mind this is supposed to be based on ff8 so it may be wrong to do this but the campaign im running takes place 14 years after the events of the games so it could be possible to have gunbows. you need not know anything about these 2 games, im just looking for a philosophical answer to my problem.

I will say that, at least going with how this incarnation of Final Fantasy d20 is constructed, it would be rare to even have three classes total (this is not assuming epic levels are included). This is because the first class is usually around 20 levels (going with standard D&D connotation). From there, prestige classes range from very small (maybe 3-5 levels) to the more common 10 levels. So, assuming that your Specialist and Expert classes are the standard 10 levels and that the character would have 7-10 levels in the first class, you have roughly 30 class levels to already contend with.

As you can see, this would already put a character into epics; more specifically, the usual maximum epic campaigns tend to go towards. So, I would advise against four classes. And while I know that you are basing these classes on the weapons the characters use, I think it would be better to try and abstract them a bit more. Thus, your classes mentioned above could work equally with gunblades and gunbows, as they could possibly be seen as being similar enough. Granted, I know nothing about gunbows, so you will just have to decide this for yourself.
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#8
(01-15-2013, 04:48 PM)ZeronosVega Wrote:
(01-15-2013, 03:24 PM)Creagán Wrote: i am currently working on the gunblade line of classes. i have it divided into 3 seperate classes: user, specialist and expert. to expand the number of weapons available to the player i have compiled a list if ALL gunblades from the series as well as a couple of fan made ones. i give the following question, should i make a 4th class that can be taken instead of expert that utilizes the gunbow as seen in xiii-2? keep in mind this is supposed to be based on ff8 so it may be wrong to do this but the campaign im running takes place 14 years after the events of the games so it could be possible to have gunbows. you need not know anything about these 2 games, im just looking for a philosophical answer to my problem.

I will say that, at least going with how this incarnation of Final Fantasy d20 is constructed, it would be rare to even have three classes total (this is not assuming epic levels are included). This is because the first class is usually around 20 levels (going with standard D&D connotation). From there, prestige classes range from very small (maybe 3-5 levels) to the more common 10 levels. So, assuming that your Specialist and Expert classes are the standard 10 levels and that the character would have 7-10 levels in the first class, you have roughly 30 class levels to already contend with.

As you can see, this would already put a character into epics; more specifically, the usual maximum epic campaigns tend to go towards. So, I would advise against four classes. And while I know that you are basing these classes on the weapons the characters use, I think it would be better to try and abstract them a bit more. Thus, your classes mentioned above could work equally with gunblades and gunbows, as they could possibly be seen as being similar enough. Granted, I know nothing about gunbows, so you will just have to decide this for yourself.

there is your starting class (gunblade user) then your prestige class (gunblade specialist) i was thinking of 2epic prestige classes (gunblade expert and gunbow expert). from what i read you are suggesting something like the ranger where it can be either but once you pick that weapon that is the type you get right?

i suppose i could make it like the ranger. basically bladed ballistics user, you pick gunblade or gunbow and advance normally through basic class, prestige class and epic prestige class like i would normally have it set up. but that will have to be in ffd20 in general and not in ff8d20. though it would work in ff13d20.
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#9
The Ranger class is a good example of what I was talking about; it's a class that can favor two different fighting styles, yet the core of the class remains relatively unchanged. It really boils down to what you feel would differentiate the two classes. If there would be little difference in the two, with a majority of the difference being weapon-exclusive bonuses but overall skills remaining unchanged, I feel that a single class would do just fine.
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