08-23-2014, 06:03 PM
Major update: Yay, another update finally. Added two new sections: Cybertech and Firearms. Added a new archetype and a few more feats.
Races
Shindroid - Slightly overhauled the shindroids, made them less robot, more humanoid. Remove some penalties.
Classes
Dark Knight - Reduced the damage from some of the dark sword techs.
Engineer - Changed the name of the Engineer Talent of Overdrive to Improved Power and clarified number of uses.
Holy Knight - Reduced the damage from some of the holy sword techs.
Red Mage - Added new ruby arcanas.
Prestige Classes
Skald - Changed shouts back to a swift action and changed Whirlwind shout.
Archetypes
Assassin - Fixed a minor error where Death Attack uses half of the assassin's level and not full.
Evoker - Fixed a minor grammer error.
Red Warrior - A new red mage archetype that ditches spellcasting for mastery of the arcane pool and defending others.
Templar - Increases hit dice from d6 to d8.
Skills and Feats
New Skills - Added Craft (Electrical), Craft (Explosives), and Craft (Mechanical)
New Feats - Added a few Shindroid racial feats: Empathy, Extra Surges, Living Construct, Nanite Disruption, Rapid Recovery, and Rapid Repair. Added a few general and technology feats: Builder, Craft Cybernetics, Cybertech Savant, Exotic Weapon Proficiency (Simple Firearms, Advanced Firearms, and Artillery Firearms), Gear Head, Operator, and Technologist.
Miscellaneous
Cybertech - Added a new section involving cybernetic technology.
Firearms - Added a new section involving simple, advanced, and artillery firearms. As well as explosives.
Races
Shindroid - Slightly overhauled the shindroids, made them less robot, more humanoid. Remove some penalties.
Classes
Dark Knight - Reduced the damage from some of the dark sword techs.
Engineer - Changed the name of the Engineer Talent of Overdrive to Improved Power and clarified number of uses.
Holy Knight - Reduced the damage from some of the holy sword techs.
Red Mage - Added new ruby arcanas.
Prestige Classes
Skald - Changed shouts back to a swift action and changed Whirlwind shout.
Archetypes
Assassin - Fixed a minor error where Death Attack uses half of the assassin's level and not full.
Evoker - Fixed a minor grammer error.
Red Warrior - A new red mage archetype that ditches spellcasting for mastery of the arcane pool and defending others.
Templar - Increases hit dice from d6 to d8.
Skills and Feats
New Skills - Added Craft (Electrical), Craft (Explosives), and Craft (Mechanical)
New Feats - Added a few Shindroid racial feats: Empathy, Extra Surges, Living Construct, Nanite Disruption, Rapid Recovery, and Rapid Repair. Added a few general and technology feats: Builder, Craft Cybernetics, Cybertech Savant, Exotic Weapon Proficiency (Simple Firearms, Advanced Firearms, and Artillery Firearms), Gear Head, Operator, and Technologist.
Miscellaneous
Cybertech - Added a new section involving cybernetic technology.
Firearms - Added a new section involving simple, advanced, and artillery firearms. As well as explosives.