03-29-2016, 04:34 AM
3/29/2016 - Major update: Long time no see! 9 months later and finally an update. Sorry about that. A plethora of archetypes, a new race, a couple of base class editings, and lots of errors fixed. On the next update: Monk combos, Arithmetician base class, Green Mage hybrid class, Astrologian base class, and Sword Saint overhaul.
Races
Au Ra - A mysterious draconic race from the lands of FFXIV.
Classes
Engineer - Slight overhaul. Automatons were fine-tuned and upgraded. New engineer tricks.
Knight - Minor error fixed.
Necromancer - Bone Commanders got a slight change in stats.
Time Mage - Finally get Clear Mind.
White Mage - Minor error fixed.
Hybrid Classes
Technomancer - Changed from hybrid class to an Engineer archetype.
Prestige Classes
Arithmetician - Requirement changed from Knowledge (Math) to Knowledge (Arcana).
Turk - A new prestige class involving the famous Turks from FF7. Created by RedDingo777, edited by me.
Archetypes
Abyssal Knight - A new Dark Knight archetype that channels the dark side to fuel his powers. Created by NeloAngelo, edited by me.
Arcane Archer - A new Archer archetype incorporating magic wtih archery. Created by Luphey, edited by me.
Dark Swordsman - A new Dark Knight archetype that focuses on the Dark Sword Arts. Created by NeloAngelo, edited by me.
Paladin - A new Holy Knight archetype that blends offense and defense effortlessly. Created by NeloAngelo, edited by me.
Puppetmaster - A new Engineer archetype that builds multiple automatons and inventions.
Skald - Now has full BAB and d10 hit dice.
Skirmisher - A new Archer archetype that assassinates in the shadows from afar. Created by Luphey, edited by me.
Synthesist - A new Engineer archetype that builds magical items on the fly.
Technomancer - Changed from a hybrid class to an Engineer archetype that blends magic and science.
Feats
Extra MP - Now grants 2 MP when obtained and 1 per level thereafter.
Spells/Songs
Bard Song - Foe Requiem fixed (now deals 2d6 instead of 1d6).
Miscellaneous
Variant Multiclassing - Changed Fighter's variant.
Races
Au Ra - A mysterious draconic race from the lands of FFXIV.
Classes
Engineer - Slight overhaul. Automatons were fine-tuned and upgraded. New engineer tricks.
Knight - Minor error fixed.
Necromancer - Bone Commanders got a slight change in stats.
Time Mage - Finally get Clear Mind.
White Mage - Minor error fixed.
Hybrid Classes
Technomancer - Changed from hybrid class to an Engineer archetype.
Prestige Classes
Arithmetician - Requirement changed from Knowledge (Math) to Knowledge (Arcana).
Turk - A new prestige class involving the famous Turks from FF7. Created by RedDingo777, edited by me.
Archetypes
Abyssal Knight - A new Dark Knight archetype that channels the dark side to fuel his powers. Created by NeloAngelo, edited by me.
Arcane Archer - A new Archer archetype incorporating magic wtih archery. Created by Luphey, edited by me.
Dark Swordsman - A new Dark Knight archetype that focuses on the Dark Sword Arts. Created by NeloAngelo, edited by me.
Paladin - A new Holy Knight archetype that blends offense and defense effortlessly. Created by NeloAngelo, edited by me.
Puppetmaster - A new Engineer archetype that builds multiple automatons and inventions.
Skald - Now has full BAB and d10 hit dice.
Skirmisher - A new Archer archetype that assassinates in the shadows from afar. Created by Luphey, edited by me.
Synthesist - A new Engineer archetype that builds magical items on the fly.
Technomancer - Changed from a hybrid class to an Engineer archetype that blends magic and science.
Feats
Extra MP - Now grants 2 MP when obtained and 1 per level thereafter.
Spells/Songs
Bard Song - Foe Requiem fixed (now deals 2d6 instead of 1d6).
Miscellaneous
Variant Multiclassing - Changed Fighter's variant.