01-27-2015, 04:49 PM
A few quick technomancer questions:
- Are inventions, especially gadgets which emulate magic items, considered magic, or are they considered technological? For example, can a shindroid with Magic Ineptitude use an invention, or will an invention fail to function in an anti-magic field or similar effect?
- What is a "General Gadget" (mentioned only in passing in Invent)?
- Can a technomancer improve an existing invention of his by spending the money and time equal to the difference in point value to add more invention points worth of abilities?
- Can a technomancer use Metamagic Science and Technomancy Mastery on gadgets?
- The Precision (Suit) lets the technomancer add a gadget slot to any suit for free, but suits do not appear to have a gadget slot upgrade, only constructs.
- When emulating a wand, rod, or staff via gadget, do these items retain the requirement of the spell being on the user's class list (which, unless Technomancy also applies to using gadgets, would require UMD checks)?
- Can a melee buster be made to be one-handed or two-handed to allow for the technomancer to add an additional half his Strength modifier on attacks by wielding it in two hands?