04-20-2014, 11:51 AM
Major update: Changes to the MP system, a whole slew of blue magic spells, and a few changes here and there to classes.
Classes
Bard - Moved Clear Mind ability to 10th level because of the MP system change.
Black Mage - Moved Clear Mind ability to 10th level because of the MP system change.
Blue Mage - Moved Clear Mind ability to 10th level because of the MP system change. Removed all blue magic spells that were part of other mage's spells and added a whole slew of new blue magic spells in replacement.
Dark Knight - Changed all abilities (including spellcasting) that used Intelligence modifier to Charisma modifier instead. All auras were changed to Charisma modifier for bonuses/penalties.
Dragoon - Removed Sweeping Fend ability and added Shellbreaker ability in replacement.
Geomancer - Added Clear Mind ability to 10th level because I forgot to give them this ability.
Holy Knight - Changed all abilities (including spellcasting) that used Wisdom modifier to Charisma modifier instead. All auras were changed to Charisma modifier for bonuses.
Kefkanite - Added Clear Mind ability to 10th level because I forgot to give them this ability.
Knight - Added Shield Training at 2nd level, to allow them to take shield-related feats that were fighter only.
Necromancer - Moved Clear Mind ability to 10th level because of the MP system change.
Red Mage - Moved Clear Mind ability to 10th level because of the MP system change.
Summoner - Moved Clear Mind ability to 10th level because of the MP system change. Added a new ability, Paragon Summons at 15th level.
White Mage - Moved Clear Mind ability to 10th level because of the MP system change.
Archetypes
Fell Knight - Changed mount to yellow chocobo at 5th level, then upgrades to black chocobo at 10th.
Temple Knight - Changed mount to yellow chocobo at 5th level, then upgrades to white chocobo at 10th.
Races
Tarutaru - Changed the wording on their Detect Magic racial spell-like ability.
Spells/MP System
Added a whole slew of new blue magic spells and removed all spells that were borrowed from other mage's spell list.
MP now regens at a slower rate. After at least 8 hours of rest, characters may meditate for 30 minutes to restore their amount of magic points equal to their caster level plus their primary casting modifier.
Materia
Items now only have one slot to affix a materia onto. I may be open to suggestions for additional slots, but with the current magical items, it is pretty powerful.
Monster Compendium
A set of monsters I will be creating for my players in homage of FFXIV, the Primals. I have created the first one (I hope that my players will not look at this. /glares at Eman-Ritan) called Primal Titan.
Classes
Bard - Moved Clear Mind ability to 10th level because of the MP system change.
Black Mage - Moved Clear Mind ability to 10th level because of the MP system change.
Blue Mage - Moved Clear Mind ability to 10th level because of the MP system change. Removed all blue magic spells that were part of other mage's spells and added a whole slew of new blue magic spells in replacement.
Dark Knight - Changed all abilities (including spellcasting) that used Intelligence modifier to Charisma modifier instead. All auras were changed to Charisma modifier for bonuses/penalties.
Dragoon - Removed Sweeping Fend ability and added Shellbreaker ability in replacement.
Geomancer - Added Clear Mind ability to 10th level because I forgot to give them this ability.
Holy Knight - Changed all abilities (including spellcasting) that used Wisdom modifier to Charisma modifier instead. All auras were changed to Charisma modifier for bonuses.
Kefkanite - Added Clear Mind ability to 10th level because I forgot to give them this ability.
Knight - Added Shield Training at 2nd level, to allow them to take shield-related feats that were fighter only.
Necromancer - Moved Clear Mind ability to 10th level because of the MP system change.
Red Mage - Moved Clear Mind ability to 10th level because of the MP system change.
Summoner - Moved Clear Mind ability to 10th level because of the MP system change. Added a new ability, Paragon Summons at 15th level.
White Mage - Moved Clear Mind ability to 10th level because of the MP system change.
Archetypes
Fell Knight - Changed mount to yellow chocobo at 5th level, then upgrades to black chocobo at 10th.
Temple Knight - Changed mount to yellow chocobo at 5th level, then upgrades to white chocobo at 10th.
Races
Tarutaru - Changed the wording on their Detect Magic racial spell-like ability.
Spells/MP System
Added a whole slew of new blue magic spells and removed all spells that were borrowed from other mage's spell list.
MP now regens at a slower rate. After at least 8 hours of rest, characters may meditate for 30 minutes to restore their amount of magic points equal to their caster level plus their primary casting modifier.
Materia
Items now only have one slot to affix a materia onto. I may be open to suggestions for additional slots, but with the current magical items, it is pretty powerful.
Monster Compendium
A set of monsters I will be creating for my players in homage of FFXIV, the Primals. I have created the first one (I hope that my players will not look at this. /glares at Eman-Ritan) called Primal Titan.