03-20-2014, 10:30 PM
3/20/2024 - Major update: Finally! An update! Sorry for the long delay. In addition to this major update, changing how it looks for people to understand what has changed. With furtherado, here it is:
Classes
Bard - Did a major overhaul of the bard's songs. Moved a few songs to higher levels and added new single target songs. Moved Additional Song ability to 5th level and added 3 more bardic performance abilities at 1st level.
Blue Mage - Added a couple of new spells (Fearful Bay and Mournful Howl). Going to eventually remove all non-blue magic spells from their spell lists.
Dark Knight - Added a new Sense Good ability.
Dragoon - Nerfed the amount of bonus Acrobatics skill gained through Jump from double class level to class level. Added a new ability at 10th level, Springing Charge.
Fighter - Added CMB to the Agility fighter talent.
Geomancer - Added a new base class, removed from prestige class. Has their own spell list as well.
Gunner - Removed Rapid Reload feat as it does nothing for them. Added a couple of new abilities (Can't Out-cast a Bullet and Belly Shot)
Holy Knight - Added a new Sense Evil ability.
Summoner - All the Avatars' limit breaks now say they affect enemies only. Added a new summon spell, Unicorn Horn.
White Mage - All raise spells now require a material component to cast. All esuna-type spells now require a caster level check.
Prestige Classes
Fencer - Changed the wording of Natural Dodge to make it more clear.
Geomancer - Removed as a prestige class and added as a base class.
Mime - Increased the Aptitude Focus bonus from 1-5 to 2-10.
Archetypes
Bombardier - Removed Overdrive limit break and added Perfect Bomb.
Death Knight - Added "song" to the wording for the Special Command.
Tamer - Removed the archetype until I can fix it.
Races
All core races now have geomancer listed under favored classes.
Miscellaneous
Added Hero Points system from Pathfinder.
Changed the costs for Phoenix Down and Mega Phoenix alchemical items.
Classes
Bard - Did a major overhaul of the bard's songs. Moved a few songs to higher levels and added new single target songs. Moved Additional Song ability to 5th level and added 3 more bardic performance abilities at 1st level.
Blue Mage - Added a couple of new spells (Fearful Bay and Mournful Howl). Going to eventually remove all non-blue magic spells from their spell lists.
Dark Knight - Added a new Sense Good ability.
Dragoon - Nerfed the amount of bonus Acrobatics skill gained through Jump from double class level to class level. Added a new ability at 10th level, Springing Charge.
Fighter - Added CMB to the Agility fighter talent.
Geomancer - Added a new base class, removed from prestige class. Has their own spell list as well.
Gunner - Removed Rapid Reload feat as it does nothing for them. Added a couple of new abilities (Can't Out-cast a Bullet and Belly Shot)
Holy Knight - Added a new Sense Evil ability.
Summoner - All the Avatars' limit breaks now say they affect enemies only. Added a new summon spell, Unicorn Horn.
White Mage - All raise spells now require a material component to cast. All esuna-type spells now require a caster level check.
Prestige Classes
Fencer - Changed the wording of Natural Dodge to make it more clear.
Geomancer - Removed as a prestige class and added as a base class.
Mime - Increased the Aptitude Focus bonus from 1-5 to 2-10.
Archetypes
Bombardier - Removed Overdrive limit break and added Perfect Bomb.
Death Knight - Added "song" to the wording for the Special Command.
Tamer - Removed the archetype until I can fix it.
Races
All core races now have geomancer listed under favored classes.
Miscellaneous
Added Hero Points system from Pathfinder.
Changed the costs for Phoenix Down and Mega Phoenix alchemical items.