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FFd20 Miscellaneous Rules
#1
LIMIT BREAK SYSTEM

Limit breaks are special abilities that all base and prestige classes get at 1st level. To activate a limit break requires a standard action and you can only activate a limit break while your health is 50% or less. At 1st level, you get 1 limit break usage per day, and every 4 levels thereafter, you gain an additional limit break usage.

LIFE AND DEATH

In Final Fantasy, it's easy to die as easy it is to be revived. But there is a penalty for Death, not as heinous as D&D's death system, but still a penalty that could get you or your party in trouble.

For each death in a single day, you suffer a -1 penalty to Attack Rolls, Armor Class, Skill Checks, and Saving Throws. You also suffer a -1 temporary Constitution loss. And they stack.

These penalties last until you have a full night's rest (at least 8 hours uninterrupted). If you, somehow, die as many times as you have in your Constitution score, you are, irreversibly dead. No amount of Raise spells will bring you back.
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#2
Can you give optional rules for perma death? In most FF games if the entire on screen party is reduced to 0 hp, then the game is over (meaning they all die). In Tactics, if you do not revive your party member within 3 turns, he is permanently dead.

I prefer the above rules, as it adds spice to a game. If you do not fear death, then IMO it takes enjoyment away from the game
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