02-20-2013, 09:32 PM
I see what you mean. Again, I'm not 100% with how Pathfinder operates and thus could only go from what experience I have with D&D v.3.5, where critical range increases were made to be a BIG DEAL by most everyone I know who has years of experience with the game. Also, I did fail to make the connection with Trigger and Rough Divide both activating at once.
For Holy Dragoon, the class is still primarily a Dragoon, but with the added benefit of White Magic and (in After Years) greater stat growth. I suppose one could add smiting, but that really gets down to what kind of feel you want to try and evoke.
Though, a gun wielding Paladin would be cool. There's even an existing archetype for it in the OGL materials. Admittedly, a TON of the OGL materials can fit within this system with little alterations. Thus, you can have so many new kinds of cross-classing.
The mounted dragon idea came from a campaign of mine where the players lived on floating islands (similar to Skyward Sword or Skies of Arcadia) and dragoons would have to form a bond with these dragons (sort of a right of passage thing for their trade), who would then be their mounts and partners. Again, they were primarily Dragoons, but had a companion.
For maybe a source of inspiration, there was a Paladin archetype for Pathfinder which dealt with having a dragon partner. While Chocobo Knight could have alternate mounts (maybe even one which was similar to an Animist from Tactics Advance? No mount, but could call upon animals for help?), I feel that Dragoons have a different kind of connection.
Like I do with any development project, I will throw my ideas out there whenever I think of something. I feel that archetypes are a way for FFd20 to be more specific to particular FF games without having to make drastic changes to the system, itself.
For Holy Dragoon, the class is still primarily a Dragoon, but with the added benefit of White Magic and (in After Years) greater stat growth. I suppose one could add smiting, but that really gets down to what kind of feel you want to try and evoke.
Though, a gun wielding Paladin would be cool. There's even an existing archetype for it in the OGL materials. Admittedly, a TON of the OGL materials can fit within this system with little alterations. Thus, you can have so many new kinds of cross-classing.
The mounted dragon idea came from a campaign of mine where the players lived on floating islands (similar to Skyward Sword or Skies of Arcadia) and dragoons would have to form a bond with these dragons (sort of a right of passage thing for their trade), who would then be their mounts and partners. Again, they were primarily Dragoons, but had a companion.
For maybe a source of inspiration, there was a Paladin archetype for Pathfinder which dealt with having a dragon partner. While Chocobo Knight could have alternate mounts (maybe even one which was similar to an Animist from Tactics Advance? No mount, but could call upon animals for help?), I feel that Dragoons have a different kind of connection.
Like I do with any development project, I will throw my ideas out there whenever I think of something. I feel that archetypes are a way for FFd20 to be more specific to particular FF games without having to make drastic changes to the system, itself.