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Playable Beastmen 30
#1
Pixie (15)

[Image: 6f58aa4192c8c24e125af4477c000918.jpg]

Witnessing the children of the Crystarium complain about their nightmares, the pixie Tyr Beq became determined to restore the Garden of Dreams, Lyhe Mheg, to return pleasant dreams to mortals. To this end they enlist the Warrior of Light to undo the work of the mysterious pixie An Lad, who has been conjuring nightmares for an unknown purpose.



Standard Racial Traits
  • Ability Score Racial Traits: Pixies are quick with their wings and very charismatic though their wisdom can lead to their down fall. +2 Dex, +2Chr and -2 Wis.
  • Type: Fey
  • Subtype: Pixie
  • Size: Small
  • Height: 1' to 1'8“
  • Weight: 5 to 10 lbs
  • Age: Young- 800 and under, Adulthood- 801 to 5000, Elderly- 5000+
  • Base Speed: 10' Ground Speed Flight 40 feet with Good maneuverability.
  • Languages: Standard
    Pixies with Common plus their racial language (if any). Furthermore, choose up to seven languages (except other secret languages). Pixies with high Int scores can choose from any of these additional languages.


Feat and Skill Racial Traits
  • Fey breathe, eat, and sleep.
  • Size Morphing: A Pixies can change size up to a medium creature only for up to as many hours per level per day not in combat. At this point spells such as Enlarge Person has no effect on the Pixies while this effect is in play. If something attacks the Pixies while the Pixies is a medium creature the effect is immediately nullified and he/she is returned to the natural state (This does not provoke).
  • Skill Training (1 RP): Knowledge Nature and Bluff These skills are always considered class skills for Pixies.
Magical Racial Traits
  • Seducer: Pixies add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, Pixies with a Charmisma score of 15 or higher gain the following spell-like ability (the caster level is equal to the user’s character level):
  • 1/day—charm person
Defensive Racial Traits
  • Illusion Resistance: Pixies gain a +2 racial bonus on saving throws against illusion spells or effects.
Senses Racial Traits
  • Fey have the low-light vision racial trait


Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
  • Undead Resistance: Pixies gain a +2 racial bonus on saving throws against disease and mind-affecting effects. This trait replaces Skill Training.
  • Hatred for Undead
  • Camouflage: Choose a ranger favored terrain type. Pixies gain a +4 racial bonus on Stealth checks while within that terrain type. This trait replaces Illusion Resistance.
  • Dreamspeaker: Pixies gain a +1 bonus to the saving throw DCs of spells of the divination school and spells that produce sleep effects that they cast. In addition, Pixies with a Charisma score of 15 or higher also gain the following spell-like ability (the caster level is equal to the user’s character level):
    1/day—dream This trait replaces Seducer.

  • Elemental Summoner: Choose one of the following elemental subtypes—earth, wind, fire, ice, water, lightning, dark or holy. When summoning a creature with the chosen subtype with a summon spell, increase the duration of that spell by 2 rounds. This trait replaces Seducer.
Favored Class Options
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
  • Bard- Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information.
  • Black Mage- Add one spell known from the black mage spell list. This spell must be at least one level below the highest spell level the black mage can cast.
  • Time Mage- Add 1/6 of a temporal talent. (One additional temporal talent for every six times you select this option.)
  • Summoner- The amount of time the summoner must spend to summon his avatar is reduced by 1 round, to a minimum of 1 round.
  • White Mage- Add a +1/2 bonus to Cure spells only for the purpose of healing comrades.
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