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Materia III 1.0
#1
Added Enhancing Materia, Elemental Enhancer grades I, II, III & IV. 5/14/2020
Increased Caster Level of Super Nova to 25 5/14/2020
Added Spells to some materia 5/14/2020

[Image: images?q=tbn%3AANd9GcQv0NghDBXrugMEiP0-u...U&usqp=CAc]

Mystic level is as follows for leveling Level 0-1 2,000 mxp, level 1-2 4,000 mxp, level 2-3 8,000 mxp, level 3-master 16,000 mxp

SPELL MATERIA (O)


Meteor Materia
Type Spell; Rarity Mystic
Price (Materia Level) L0; 65,000 gil 95,000 gil (L1); 155,000 gil (L2); 200,000 gil (L3)
Attachable Slot weapon or armor
Aura faint non elemental; Caster Level 20th
Activation —
This materia provides the user the ability to deal non-elemental damage with a weapon or gain resistance against non-elemental. Once attuned with the Use Magic Device skill, the user can cast Meteor. 

ARMOR BONUSES
Level 1: This grants the user a Earth and Fire resistance of 25. 
Level 2: This grants Immunity for the user a Earth and Fire. 
Level 3: This grants Absorption for the user a Earth and Fire. 

WEAPON BONUSES
Level 1: This adds an extra 1d6 point of fire and 1d6 of earth damage to the weapon’s damage. 
Level 2: This adds an extra 2d6 point of fire and 2d6 of earth damage to the weapon’s damage. 
Level 3: This adds an extra 3d6 point of fire and 3d6 of earth damage to the weapon’s damage. 

SPELLS (The spell functions off of 3/4's of the casters spell level for damage).
Level 1: Comet
Level 2: Cometra
Level 3: Meteor


Apacolapse Materia
Type Spell; Rarity Mystic
Price (Materia Level) L0; 95,000 gil 125,000 gil (L1); 185,000 gil (L2); 250,000 gil (L3)
Attachable Slot weapon or armor
Aura faint non elemental; Caster Level 22th
Activation —
This materia provides the user the ability to deal non-elemental damage with a weapon or gain resistance against non-elemental. Once attuned with the Use Magic Device skill, the user can cast Apacolapse. 

ARMOR BONUSES
Level 1: This grants the user Non Elemental resistance of 20. 
Level 2: This grants the user Non Elemental resistance of 25. 
Level 3: This grants the user Non Elemental resistance of 30. 

WEAPON BONUSES
Level 1: This adds an extra 1d8 points of non elemental damage to the weapon’s damage. 
Level 2: This adds an extra 2d8 points of non elemental damage to the weapon’s damage. 
Level 3: This adds an extra 4d8 points of non elemental damage to the weapon’s damage. 

SPELLS (The spell functions off of 3/4's of the casters spell level for damage).
Level 1: Scathe
Level 2: Ultima
Level 3: Apacolapse

Apacolapse (Would be level 10 BLM spell)- Deals 250 Flat Non Elemental damage to target creatures in a 90 ft area. Fort 29 for Half, Reflex 32 for half for those 15 ft' on edge of radius. Everything in the 90' area is now treated as difficult terrain.


Doomsday Materia
Type Spell; Rarity Mystic
Price (Materia Level) L0; 120,000 gil 165,000 gil (L1); 215,000 gil (L2); 270,000 gil (L3)
Attachable Slot weapon or armor
Aura faint non elemental; Caster Level 23th
Activation —
This materia provides the user the ability to deal non-elemental and shadow damage with a weapon or gain resistance against non-elemental. Once attuned with the Use Magic Device skill, the user can cast Doomsday. 
ARMOR BONUSES
Level 1: This grants the user Shadow resistance of 25. 
Level 2: This grants the user Immunity of shadow damage. 
Level 3: This grants the user the ability to absorb shadow damage.

WEAPON BONUSES
Level 1: This adds an extra 1d8 points of non elemental and shadow damage to the weapon’s damage. 
Level 2: This adds an extra 2d8 points of non elemental and shadow damage to the weapon’s damage. 
Level 3: This adds an extra 4d8 points of non elemental and shadow damage to the weapon’s damage. 

SPELLS 
Level 1: 
Level 2: Meteor (See Meteor Materia for spell adjustments)
Level 3: Doomsday

Doomsday: Casts Meteors and clusters of comets in the atmosphere and pulls them down onto a range of 90' radius hitting all targets dealing 15d10 shadow, 15d10 non elemental and 15d6 fire and 15d6 earth damage to all targets in the radius. Cannot Exclude any targets. Fort 29 for Half, Reflex 32 for half for those 15 ft' on edge of radius. 


Ultiga Materia
Type Spell; Rarity Mystic
Price (Materia Level) L0; 135,000 gil 180,000 gil (L1); 235,000 gil (L2); 300,000 gil (L3)
Attachable Slot weapon or armor
Aura faint non elemental; Caster Level 24th
Activation —
This materia provides the user the ability to deal non-elemental and shadow damage with a weapon or gain resistance against non-elemental. Once attuned with the Use Magic Device skill, the user can cast Ultiga. 


WEAPON BONUSES

Level 1: This adds an extra 2d6 points of non-elemental damage to the weapon’s damage.
Level 2: This adds an extra 3d8 points of non-elemental damage to the weapon’s damage. On a crit it recieves the burst effect of 1d10 additional damage.
Level 3: This adds an extra 3d12 points of non-elemental damage to the weapon’s damage. On a crit it recieves the burst effect of 1d10 additional damage.

ARMOR BONUSES
Level 1: This grants the user All Elemental (main 8 elements) resistance of 20. 
Level 2: This grants the user All Elemental (main 8 elements) resistance of 25. 
Level 3: This grants the user All Elemental (main 8 elements) resistance of 30. 

SPELLS 
Level 1: 
Level 2: Ultima
Level 3: Ultiga

Ultiga: Deals 125d4 points of Non Elemental damage to all targets in a 90 radius. Fort 29 for Half, Reflex 32 for half for those 15 ft' on edge of radius.
SUMMON MATERIA (O)


Doom Train Materia
Type summon; Rarity Legendary
Price (Materia Level) 30,000 gil (L0); 60,000 gil (L1); 95,000 gil (L2); 135,000 gil (L3)
Attachable Slot weapon or armor
Aura strong elemental; Caster Level 18th
Activation 1 swift action to change element type (weapon); 1 full-round action to summon Doom Train.
This materia provides the user the ability to change the weapon damage to any elemental damage type or gain an elemental resistance to all elements. This also allows the user to summon Doom Train for a single round. Once attuned with the Use Magic Device skill, the user can cast greater Darkga, Shadow Blast, and Gloom II spells.

ARMOR BONUS
Level 1: This grants the user +4 Against status effects.
Level 2: This grants the user shadow resistance 20.
Level 3: This grants the user +8 against status effects & shadow resistance 20.

WEAPON BONUS
Level 1: This changes the user’s weapon damage to shadow damage.
Level 2: This changes the user’s weapon damage to deal an extra 1d6 points of shadow damage to the weapon’s damage.
Level 3: This changes the user’s weapon damage to deal an extra 2d6 points of shadow damage to the weapon’s damage.

SPELLS
Level 1: Darkga
Level 2: Shadow Blast
Level 3: Gloom II

SUMMONS

When you summon Doom Train it does 15d8 of Non Elemental and 15d8 Shadow Damage to all creatures in a 20ft wide 120ft long line and giving it the overrun ability. Enemies also receive stop (dc 24), slow (dc27), Doom (dc27), Sleep (dc27), Silence (dc27), Berserk (dc27), Blind (dc 27), Poison (dc 27), Sap (dc 27), Confuse (dc 27) and Zombie (dc 27).

Level 1: Summon Doom Train for 1 rounds (1/day).
Level 2: Summon Doom Train for 2 rounds (2/day).
Level 3: Summon Doom Train for 3 rounds (3/day).


Super Nova Materia
Type summon; Rarity Mystic
Price (Materia Level)  135,000 (LO); 180,000 gil (L1); 230,000 gil (L2); 285,000 gil (L3)
Attachable Slot weapon or armor
Aura strong elemental; Caster Level 25th
Activation 1 swift action to change element type (weapon); 1 full-round action to summon Super Nova.
This materia provides the user the ability to change the weapon damage to any elemental damage type or gain an elemental resistance to all elements. This also allows the user to summon Super Nova for a single round. Once attuned with the Use Magic Device skill, the user can cast Meteor, Ultima and Apacolapse spells.

ARMOR BONUS
Level 1: This grants the user 20 resistance against fire, earth and non elemental.
Level 2: This grants the user 25 resistance against fire, earth and non elemental.
Level 3: This grants the user absorbs fire and earth damage and resists 35 non elemental damage.

WEAPON BONUS
Level 1: This changes the user’s weapon damage to deal an extra 1d10 fire, 1d10 earth and 1d10 non elemental points to the weapon’s damage.
Level 2: This changes the user’s weapon damage to deal an extra 2d10 fire, 2d10 earth and 2d10 non elemental points to the weapon’s damage.
Level 3: This changes the user’s weapon damage to deal an extra 3d10 fire, 3d10 earth and 3d10 non elemental points to the weapon’s damage.

SPELLS
Level 1: Meteor
Level 2: Ultima
Level 3: Apacolapse

SUMMONS

When you summon Super Nova (it lasts for 1 round), All targets in a 50' radius are moved to another plane temporarily for damage as a massive planet sized meteor hits them at the force of 20d6 of fire, 20d6 of earth and 20d6 of non elemental points of damage. Fort 29 for half. Targets become weighted and slowed for 3 rounds. 

Level 2: Summon Super Nova for 1 rounds (1/day).
Level 3: Summon Super Nova for 2 rounds (2/day).



SUPPORT MATERIA (O)

Prayer Materia
Type Spell; Rarity Uncommon
Price (Materia Level) 3,500 gil (L0); 7,000 gil (L1); 11,500 gil (L2); 17,000 gil (L3)
Attachable Slot weapon or armor
Aura faint enfeebling; Caster Level 8th
Activation —
This materia provides the user the ability to deal heal yourself and allies a certain amount of HP depending on the level of prayer. Once attuned with the Use Magic Device skill, the user can cast Prayer spells. 

ARMOR BONUSES
Level 1: Grants Fast Healing 2 at 50%. 
Level 2: Grants Fast Healing 4 at 50%. 
Level 3: Grants Fast Healing 6 at 50%. 

WEAPON BONUSES
Level 1: Absorbs 1% of total damage dealt.
Level 2: Absorbs 3% of total damage dealt.
Level 3: Absorbs 5% of total damage dealt.

SPELLS
Level 1: Prayer I
Level 2: Prayer II

Level 3: Prayer III

Prayer I: Heals you 5d4 points of damage and allies in a 5' radius near you 50% less. Allies 10' away heal another 50% less after that.
Prayer II: Heals you 10d4 points of damage and allies in a 5' radius near you 50% less. Allies 10' away heal another 50% less after that.
Prayer III: Heals you 15d4 points of damage and allies in a 5' radius near you 50% less. Allies 10' away heal another 50% less after that.


ENHANCE MATERIA (O-O)

Elemental Enhancer Grade I
Type Spell; Rarity Common
Price (Materia Level) 1,500 gil (L1); 3,000 gil (L2); 6,000 gil (L3)
Attachable Slot weapon or armor
Aura faint enfeebling; Caster Level 4th
Activation —
This materia increases the damage with a linked elemental or summoned materia. Works with Spells, Weapon Bonuses and Armour Bonuses.Once attuned with the Use Magic Device skill, the user can gain a bonus off of elemental spells casted or used via weapon or armour bonuses. 

ARMOR BONUSES
Level 1: This grants the user an additional +5% of the chosen elemental resistance
Level 2: This grants the user an additional +10% of the chosen elemental resistance
Level 3: This grants the user an additional +15% of the chosen elemental resistance 

WEAPON BONUSES
Level 1: +5% of total elemental damage dealt.
Level 2: +10 of total elemental damage dealt.
Level 3: +25% of total elemental damage dealt.


SPELLS
Level 1: +5%
Level 2: +10%

Level 3: +25%


Elemental Enhancer Grade II
Type Spell; Rarity uncommon
Price (Materia Level) 1,500 gil (L0); 3,000 (L1); 6,000 gil (L2); 12,000 gil (L3)
Attachable Slot weapon or armor
Aura faint enfeebling; Caster Level 8th
Activation —
This materia increases the damage with a linked elemental or summoned materia. Works with Spells, Weapon Bonuses and Armour Bonuses.Once attuned with the Use Magic Device skill, the user can gain a bonus off of elemental spells casted or used via weapon or armour bonuses. 

ARMOR BONUSES
Level 1: This grants the user an additional +15% of the chosen elemental resistance
Level 2: This grants the user an additional +20% of the chosen elemental resistance. 
Level 3: This grants the user an additional +25% of the chosen elemental resistance. 


WEAPON BONUSES
Level 1: +10 of total elemental damage dealt.
Level 2: +25 of total elemental damage dealt.
Level 3: +50% of total elemental damage dealt.


SPELLS
Level 1: +10%
Level 2: +25%

Level 3: +50%


Elemental Enhancer Grade III
Type Spell; Rarity Rare
Price (Materia Level) 4,500 gil (L0); 9,000 (L1); 18,000 gil (L2); 36,000 gil (L3)
Attachable Slot weapon or armor
Aura faint enfeebling; Caster Level 12th
Activation —
This materia increases the damage with a linked elemental or summoned materia. Works with Spells, Weapon Bonuses and Armour Bonuses.Once attuned with the Use Magic Device skill, the user can gain a bonus off of elemental spells casted or used via weapon or armour bonuses. 


ARMOR BONUSES
Level 1: This grants the user an additional +25% of the chosen elemental resistance. 
Level 2: This grants the user an additional +30% of the chosen elemental resistance. 
Level 3: This grants the user an additional +35% of the chosen elemental resistance. 




WEAPON BONUSES
Level 1: +25 of total elemental damage dealt.
Level 2: +50 of total elemental damage dealt.
Level 3: +125% of total elemental damage dealt.




SPELLS
Level 1: +25%
Level 2: +50%

Level 3: +125%


Elemental Enhancer Grade IV
Type Spell; Rarity Legendary
Price (Materia Level) 12,000 gil (L0); 24,000 (L1); 48,000 gil (L2); 96,000 gil (L3)
Attachable Slot weapon or armor
Aura faint enfeebling; Caster Level 16th
Activation —
This materia increases the damage with a linked elemental or summoned materia. Works with Spells, Weapon Bonuses and Armour Bonuses.Once attuned with the Use Magic Device skill, the user can gain a bonus off of elemental spells casted or used via weapon or armour bonuses. 


ARMOR BONUSES
Level 1: This grants the user an additional +40% of the chosen elemental resistance. 
Level 2: This grants the user an additional +45% of the chosen elemental resistance. 
Level 3: This grants the user an additional +50% of the chosen elemental resistance. 




WEAPON BONUSES
Level 1: +50 of total elemental damage dealt.
Level 2: +125 of total elemental damage dealt.
Level 3: +250% of total elemental damage dealt.




SPELLS
Level 1: +50%
Level 2: +125%

Level 3: +250%
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