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Sonamancer
#21
I am very aware that it is not a casting class, and I will admit that I hadn't noticed that spells auto hit now. (Still playing as though damage spells are touch attacks with my group) And while black mages have more "attack options" they do eventually run out of MP, which can potentially cripple them in certain situations. Where as, even though Mach 10 is a full round action, it has unlimited uses.(So far)

Mach 10 - Damage wise, I still feel d12's are the way to go. Even if you keep the same average damage, the greater damage variation feels more balanced to me. The range though, 60ft still feels like a bit much at first level, but I'll get over it. Now I want to ask how criticals behave for this skill. Does a critical Maximize damage since you have this as a spell like ability, or does it double the damage dealt like a normal attack?

After reading the sonic strike ability again, I still feel its pretty strong. I am assuming that if you crit with your melee attack, only the weapon damage is affected correct?
I feel the ability has a lot of potential with the sona pool.(Maybe have an improved version of sonic strike that allows you to make your melee attack at half of your mach 10's range.)

Explosive relocation - If the damage is that negligible then why have it? I like the free 5ft step(that isn't a 5ft step). But I still feel that the feint effect works better flavor wise. Or another possibility, would be that the blast could have a chance to knock them prone and if it does, it deals the 1d4 damage.

Now, since you mentioned siege engines, maybe throw in a talent or 2 that makes your Sonic damage deal more to constructs, walls, etc? Back towards mach 10, if you bring the damage to d12's, you could raise it's hit die to a d10 to counteract the greater variation in damage. The extra health would also give the class a more siege engine like feel.

Again, not belittling your ideas, just throwin my own out there.
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Messages In This Thread
Sonamancer - by TheFrozenMoogle - 10-01-2014, 06:28 AM
RE: Sonamancer - by Luphey - 10-01-2014, 02:12 PM
RE: Sonamancer - by TheFrozenMoogle - 10-02-2014, 01:53 PM
RE: Sonamancer - by dairius_chi - 10-02-2014, 04:14 PM
RE: Sonamancer - by TheFrozenMoogle - 10-03-2014, 06:44 AM
RE: Sonamancer - by dairius_chi - 10-03-2014, 09:02 AM
RE: Sonamancer - by TheFrozenMoogle - 10-03-2014, 10:34 AM
RE: Sonamancer - by dairius_chi - 10-03-2014, 04:04 PM
RE: Sonamancer - by Viladin - 10-03-2014, 04:52 PM
RE: Sonamancer - by dairius_chi - 10-03-2014, 06:50 PM
RE: Sonamancer - by Gizmo - 10-03-2014, 06:56 PM
RE: Sonamancer - by Viladin - 10-03-2014, 08:24 PM
RE: Sonamancer - by Gizmo - 10-03-2014, 04:53 PM
RE: Sonamancer - by TheFrozenMoogle - 10-03-2014, 05:07 PM
RE: Sonamancer - by Gizmo - 10-03-2014, 05:12 PM
RE: Sonamancer - by TheFrozenMoogle - 10-07-2014, 03:40 PM
RE: Sonamancer - by silverwerret - 10-08-2014, 08:53 AM
RE: Sonamancer - by dairius_chi - 10-09-2014, 08:34 PM
RE: Sonamancer - by Luphey - 10-09-2014, 09:21 PM
RE: Sonamancer - by TheFrozenMoogle - 10-09-2014, 09:39 PM
RE: Sonamancer - by Luphey - 10-09-2014, 10:22 PM
RE: Sonamancer - by dairius_chi - 10-10-2014, 12:02 AM
RE: Sonamancer - by TheFrozenMoogle - 10-10-2014, 10:40 AM
RE: Sonamancer - by Luphey - 10-10-2014, 02:13 PM
RE: Sonamancer - by TheFrozenMoogle - 10-10-2014, 10:34 PM
RE: Sonamancer - by TheFrozenMoogle - 10-11-2014, 01:40 AM
RE: Sonamancer - by TheFrozenMoogle - 10-13-2014, 09:45 PM
RE: Sonamancer - by TheFrozenMoogle - 10-16-2014, 02:30 PM
RE: Sonamancer - by TheFrozenMoogle - 10-23-2014, 03:20 PM
RE: Sonamancer - by TheFrozenMoogle - 10-28-2014, 04:32 PM
RE: Sonamancer - by TheFrozenMoogle - 12-28-2014, 01:28 AM

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