White Magic
Aquaveil
Enhancing
Level: Astrologian/Red Mage/White Mage 2
Casting Time: 1 standard action
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell helps prevent interruption while being struck and increases your concentration by tripling your casting modifier during the duration.
Blindna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Blindna cures blindness Status Effect, whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they're damaged.
Blindna counters and dispels blindness.
Blindja
Enfeebling
Level: Black Mage/White Mage 5
Target: One Creature/two levels (maximum of 10)
This spell functions like Blindga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Bravera
Enhancing
Level: White Mage 9
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius burst
Duration: 1 round/two level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell functions like brave, expect the area of effect increases to 20-ft.-radius burst.
Cleanse
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Cleanse can cure all diseases from which a subject is suffering. You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target. Success means that the disease is cured. Since the spell's duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.
Cross
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Cross can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each curse affecting the target. Success means that the curse is removed.
Cross does not remove the curse from a cursed shield, weapon, or suit of armor, although a successful caster level check enables the creature afflicted with any such cursed item to remove and get rid of it.
Cross counters and dispels bestow curse.
Curaja
Healing
Level: Astrologian/White Mage 9
This spell functions like
Cura, except it heals 1d10 points of damage per caster level (maximum 20d10) and the area of effect increases to 50-ft.-radius burst.
Cure IV
Healing
Level: Astrologian/White Mage 4
This spell functions like
Cure, except it heals 7d6 points of damage + your casting modifier (Wisdom or Charisma) + 1 point per caster level (maximum +20).
Dazega
Enfeebling
Level: Astrologian/Black Mage/Time Mage/White Mage 6
Target: One or more creatures, within 50 ft. of each other
The spell functions like
dazera, except as noted above.
Deprotect
Enfeebling
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
The target of this spell has their physical resistance reduced. The target gains a -2 deflection bonus to Armor Class for the duration of the spell.
Deprotect counters and dispels
Protect.
Deprotect II
Enfeebling
Level: Astrologian/White Mage/Red Mage 3
This spell functions like
deprotect, expect the target gains a -4 deflection bonus to Armor Class for the duration of the spell.
Deprotect III
Enfeebling
Level: Astrologian/White Mage/Red Mage 5
This spell functions like
deprotect, expect the target gains a -6 deflection bonus to Armor Class for the duration of the spell.
Deprotect IV
Enfeebling
Level: Astrologian/White Mage 7
This spell functions like
deprotect, expect the target gains a -8 deflection bonus to Armor Class for the duration of the spell.
Deprotect V
Enfeebling
Level: Astrologian/White Mage 9
This spell functions like
deprotect, expect the target gains a -10 deflection bonus to Armor Class for the duration of the spell.
Deprotectra
Enfeebling
Level: Astrologian/White Mage 3
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Enemies within the area of effect have their physical resistance reduced. The targets gain a -2 deflection bonus to Armor Class for the duration of the spell.
Deprotectra counters and dispels
Protectra.
Deprotectra II
Enfeebling
Level: Astrologian/White Mage 5
This spell functions like
deprotectra, expect the targets gain a -4 deflection bonus to Armor Class for the duration of the spell.
Deprotectra III
Enfeebling
Level: Astrologian/White Mage 7
This spell functions like
deprotectra, expect the targets gain a -6 deflection bonus to Armor Class for the duration of the spell.
Deprotectra IV
Enfeebling
Level: Astrologian/White Mage 9
This spell functions like
deprotectra, expect the targets gain a -8 deflection bonus to Armor Class for the duration of the spell.
Deshell
Enfeebling
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
The target of this spell has their magical resistance reduced. The target gains a -2 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshell counters and dispels
Shell.
Deshell II
Enfeebling
Level: Astrologian/White Mage/Red Mage 3
This spell functions like
deshell, expect the target gains a -4 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshell III
Enfeebling
Level: Astrologian/White Mage/Red Mage 5
This spell functions like
deshell, expect the target gains a -6 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshell IV
Enfeebling
Level: Astrologian/White Mage 7
This spell functions like
deshell, expect the target gains a -8 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshell V
Enfeebling
Level: Astrologian/White Mage 9
This spell functions like
deshell, expect the target gains a -10 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshellra
Enfeebling
Level: Astrologian/White Mage 3
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Enemies within the area of effect have their magical resistance reduced. The targets gain a -2 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshellra counters and dispels
Shellra.
Deshellra II
Enfeebling
Level: Astrologian/White Mage 5
This spell functions like
deshellra, expect the targets gain a -4 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshellra III
Enfeebling
Level: Astrologian/White Mage 7
This spell functions like
deshellra, expect the targets gain a -6 resistance bonus to Saving Throws versus spells for the duration of the spell.
Deshellra IV
Enfeebling
Level: Astrologian/White Mage 9
This spell functions like
deshellra, expect the targets gain a -8 resistance bonus to Saving Throws versus spells for the duration of the spell.
Dia IV
Enfeebling/Light
Level: White Mage 4
This spell functions like
Dia, expect the penalty increases to -8.
Diaja
Enfeebling/Light
Level: White Mage 7
Target: One creature/two levels (maximum of 8)
This spell functions like
Dia IV, except it affects one creature per two levels (maximum of 8) within 40 feet of each other.
Faithra
Enhancing
Level: White Mage 9
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius burst
Duration: 1 round/two level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell functions like
faith, expect the area of effect increases to 20-ft.-radius burst.
Fearna
Healing
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You remove any fear effect in the creature. You must make a caster level check (1d20 + caster level) against the DC of the fear affecting the target.
Fearna counters and dispels Fear.
Healaja
Healing
Level: White Mage 4
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft/level)
Area: 50-ft.-radius burst
Duartion: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell functions like
Heal, except it heals allies equal to your casting level (maximum 20) plus quadruple your Wisdom modifier.
Hold
Enfeebling
Level: White Mage/Red Mage 2
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One Creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes
The target becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the target may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer cannot swim and may drown.
Holdga
Enfeebling
Level: White Mage 7
Target: One or more creatures, within 30 ft. of each other
The spell functions like hold, except as noted above.
Light IV
Light
Level: White Mage 4
This spell functions like
Light, expect it deals 7d6 points of holy damage + your casting modifier (Intelligence, Wisdom, Charisma) + 1 point per caster level (maximum +20) and inflicts the Dazzled status effect for 1d10 rounds. A successful Fortitude save prevents the status effect from taking effect.
Lightja
Light
Level: White Mage 9
This spell functions like a
Lightra, expect it deals 1d10 points of holy damage per caster level (maximum 20d10) and the area of effect increases to a 50-ft.-radius spread.
Medica
Healing/Enhancing
Level: White Mage 3
Casting Time: 1 standard action
Range: personal
Area: 15-ft.-radius burst
Duration: instantaneous, 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
As you pray, glimmers of light engulf you and your nearby allies, healing for 1d5 points of damage per caster level (maximum 8d5) and then receive Fast Healing 2 for the duration of the spell.
Medica II
Healing/Enhancing
Level: White Mage 5
Casting Time: 1 standard action
Range: personal
Area: 20-ft.-radius burst
Duration: instantaneous, 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
As you pray, glimmers of light engulf you and your nearby allies, healing for 1d6 points of damage per caster level (maximum 12d6) and then receive Fast Healing 4 for the duration of the spell.
Medica III
Healing/Enhancing
Level: White Mage 7
Casting Time: 1 standard action
Range: personal
Area: 30-ft.-radius burst
Duration: instantaneous, 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
As you pray, glimmers of light engulf you and your nearby allies, healing for 1d8 points of damage per caster level (maximum 16d8) and then receive Fast Healing 6 for the duration of the spell.
Panacea
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You detoxify any poison or sap status effects in the creature. You must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporarily ability damage, or effects that don't go away on their own.
Paralyna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You can free ally from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition. The paralysis is negated but this spell does not restore ability score reduced by penalties, damage, or drain.
Repose
Enfeebling
Level: White Mage 1
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
The target of this spell receives the Sleep status effect. The victim falls into a magical slumber, can only be woken with a standard action. This spell also works on undead due to its light magical properties.
Saintly Beam
Light
Level: White Mage 9
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft.-radius spread
Duration: Instantaneous; 1d8 rounds
Saving Throw: Fortitude half; see below
Spell Resistance: Yes
Beams of holy energy blast your opponents in a 30-ft.-radius blast. The targets take 1d10 points of holy damage per caster level (maximum 20d10). and is inflicted with the Dazzled status effect for 1d8 rounds. A successful Fortitude save reduces this damage by half and prevents the status effect from taking effect.
Shine
Light
Level: White Mage 6
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: One Creature
Duration: Instantaneous
Saving Throw: Reflex half; see text
Spell Resistance: Yes
A bright light shines from above, burning the target dealing 1d6 points of holy damage per caster level (maximum 15d6) and inflicting the Dazzled status effect. A successful Reflex save reduces the damage by half and negates the status effect.
Shine II
Light
Level: White Mage 8
This spell functions like Shine, except it deals 1d8 points of holy damage per caster level (maximum 20d8).
Sleepja
Enfeebling
Level: Black Mage/White Mage 5
Target: One Creature/two levels (maximum of 10)
This spell functions like Sleepga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Silenceja
Enfeebling
Level: Black Mage/White Mage 6
Target: One Creature/two levels (maximum of 10)
This spell functions like Silencega, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Stona
Healing
Level: Astrologian/White Mage/Red Mage 4
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One petrified creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored. This does not restore damage sustained while petrified.
Viruna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 10 minutes/level; see text
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
You quell feelings of illness and nausea in the target, removing the affects of nausea and sickness from the target. It also gives a +4 morale bonus on saving throws against disease, nausea, and sickness effects. If the subject is already under the influence of a disease effect when receiving the spell, that effect is suppressed for the duration of the spell.
Vox
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One petrified creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
This spell removes the Silence Status Effect. You must make a caster level check (1d20 + caster level) against the DC of the silence effect. Vox counters and dispels
Silence.
Wall
Enhancing
Level: Astrologian/White Mage 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject of this spell is protected by a shield that helps against magical attacks and deflect physical attacks. The target gets +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.
Wall II
Enhancing
Level: Astrologian/White Mage 4
The spell functions like
Wall, except the target gets +4 resistance bonus to Saving Throws versus spells and +4 deflection bonus to Armor Class for the duration of the spell.
Wall III
Enhancing
Level: Astrologian/White Mage 6
The spell functions like
Wall, except the target gets +6 resistance bonus to Saving Throws versus spells and +6 deflection bonus to Armor Class for the duration of the spell.
Wall IV
Enhancing
Level: Astrologian/White Mage 8
The spell functions like
Wall, except the target gets +8 resistance bonus to Saving Throws versus spells and +8 deflection bonus to Armor Class for the duration of the spell.
Wallra
Enhancing
Level: Astrologian/White Mage 4
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Allies within the area of effect are protected by a shield that helps against magical attacks and deflect physical attacks. The target gets +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.
Wallra II
Enhancing
Level: Astrologian/White Mage 6
This spell functions like
Wallra, except the targets gets +4 resistance bonus to Saving Throws versus spells and +4 deflection bonus to Armor Class for the duration of the spell.
Wallra III
Enhancing
Level: Astrologian/White Mage 8
This spell functions like
Wallra, except the targets gets +6 resistance bonus to Saving Throws versus spells and +6 deflection bonus to Armor Class for the duration of the spell.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.