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New Materia and a Higher Level
#3
What's a "Running Jump"?

I'm not sure how the last level of Turbo HP works. Does that mean that every level gained gives you a total of 2 HD? And when you take Turbo HP off it's lost forever?

What's a "Paired Materia"?

Fast Healing functions just as well on undead as anyone else, so renaming it fast poison is unnecessary.

HP <-> MP: This is an epic materia that's as much a gamble as it is a boon, and the "Hit Die only" complicates it. You should get rid of the HD only line.

Evolution Materia is interesting. It needs a 3rd level Armor counterpart (DR +1?)

Enemy Skill: You should divide it by levels; if you have a level one Enemy Skill Materia, you can learn and cast up to 3rd level spells. 2nd level materia, up to 6th level spells. 3rd level materia, can learn all blue mage spells (minus thunder, fire, etc).

What does All do? It just says it targets a bunch of people


Also, since Power Attack has a materia, I figure it's fair that Deadly Aim gets a materia too.
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Messages In This Thread
RE: New Materia and a Higher Level - by Viladin - 01-18-2013, 09:45 PM
RE: New Materia and a Higher Level - by Nihilarian - 01-18-2013, 10:27 PM

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