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FFd20 to FF Fifth Edition
#2
I've tried to do so, adding some personal flair, but it's just so time consuming and quite difficult to decide on some choices. For instance, what are the 'base' classes and what are 'archetypes?'

I personally went with a different approach: Almost every class has a base class, and at 3rd level they have the choice of (almost) any sub-class (a watered down version of base classes) or going 'master class' (expanding and empowering the base class). Of course, that is a lot of balancing work...

I also wasn't sure what route to go with for magic. Spell slots? Spell points? Mana system? Some one did recreate the FF 1 spells in 5th edition form and made it function quite well, but it functioned on the spell point system.
"Everyone get out. This'll take a while."
-The worst thing to hear after the result of a roll (Count:5)
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Messages In This Thread
FFd20 to FF Fifth Edition - by Xenoti - 10-17-2015, 10:00 PM
RE: FFd20 to FF Fifth Edition - by darrel378 - 10-18-2015, 11:26 AM
RE: FFd20 to FF Fifth Edition - by Xenoti - 10-18-2015, 02:35 PM

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