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Technomancer Gadgets
#13
For the question of inventions a line could be added that states: "Invent points are limited to each category: Gadgets, Busters, Constructs, and Suits separately."

But for the secondary issue of how a gadget staff would be recharged or could be recharged is something that may be endemic to the complexity of the class and can likely cause confusion.

I honestly did not see this as an argument but as a means of clarifying the text of the class.
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Messages In This Thread
Technomancer Gadgets - by What's in the box? - 09-22-2015, 10:23 AM
RE: Technomancer Gadgets - by NeloAngelo - 09-22-2015, 04:27 PM
RE: Technomancer Gadgets - by What's in the box? - 09-23-2015, 08:26 AM
RE: Technomancer Gadgets - by dairius_chi - 09-24-2015, 04:30 AM
RE: Technomancer Gadgets - by What's in the box? - 09-24-2015, 08:14 AM
RE: Technomancer Gadgets - by Archmagel - 09-24-2015, 11:39 AM
RE: Technomancer Gadgets - by dairius_chi - 09-24-2015, 06:19 PM
RE: Technomancer Gadgets - by What's in the box? - 09-25-2015, 09:21 AM
RE: Technomancer Gadgets - by dairius_chi - 09-26-2015, 01:07 AM
RE: Technomancer Gadgets - by What's in the box? - 09-28-2015, 08:47 AM
RE: Technomancer Gadgets - by dairius_chi - 09-28-2015, 03:28 PM
RE: Technomancer Gadgets - by Viladin - 09-28-2015, 08:04 PM
RE: Technomancer Gadgets - by What's in the box? - 09-29-2015, 09:16 AM
RE: Technomancer Gadgets - by dairius_chi - 09-30-2015, 12:01 AM
RE: Technomancer Gadgets - by Viladin - 09-30-2015, 12:08 AM

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