Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Esperling/ Half Esper
#1
One of my favorite characters in final fantasy is Terra from VI. As we started a new game my DM and I have attempted to make something suitable. Let me know your thoughts:

Hume racial abilities with the exceptions- replace the bonus feat with:

Trance (or Morph if you prefer): Starting at level 1 to have 2 rounds of Trance, initiated as a swift action, all magic cast by you has the damage variable boosted by 50% and all magic damage taken by you is reduced by 50%. Once the Trance/Morph is over (or ended prematurely- Free Action) the Half-esper is fatigued for twice as many rounds as they were in the Trance/Morph. Trance/Morph cannot be initiated while fatigued.

For every additional HD a Half-esper has beyond the first obtains 1 new round of Trance/Morph.
Reply


Messages In This Thread
Esperling/ Half Esper - by What's in the box? - 10-06-2014, 11:22 PM
RE: Esperling/ Half Esper - by Gizmo - 10-07-2014, 06:07 AM
RE: Esperling/ Half Esper - by What's in the box? - 07-08-2015, 03:10 PM
RE: Esperling/ Half Esper - by Zwordsman - 07-08-2015, 07:22 PM
RE: Esperling/ Half Esper - by What's in the box? - 07-08-2015, 08:34 PM
RE: Esperling/ Half Esper - by Shield Wolf - 04-13-2016, 09:58 PM
RE: Esperling/ Half Esper - by What's in the box? - 04-21-2016, 11:09 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)