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Rune Knight - Holy Knight Archetype
#1
Rune Knight
The gods whisper into the ears of their chosen teaching them
how to bolster themeselves against evil. The Rune Knight
begins to rely more on these teachings than battle experince.

Scribe Rune:
Beginning at first level a Rune Knight can call upon the
divines to bless his weapon or armor. The Rune Knight may
apply a 1st-level Bard Song to his armor/weapon. (Defensive song=Armor Offensive=Weapon) Any song that affects more than one target only affects you. The level of the song
the Rune Knight can scribe onto his weapon/armor increases at
4th level, and every three level thereafter.

The Rune Knight can only have one rune(Song)/per song lvl active at a time.

Only a Rune Knight has the power to draw upon runes, so his
weapon/armor is treated as non-magical equipment in the hands
of others. Scribing runes requires 2 hours of pray and concentration. The runes last for 24 hours or until the Rune Knight uses Scribe Rune again.

This ability replaces Smite Evil and Blessing


Song Magic:
The Rune Knight learns bard songs rather than white mage
spells. The Rune Mage gains Perform(Sing) as a class skill.

Rune Eruption:
Once per day, as a full-round-action, a Rune Knight can have
his runes affect allies within a 20ft-radius for a duration
of rounds equal to 1d4+Charisma Modifier.

This replaces the Holy Champion Ability
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Messages In This Thread
Rune Knight - Holy Knight Archetype - by Endwave - 04-28-2013, 12:58 AM
RE: Rune Knight - Holy Knight Archetype - by lasa - 10-04-2013, 04:25 AM

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