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Medic
#4
I find it difficult to justify a second class specializing in alchemical items, but a lot of it really depends on the mechanics. If the mechanics are really slick and interesting, I might be persuaded to forget the overlap.

But I have to wonder; is there even enough material to make it a base class?
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Messages In This Thread
Medic - by Viladin - 04-26-2013, 09:33 PM
RE: Medic - by Nihilarian - 04-26-2013, 09:50 PM
RE: Medic - by Viladin - 04-27-2013, 03:56 AM
RE: Medic - by Nihilarian - 04-27-2013, 07:55 AM
RE: Medic - by Viladin - 04-27-2013, 02:18 PM
RE: Medic - by Nihilarian - 04-27-2013, 05:40 PM
RE: Medic - by Viladin - 04-27-2013, 06:24 PM
RE: Medic - by Nihilarian - 04-27-2013, 06:29 PM
RE: Medic - by Viladin - 04-27-2013, 08:15 PM
RE: Medic - by Viladin - 10-12-2013, 06:02 PM
RE: Medic - by Nihilarian - 10-12-2013, 06:40 PM
RE: Medic - by Viladin - 10-12-2013, 06:53 PM
RE: Medic - by Nihilarian - 10-12-2013, 07:00 PM
RE: Medic - by Viladin - 10-12-2013, 10:56 PM
RE: Medic - by Viladin - 10-12-2013, 10:58 PM

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