05-14-2013, 01:03 PM
It is useful, very much, kupo! I will change a few things around from this input. I don't know if they are really constructs, because I always figured they were more magical in nature (their 'bodies' are souls which the armor covers. Also, there is those furry hands they have.)
I was planning on giving Yukes an initial penalty to wearing armor because their bodies were armor; however, I think that a good idea is to make them use a ritual of sorts (like, when they have an 8-hour rest) to change their armor when it's higher than medium weight.
Also; Crystal Bearers (I believe) also notes that Yukes may 'transfer' their souls when they die, leading them to revive with a different armor. I thought that an additional feature (more of fluff) would be that after they die (like, die die, not just Phoenix down die, but full-fledged resurrection spell die), they would have different armor on.
Finally, I thought that a big part of the Yuke race (besides physical weakness and their turning invisible to block) in Crystal Chronicles was how they charged spells more quickly and could cast them farther. I was thinking I could add a 25% (1/4) boost to their spell ranges and / or a 25% (1/4) decrease in spell casting time (for long spells of over an hour): would this be too powerful, in your opinion? Besides what I have posted here, they probably wouldn't have too much else to them.
I was planning on giving Yukes an initial penalty to wearing armor because their bodies were armor; however, I think that a good idea is to make them use a ritual of sorts (like, when they have an 8-hour rest) to change their armor when it's higher than medium weight.
Also; Crystal Bearers (I believe) also notes that Yukes may 'transfer' their souls when they die, leading them to revive with a different armor. I thought that an additional feature (more of fluff) would be that after they die (like, die die, not just Phoenix down die, but full-fledged resurrection spell die), they would have different armor on.
Finally, I thought that a big part of the Yuke race (besides physical weakness and their turning invisible to block) in Crystal Chronicles was how they charged spells more quickly and could cast them farther. I was thinking I could add a 25% (1/4) boost to their spell ranges and / or a 25% (1/4) decrease in spell casting time (for long spells of over an hour): would this be too powerful, in your opinion? Besides what I have posted here, they probably wouldn't have too much else to them.