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Recent Thoughts
#1
After prepping NPCs for my latest campaign and looking over some of my player's backup ideas I've come to think there is some merit to something that was brought up before. Perhaps some thought should be put into removing Smite Good, Smite Evil and a couple of the other iconic D&D Paladin abilities from the Holy and Dark Knights. More so this is meant to talk about the Dark Knight.

The Dark Knight I've noticed, at least in my games, sees very little play due to the fact it is built for the nonstandard type of game, the evil campaign. Smite Good is basically one of it's main abilities(as Smite Good is for a Paladin) but in the typical campaign this will likely see little use as most enemies will either be evil or neutral. The fact that the Dark Knight is kinda pigeonholed into being only really usable in a evil game kinda feels off to me. So my suggestion might be to remove the Paladin/Anti-Paladin abilities from Holy Knight and Dark Knight and perhaps replace them with thematically Final Fantasy abilities. I suggest doing this to both because if you change one of these two drastically you'll need to do it to the other one.

Anyways, just some thought's I've had recently while working on my newest campaign.
If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.
- Magus, Chrono Trigger
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Messages In This Thread
Recent Thoughts - by chaoticangel97 - 04-10-2013, 04:39 PM
RE: Recent Thoughts - by ZeronosVega - 04-10-2013, 08:02 PM

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