03-31-2013, 10:48 AM
In case anyone cares to know... I am working on the Summoner spell list.
Ultimate End
Summoning/Non-elemental
Level: Summoner 8
Casting Time: 1 round
Range: Close (25 ft. + 5ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You call forth the Knights of the Round, a legendary set of thirteen knights who attacks your enemy. Each knight has a separate attack that deals damage which ignores damage reduction and elemental resistance (see below). They use the summoner's level as their base attack bonus and uses the summoner’s Charisma modifier for attack and damage rolls.
• The first knight attacks with a knight sword (1d10).
• The second knight attacks with a lance (1d8).
• The third knight wields a fire rod and deals 1d6 fire damage.
• The fourth knight attacks with a heavy mace (1d8).
• The fifth knight attacks with a longsword (1d8).
• The sixth knight attacks with a warhammer (1d8).
• The seventh knight wields an ice rod and deals 1d6 ice damage.
• The eighth knight attacks with a trident (1d8).
• The ninth knight wields an earth staff and deals 1d8 earth damage.
• The tenth knight attacks with a halberd (1d10).
• The eleventh knight attacks with a battleaxe (1d8).
• The twelfth knight attacks with a shortsword (1d6).
• The thirteenth knight attacks with a greatsword (2d6).
Ultimate End
Summoning/Non-elemental
Level: Summoner 8
Casting Time: 1 round
Range: Close (25 ft. + 5ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You call forth the Knights of the Round, a legendary set of thirteen knights who attacks your enemy. Each knight has a separate attack that deals damage which ignores damage reduction and elemental resistance (see below). They use the summoner's level as their base attack bonus and uses the summoner’s Charisma modifier for attack and damage rolls.
• The first knight attacks with a knight sword (1d10).
• The second knight attacks with a lance (1d8).
• The third knight wields a fire rod and deals 1d6 fire damage.
• The fourth knight attacks with a heavy mace (1d8).
• The fifth knight attacks with a longsword (1d8).
• The sixth knight attacks with a warhammer (1d8).
• The seventh knight wields an ice rod and deals 1d6 ice damage.
• The eighth knight attacks with a trident (1d8).
• The ninth knight wields an earth staff and deals 1d8 earth damage.
• The tenth knight attacks with a halberd (1d10).
• The eleventh knight attacks with a battleaxe (1d8).
• The twelfth knight attacks with a shortsword (1d6).
• The thirteenth knight attacks with a greatsword (2d6).