03-16-2013, 06:44 AM
(This post was last modified: 03-16-2013, 06:55 AM by Solidchaos.)
Now then, from the mass effect d20 cooldown is based on actions of the user rather than rounds (so if a ability has a cooldown of 1 action, you could use it fire your gun/move and the cooldown would be complete), I intend to use this for my system, as for stamina and mana: I'm thinking stamina will be Con mod x level, whereas mana is chosen casting mod x level.
With that established, I have a couple of sample talents/spells w/o a cooldown or cost (happy to take advice on what would seem appropriate since they're base talents) :
Mage spells:
Many mage spells call for a saving throw to reduce the effects, the DC is traditionally 10+1/2 Mage level+mage's chosen casting modifier (Int or Cha)
Elemental:
Fireball: user hits target 20 ft radius with a burst of fire dealing 1d6 per elemental talent possessed (reflex save for half)
Winter's grasp: user hurls a powerful cold blast at the target dealing 2d6 per elemental talent possessed, plus a chance to freeze the target. (Fortitude save negates freeze, ranged touch attack to hit)
Rogue talents:
Dual weapon:
Backstab: user instantly moves behind target and strikes with both weapons, dealing maximum weapon damage plus dexterity and intelligence modifiers, plus 1d6 per dual weapon talent possessed.
As feats go: I also believe that with pathfinder feats, spell focus would apply to magic of a chosen talent tree (since they are their own schools) thoughts?
And about the save DC for Mage spells: I'm considering replacing the 1/2 hd modifier and use the number of talents possessed in that spell tree (to represent the user's skill in the particular school over others he's neglected), opinions?
With that established, I have a couple of sample talents/spells w/o a cooldown or cost (happy to take advice on what would seem appropriate since they're base talents) :
Mage spells:
Many mage spells call for a saving throw to reduce the effects, the DC is traditionally 10+1/2 Mage level+mage's chosen casting modifier (Int or Cha)
Elemental:
Fireball: user hits target 20 ft radius with a burst of fire dealing 1d6 per elemental talent possessed (reflex save for half)
Winter's grasp: user hurls a powerful cold blast at the target dealing 2d6 per elemental talent possessed, plus a chance to freeze the target. (Fortitude save negates freeze, ranged touch attack to hit)
Rogue talents:
Dual weapon:
Backstab: user instantly moves behind target and strikes with both weapons, dealing maximum weapon damage plus dexterity and intelligence modifiers, plus 1d6 per dual weapon talent possessed.
As feats go: I also believe that with pathfinder feats, spell focus would apply to magic of a chosen talent tree (since they are their own schools) thoughts?
And about the save DC for Mage spells: I'm considering replacing the 1/2 hd modifier and use the number of talents possessed in that spell tree (to represent the user's skill in the particular school over others he's neglected), opinions?