06-10-2020, 04:40 PM
I know ever since I brought this up this has been at the top of everyone's thoughts, for sure. So to put minds at ease I did a little more experimentation and ... converted Culinarian to Fighter! Yes, cooking is delicious chemistry, but the Chemist class just doesn't really work for this. So I did some work and comparison and came up with this:
1st Chosen Weapon, Recipes, Iron Chef, Limit Breaks
2nd Fighter Talent, Iron Stomach
3rd Meals
4th Fighter Talent, Using the Good Silver
5th Gourmet Cooking, Weapon Guard
6th Fighter Talent, Robust Physique
7th Backswing, Fullfilling Snacks
8th Fighter Talent, Secure Weaponry
9th Feast of the Damned, Tenacious Grip
10th War Cry, Fighter Talent
11th Retaliation, Autonomic Grasp
12th Fighter Advanced Talent
13th Weapon Unity
14th Fighter Advanced Talent
15th Complex Recipes, Combat Composure
16th Fighter Advanced Talent
17th Instant Meal, Flawless Technique
18th Fighter Advanced Talent
19th Leftovers, Assured Strike
20th Fighter Advanced Talent, Top of the Food Chain
It's a Fighter archetype now, so Fighter BaB and Saves.
I cut two abilities without replacements. The first is Always Full. It feels very tacked on- like why would a class whose whole thing is about making food and eating not have to eat. Also a first level ability that's a slightly less good Ring of Sustenance is kind of ridiculous.
And the other ability I didn't replace was Piledriver. It barely made sense for Fighter and it's just not necessary with this build. You can see the emphasis on the weapons, it's more effective as a full BaB that further buffs itself- all round it's been a big improvement and a more fun build for the character without being overwhelming.
Still kind of a debate on the meals/Payout. On one hand the class is already more combat capable so having the Payout trigger on every attack feels like a very Limited Rage effect on top of the recipes, but on the other hand Meals are still kind of underwhelming. But overall it's a big improvement.
1st Chosen Weapon, Recipes, Iron Chef, Limit Breaks
2nd Fighter Talent, Iron Stomach
3rd Meals
4th Fighter Talent, Using the Good Silver
5th Gourmet Cooking, Weapon Guard
6th Fighter Talent, Robust Physique
7th Backswing, Fullfilling Snacks
8th Fighter Talent, Secure Weaponry
9th Feast of the Damned, Tenacious Grip
10th War Cry, Fighter Talent
11th Retaliation, Autonomic Grasp
12th Fighter Advanced Talent
13th Weapon Unity
14th Fighter Advanced Talent
15th Complex Recipes, Combat Composure
16th Fighter Advanced Talent
17th Instant Meal, Flawless Technique
18th Fighter Advanced Talent
19th Leftovers, Assured Strike
20th Fighter Advanced Talent, Top of the Food Chain
It's a Fighter archetype now, so Fighter BaB and Saves.
I cut two abilities without replacements. The first is Always Full. It feels very tacked on- like why would a class whose whole thing is about making food and eating not have to eat. Also a first level ability that's a slightly less good Ring of Sustenance is kind of ridiculous.
And the other ability I didn't replace was Piledriver. It barely made sense for Fighter and it's just not necessary with this build. You can see the emphasis on the weapons, it's more effective as a full BaB that further buffs itself- all round it's been a big improvement and a more fun build for the character without being overwhelming.
Still kind of a debate on the meals/Payout. On one hand the class is already more combat capable so having the Payout trigger on every attack feels like a very Limited Rage effect on top of the recipes, but on the other hand Meals are still kind of underwhelming. But overall it's a big improvement.