02-15-2019, 03:31 PM
Shark Family
Black Shark
This evil shark is known as the reaper of the seas due to its jet-black body and ferocious nature. Like other sharks, its skeletal frame is composed entirely of cartilage. Because of this, despite its imposing size, it leaves not a single bone behind after it dies. All that remains are its sharp teeth, which ancient people believed to be the remnants of a mighty, godlike creature.
CR 3 XP 800
NE Huge Animal (Aquatic)
Init: +5; Senses blindsense 30ft., keen scent; Perception +9
AC 16, touch 9, flat-footed 15 (+1 Dex, +7 natural, -2 size)
hp 36 (5d8+12)
Fort +9; Ref +5; Will +2
Resist Water 10
Weakness lightning
Speed swim 60 ft.
Melee Bite +7 (2d6+7/19-20 plus grab and deprotect)
Space 15 ft.; Reach 10 ft.
Special Attacks Deprotect (Deprotect, DC 15 Fort save, 1d4 turns), Reteeth, Swallow whole (2d6+7 damage, AC 13, 5 hp)
Str 21, Dex 13, Con 17, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +10 (+14 grapple); CMD 20
Feats Great Fortitude, Improved Initiative, Weapon Focus (Bite)
[color=#000000][font=Times New Roman, serif]Skills Perception +9, Swim +14[/font][/color]
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a black shark succeeds on a critical they gain +2 temporary strength bonus (max +4) for 4 rounds.[/font][/color]
Killer Shark
A subspecies of shark that lives in cold regions. It lives mostly on fish and aquatic mammals, but it also shows a much more pronounced fondness for human flesh than other sharks of its family. It is thought that killer sharks may have gotten their taste for manflesh from feasting on the victims of the many ships that capsize and wash ashore near the snowfields, as they so often do thanks to the strong currents in that area. No longer satisfied with the bloated corpses that occasionally wash into their territory, killer sharks now often hunt the living to satisfy their terrible hunger.
CR 5 XP 1,600
N Huge Magical Beast (Aquatic)
Init: +6; Senses blindsense 30ft., keen scent; Perception +14
AC 19, touch 10, flat-footed 17 (+2 Dex, +9 natural, -2 size)
hp 78 (8d10+32)
Fort +12; Ref +10; Will +5
Resist Water 10, Ice 5
Weakness lightning
Speed swim 60 ft.
Melee Bite +14 (2d8+10/18-20 plus grab, deprotect, and bleed)
Space 15 ft.; Reach 10 ft.
Special Attacks Bleed (1d6), Deprotect (Deprotect, DC 18 Fort save, 1d4 turns), Hydrotwister, Reteethe, Swallow whole (2d8+10 damage, AC 14, 11 hp)
Str 25, Dex 14, Con 19, Int 2, Wis 16, Cha 4
Base Atk +8; CMB +17 (+21 grapple); CMD 29
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Weapon Focus (Bite)
[color=#000000][font=Times New Roman, serif]Skills Perception +14, Swim +19[/font][/color]
[color=#000000][font=Times New Roman, serif]Hydrotwister (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]1/day, the killer shark releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save DC 18 or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 wat[/font][/color]er damage. If they succeed the save, they take half the damage while being inflicted for 1 round of Deprotect and Deshell. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a killer shark succeeds on a critical they gain +2 temporary strength bonus (max +6) for 4 rounds.[/font][/color]
Megalodon
A gigantic man-eating shark that has been alive for a very long time. They are the largest among all the sharks confirmed, and can easily swallow a human whole. They were believed to have gone extinct, but there have been giant shark sightings reported, and upon further review, it was determined that those were indeed megalodons. How they were able to survive and why they were suddenly starting to appear is unknown.
CR 9 XP 6,400
N Gargantuan Magical Beast (Aquatic)
Init: +6; Senses blindsense 30ft., keen scent; Perception +21
AC 24, touch 9, flat-footed 21 (+3 Dex, +15 natural, -4 size)
hp 168 (15d10+90)
Fort +17; Ref +14; Will +8
Resist Water 15, Ice 10
Weakness lightning
Speed swim 60 ft.
Melee Bite +18 (3d6+15/17-20 plus grab, deprotect, and bleed)
Space 20 ft.; Reach 15 ft.
Special Attacks Bleed (1d10), Deprotect (Deprotect, DC 20 Fort save, 1d4 turns), Hydrotwister, Reteethe, Swallow whole (3d6+10 damage, AC 17, 21 hp)
Str 30, Dex 16, Con 22, Int 2, Wis 16, Cha 4
Base Atk +15; CMB +29 (+33 grapple); CMD 42
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (Bite), Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (Bite)
[color=#000000][font=Times New Roman, serif]Skills Perception +21, Swim +28[/font][/color]
[color=#000000][font=Times New Roman, serif]Hydrotwister (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]The megalodon releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save DC 20 or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 water damage. If they succeed the save, they take half the damage while being inflicted for 1 round of Deprotect and Deshell. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23). [/font][/color]
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a megalodon succeeds on a critical they gain +2 temporary strength bonus (max +8) for 4 rounds.[/font][/color]
Shark
A brutal and omnivorous shark that will eat anything - including man. Whether because of some mystic ability or a more mundane coincidence, these sharks often are found dwelling in areas of frequent shipwrecks. Perhaps it was only after first tasting the drowned sailors of such wrecks that these sharks discovered the delights of manflesh, but they now seem to have come to view humans as quite the treat and sometimes appear near human villages.
CR 2 XP 600
N Large Animal (Aquatic)
Init: +5; Senses blindsense 30ft., keen scent; Perception +8
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 22 (4d8+4)
Fort +7; Ref +5; Will +2
Resist Water 10
Weakness lightning
Speed swim 60 ft.
Melee Bite +5 (1d8+4/19-20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks Reteethe, Swallow whole (1d8+4 damage, AC 12, 2 hp)
Str 17, Dex 12, Con 13, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +7 (+11 grapple); CMD 18
Feats Great Fortitude, Improved Initiative
[color=#000000][font=Times New Roman, serif]Skills Perception +8, Swim +11[/font][/color]
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a shark succeeds on a critical they gain +2 temporary strength bonus (max +4) for 4 rounds.[/font][/color]
Black Shark
This evil shark is known as the reaper of the seas due to its jet-black body and ferocious nature. Like other sharks, its skeletal frame is composed entirely of cartilage. Because of this, despite its imposing size, it leaves not a single bone behind after it dies. All that remains are its sharp teeth, which ancient people believed to be the remnants of a mighty, godlike creature.
CR 3 XP 800
NE Huge Animal (Aquatic)
Init: +5; Senses blindsense 30ft., keen scent; Perception +9
AC 16, touch 9, flat-footed 15 (+1 Dex, +7 natural, -2 size)
hp 36 (5d8+12)
Fort +9; Ref +5; Will +2
Resist Water 10
Weakness lightning
Speed swim 60 ft.
Melee Bite +7 (2d6+7/19-20 plus grab and deprotect)
Space 15 ft.; Reach 10 ft.
Special Attacks Deprotect (Deprotect, DC 15 Fort save, 1d4 turns), Reteeth, Swallow whole (2d6+7 damage, AC 13, 5 hp)
Str 21, Dex 13, Con 17, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +10 (+14 grapple); CMD 20
Feats Great Fortitude, Improved Initiative, Weapon Focus (Bite)
[color=#000000][font=Times New Roman, serif]Skills Perception +9, Swim +14[/font][/color]
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a black shark succeeds on a critical they gain +2 temporary strength bonus (max +4) for 4 rounds.[/font][/color]
Killer Shark
A subspecies of shark that lives in cold regions. It lives mostly on fish and aquatic mammals, but it also shows a much more pronounced fondness for human flesh than other sharks of its family. It is thought that killer sharks may have gotten their taste for manflesh from feasting on the victims of the many ships that capsize and wash ashore near the snowfields, as they so often do thanks to the strong currents in that area. No longer satisfied with the bloated corpses that occasionally wash into their territory, killer sharks now often hunt the living to satisfy their terrible hunger.
CR 5 XP 1,600
N Huge Magical Beast (Aquatic)
Init: +6; Senses blindsense 30ft., keen scent; Perception +14
AC 19, touch 10, flat-footed 17 (+2 Dex, +9 natural, -2 size)
hp 78 (8d10+32)
Fort +12; Ref +10; Will +5
Resist Water 10, Ice 5
Weakness lightning
Speed swim 60 ft.
Melee Bite +14 (2d8+10/18-20 plus grab, deprotect, and bleed)
Space 15 ft.; Reach 10 ft.
Special Attacks Bleed (1d6), Deprotect (Deprotect, DC 18 Fort save, 1d4 turns), Hydrotwister, Reteethe, Swallow whole (2d8+10 damage, AC 14, 11 hp)
Str 25, Dex 14, Con 19, Int 2, Wis 16, Cha 4
Base Atk +8; CMB +17 (+21 grapple); CMD 29
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Weapon Focus (Bite)
[color=#000000][font=Times New Roman, serif]Skills Perception +14, Swim +19[/font][/color]
[color=#000000][font=Times New Roman, serif]Hydrotwister (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]1/day, the killer shark releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save DC 18 or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 wat[/font][/color]er damage. If they succeed the save, they take half the damage while being inflicted for 1 round of Deprotect and Deshell. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a killer shark succeeds on a critical they gain +2 temporary strength bonus (max +6) for 4 rounds.[/font][/color]
Megalodon
A gigantic man-eating shark that has been alive for a very long time. They are the largest among all the sharks confirmed, and can easily swallow a human whole. They were believed to have gone extinct, but there have been giant shark sightings reported, and upon further review, it was determined that those were indeed megalodons. How they were able to survive and why they were suddenly starting to appear is unknown.
CR 9 XP 6,400
N Gargantuan Magical Beast (Aquatic)
Init: +6; Senses blindsense 30ft., keen scent; Perception +21
AC 24, touch 9, flat-footed 21 (+3 Dex, +15 natural, -4 size)
hp 168 (15d10+90)
Fort +17; Ref +14; Will +8
Resist Water 15, Ice 10
Weakness lightning
Speed swim 60 ft.
Melee Bite +18 (3d6+15/17-20 plus grab, deprotect, and bleed)
Space 20 ft.; Reach 15 ft.
Special Attacks Bleed (1d10), Deprotect (Deprotect, DC 20 Fort save, 1d4 turns), Hydrotwister, Reteethe, Swallow whole (3d6+10 damage, AC 17, 21 hp)
Str 30, Dex 16, Con 22, Int 2, Wis 16, Cha 4
Base Atk +15; CMB +29 (+33 grapple); CMD 42
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (Bite), Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (Bite)
[color=#000000][font=Times New Roman, serif]Skills Perception +21, Swim +28[/font][/color]
[color=#000000][font=Times New Roman, serif]Hydrotwister (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]The megalodon releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save DC 20 or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 water damage. If they succeed the save, they take half the damage while being inflicted for 1 round of Deprotect and Deshell. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23). [/font][/color]
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a megalodon succeeds on a critical they gain +2 temporary strength bonus (max +8) for 4 rounds.[/font][/color]
Shark
A brutal and omnivorous shark that will eat anything - including man. Whether because of some mystic ability or a more mundane coincidence, these sharks often are found dwelling in areas of frequent shipwrecks. Perhaps it was only after first tasting the drowned sailors of such wrecks that these sharks discovered the delights of manflesh, but they now seem to have come to view humans as quite the treat and sometimes appear near human villages.
CR 2 XP 600
N Large Animal (Aquatic)
Init: +5; Senses blindsense 30ft., keen scent; Perception +8
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 22 (4d8+4)
Fort +7; Ref +5; Will +2
Resist Water 10
Weakness lightning
Speed swim 60 ft.
Melee Bite +5 (1d8+4/19-20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks Reteethe, Swallow whole (1d8+4 damage, AC 12, 2 hp)
Str 17, Dex 12, Con 13, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +7 (+11 grapple); CMD 18
Feats Great Fortitude, Improved Initiative
[color=#000000][font=Times New Roman, serif]Skills Perception +8, Swim +11[/font][/color]
[color=#000000][font=Times New Roman, serif]Reteethe (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]Whenever a shark succeeds on a critical they gain +2 temporary strength bonus (max +4) for 4 rounds.[/font][/color]
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.