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Bestiary+
Golem Family

Adamantite Golem
This huge construct of black metal is all spikes and armor, save for several forge-like stacks that burn atop its crown and back.
CR 19 XP 204,800
N Huge Construct
Init: -1; Senses darkvision 60 ft., low-light vision; Perception +7


AC 33, touch 7, flat-footed 33 (-1 dex, +26 natural, -2 size)
hp 172 (30d10+40); fast healing 10
Fort +10, Ref +9, Will +17
DR 20/epic; Immune construct traits; Resist Fire 20, Water 20, Earth 20, Ice 20; SR 31


Speed 30 ft.
Melee 2 Slams +34 (6d10+19/18-20 plus slow)
Space 15 ft.; Reach 15 ft.
Special Attacks Breath Weapon (50-ft. Cone, 16d6 lightning damage, Reflex DC 25 half, usable once every 1d4 rounds), Destructive Strike, Earthquake, Haste, Lava Blast, Powerful Blows, Rock Throw, Shock Wave, Slow (DC 28 Fort save), Spark Shower, Trample (6d10+26, DC 38)


Str 36, Dex 9, Con -, Int -, Wis 24, Cha 1
Base Atk +30; CMB +45; CMD 54 (59 vs trip)


Destructive Strike (Ex)
An adamantine golem’s slam attacks threaten a critical hit on a 18, 19 or 20. In addition, whenever an adamantine golem scores a critical hit, it deals 6d10+19 points of damage to the target’s armor or shield in addition to the normal damage, as if it had also made a successful sunder combat maneuver.


Earthquake (Su)
An adamantine golem can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 21 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Haste (Su)
After it has engaged in at least 1 round of combat, an adamantine golem can haste itself once per day as a free action. The effect lasts 5 rounds and is otherwise the same as the spell.


Lava Blast (Su)
An adamantine golem shoots out a blast of lava from its forehead. The adamantine golem must make a ranged touch attack to hit, and if the ray hits, it deals 16d6 points of fire damage and the target must make a Fortitude save (DC 24) or be inflicted with Burning and Entrangled status effects. Blue mages may learn this ability as a 7th level spell (Knowledge: Arcana or Technology DC 29).


Powerful Blows (Ex)
An adamantine golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 18–20 with its slam attacks.


Rock Throw (Su)
Adamantine golem throws a huge boulder and hurls it at a foe. Adamantine golem makes a ranged touch attack roll against a target within 30 feet. If the attack hits, he deals 3d6+11 points of earth damage and the target must make a Fortitude save (DC 20) or be inflicted with Slow status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).


Shock Wave (Su)
An adamantine golem can cause the ground to quake that ripples from it within a 30-ft.-radius spread. Creatures within the area of effect take 8d6 points of earth damage, inflicted with the Weighted status effect, and are pushed back 5 feet per 10 damage sustained. A successful Reflex save (DC 20) reduces damage by half, negates the status effect, and stops being pushed back. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Slow (Ex)
[color=#000000][font=Times New Roman, serif]Slam – injury; save Fort DC 32; frequency 1/round for 8 rounds; slow status effect; cure 1 save.[/font][/color]


[color=#000000][font=Times New Roman, serif]Spark Shower (Su)[/font][/color]
3/day, an adamantine golem can cause a shower of sparks to erupt out of one of the runes on its body. These sparks erupt in a 30-ft.-cone and those in the area of effect take 10d6 fire and 10d6 lightning damage, a successful Reflex for half damage. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana or Technology DC 31).


Clay Golem
A massive monster that appeared from a faraway world. Made from clay and built like brick outhouses, golems are often found guarding bases.
CR 10 XP 9,600
N Large Construct
Init: +0; Senses darkvision 60 ft., low-light vision; Perception +4


AC 25, touch 9, flat-footed 25 (+16 natural, -1 size)
hp 101 (13d10+30)
Fort +4, Ref +4, Will +8
DR 10/adamantine; Immune construct traits, earth; Resist Ice 10, Lightning 10, Water 5
Weakness Wind


Speed 20 ft.
Melee 2 Slams +19 (2d8+7 plus slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Earthquake, Haste, Rock Throw, Slow (DC 20 Fort save)


Str 24, Dex 10, Con -, Int -, Wis 18, Cha 1
Base Atk +13; CMB +21; CMD 31 (36 vs trip)


Earthquake (Su)
A clay golem can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 18 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Haste (Su)
After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.


Rock Throw (Su)
Clay golem throws a huge boulder and hurls it at a foe. Clay golem makes a ranged touch attack roll against a target within 30 feet. If the attack hits, he deals 3d6+6 points of earth damage and the target must make a Fortitude save (DC 17) or be inflicted with Slow status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).


Slow (Ex)
Slam – injury; save Fort DC 20; frequency 1/round for 4 rounds; slow status effect; cure 1 save.


Ice Golem
This icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs.
CR 12 XP 19,200
N Large Construct (Ice)
Init: -1; Senses darkvision 60 ft., low-light vision; Perception +5


AC 26, touch 8, flat-footed 26 (-1 dex, +18 natural, -1 size)
hp 118 (16d10+30)
Fort +4, Ref +3, Will +9
DR 10/adamantine; Immune construct traits, ice; Resist Wind 15, Earth 15, Water 15; SR 23
Weakness Fire


Speed 30 ft.
Melee 2 Slams +25 (2d10+10 plus 1d6 ice damage and slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Breath Weapon (40-ft. Cone, 8d6 ice damage, Reflex DC 18 half, usable once every 1d4 rounds), Cold (1d8), Haste, Icy Destruction, Slow (DC 23 Fort save)


Str 30, Dex 9, Con -, Int -, Wis 21, Cha 1
Base Atk +16; CMB +27; CMD 36 (41 vs trip)


Cold (Ex)
An ice golem’s body generates intense cold, dealing 1d6 points of damage with its touch. Creatures attacking an ice golem with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.


Hailstorm (Su)
3/day, with a range of 100 feet and a 20-ft.-radius spread, Ice golem summons a hailstorm for 8 rounds, dealing 3d6 bludgeoning damage and 2d6 ice damage every turn. A successful Reflex save DC 20 halves the damage on each instance of damage. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana or Technology DC 25).


Haste (Su)
After it has engaged in at least 1 round of combat, an ice golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.


Icy Destruction (Ex)
When reduced to 0 hit points, an ice golem shatters in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 6d6 points of slashing damage and 4d6 points of cold damage; a DC 18 Reflex save halves the damage. The save DC is Constitution-based.


Slow (Ex)
[color=#000000][font=Times New Roman, serif]Slam – injury; save Fort DC 23; frequency 1/round for 6 rounds; slow status effect; cure 1 save.[/font][/color]


Inferno Golem
Imbued with fire, this type of golem enhanced combat abilities, including red hot to counter physical attacks and flaming slams to hit individual foes.
CR 12 XP 19,200
N Large Construct (Fire)
Init: -1; Senses darkvision 60 ft., low-light vision; Perception +5


AC 26, touch 8, flat-footed 26 (-1 dex, +18 natural, -1 size)
hp 118 (16d10+30)
Fort +4, Ref +3, Will +9
DR 10/adamantine; Immune construct traits, fire; Resist Lightning 15, Earth 15, Wind 15; SR 23
Weakness Water


Speed 30 ft.
Melee 2 Slams +25 (2d10+10 plus 1d6 fire damage and slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Breath Weapon (40-ft. Cone, 8d6 fire damage, Reflex DC 18 half, usable once every 1d4 rounds), Fireball, Haste, Megaflash, Red Hot, Slow (DC 23 Fort save)


Str 30, Dex 9, Con -, Int -, Wis 21, Cha 1
Base Atk +16; CMB +27; CMD 36 (41 vs trip)


Fireball (Su)
An inferno golem generates a searing explosion of flame that detonates with a low roar and deals 5d8 points of fire damage to every creature within the 20-ft.-radius. Every creature caught in the explosion must make a Reflex save (DC 18) to take half damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 21).


Haste (Su)
After it has engaged in at least 1 round of combat, an inferno golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.


Megaflash (Su)
2/day, Inferno golem causes all nearby creatures to burst into flames. All creatures within 30 feet of the avatar take 12d6 points of fire damage and must make a Fortitude save DC 21 or be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana or Technology DC 27).


Red Hot (Ex)
When an inferno golem takes damage from a melee attack critical hit, it can, as an immediate action, make a slam attack against the creature that made the critical hit.


Slow (Ex)
[color=#000000][font=Times New Roman, serif]Slam – injury; save Fort DC 23; frequency 1/round for 6 rounds; slow status effect; cure 1 save.[/font][/color]


Iron Golem
This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.
CR 13 XP 25,600
N Large Construct
Init: -1; Senses darkvision 60 ft., low-light vision; Perception +5


AC 28, touch 8, flat-footed 28 (-1 dex, +20 natural, -1 size)
hp 129 (18d10+30)
Fort +6, Ref +5, Will +11
DR 15/adamantine; Immune construct traits; Resist Fire 15, Water 15, Earth 15; SR 25
Weakness Ice


Speed 20 ft.
Melee 2 Slams +28 (2d10+16/19-20 plus slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Breath Weapon (40-ft. Cone, 10d6 lightning damage, Reflex DC 19 half, usable once every 1d4 rounds), Earthquake, Haste, Lava Blast, Powerful Blows, Rock Throw, Shock Wave, Slow (DC 24 Fort save)


Str 32, Dex 9, Con -, Int -, Wis 21, Cha 1
Base Atk +18; CMB +30; CMD 39 (44 vs trip)


Earthquake (Su)
An iron golem can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 19 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Haste (Su)
After it has engaged in at least 1 round of combat, an iron golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.


Lava Blast (Su)
1/day, an iron golem shoots out a blast of lava from its forehead. The iron golem must make a ranged touch attack to hit, and if the ray hits, it deals 16d6 points of fire damage and the target must make a Fortitude save (DC 22) or be inflicted with Burning and Entrangled status effects. Blue mages may learn this ability as a 7th level spell (Knowledge: Arcana or Technology DC 29).


Powerful Blows (Ex)
An iron golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks.


Rock Throw (Su)
Iron golem throws a huge boulder and hurls it at a foe. Iron golem makes a ranged touch attack roll against a target within 30 feet. If the attack hits, he deals 3d6+11 points of earth damage and the target must make a Fortitude save (DC 18) or be inflicted with Slow status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).


Shock Wave (Su)
3/day, an iron golem can cause the ground to quake that ripples from it within a 30-ft.-radius spread. Creatures within the area of effect take 8d6 points of earth damage, inflicted with the Weighted status effect, and are pushed back 5 feet per 10 damage sustained. A successful Reflex save (DC 19) reduces damage by half, negates the status effect, and stops being pushed back. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Slow (Ex)
[color=#000000][font=Times New Roman, serif]Slam – injury; save Fort DC 24; frequency 1/round for 6 rounds; slow status effect; cure 1 save.[/font][/color]


Mythril Golem
Being a magical construct, fashioned of pure mythril. Though mythril's strength in proportion to its weight surpasses any other metal, many layers of such were used in the construction of this golem, sacrificing lightness for sheer durability. Machines of war, the destructive power of these golems is greatly feared on the battlefield.
CR 16 XP 76,800
N Huge Construct
Init: -1; Senses darkvision 60 ft., low-light vision; Perception +6


AC 31, touch 7, flat-footed 31 (-1 dex, +24 natural, -2 size)
hp 172 (24d10+40); fast healing 5
Fort +8, Ref +7, Will +14
DR 20/adamantine; Immune construct traits; Resist Fire 20, Water 20, Earth 20, Ice 20; SR 28


Speed 30 ft.
Melee 2 Slams +34 (4d10+18/19-20 plus slow)
Space 15 ft.; Reach 15 ft.
Special Attacks Breath Weapon (50-ft. Cone, 12d6 lightning damage, Reflex DC 22 half, usable once every 1d4 rounds), Earthquake, Haste, Lava Blast, Powerful Blows, Rock Throw, Shock Wave, Slow (DC 28 Fort save)


Str 34, Dex 9, Con -, Int -, Wis 22, Cha 1
Base Atk +24; CMB +37; CMD 47 (52 vs trip)


Earthquake (Su)
A mythril golem can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 20 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Haste (Su)
After it has engaged in at least 1 round of combat, an mythril golem can haste itself once per day as a free action. The effect lasts 5 rounds and is otherwise the same as the spell.


Lava Blast (Su)
3/day, a mythril golem shoots out a blast of lava from its forehead. The mythril golem must make a ranged touch attack to hit, and if the ray hits, it deals 16d6 points of fire damage and the target must make a Fortitude save (DC 23) or be inflicted with Burning and Entrangled status effects. Blue mages may learn this ability as a 7th level spell (Knowledge: Arcana or Technology DC 29).


Powerful Blows (Ex)
A mythril golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks.


Rock Throw (Su)
Mythril golem throws a huge boulder and hurls it at a foe. Mythril golem makes a ranged touch attack roll against a target within 30 feet. If the attack hits, he deals 3d6+11 points of earth damage and the target must make a Fortitude save (DC 19) or be inflicted with Slow status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).


Shock Wave (Su)
A mythril golem can cause the ground to quake that ripples from it within a 30-ft.-radius spread. Creatures within the area of effect take 8d6 points of earth damage, inflicted with the Weighted status effect, and are pushed back 5 feet per 10 damage sustained. A successful Reflex save (DC 20) reduces damage by half, negates the status effect, and stops being pushed back. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Slow (Ex)
[color=#000000][font=Times New Roman, serif]Slam – injury; save Fort DC 28; frequency 1/round for 8 rounds; slow status effect; cure 1 save.[/font][/color]


Stone Golem
This towering stone automaton bears the likeness of an archaic, armored warrior. It moves with ponderous but inexorable steps.
CR 11 XP 12,800
N Large Construct
Init: -1; Senses darkvision 60 ft., low-light vision; Perception +5


AC 26, touch 8, flat-footed 26 (-1 dex, +18 natural, -1 size)
hp 107 (14d10+30)
Fort +4, Ref +3, Will +9
DR 10/adamantine; Immune construct traits, earth; Resist Fire 10, Lightning 10, Water 5; SR 22
Weakness Ice


Speed 20 ft.
Melee 2 Slams +22 (2d10+9 plus slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Earthquake, Haste, Rock Throw, Slow (DC 22 Fort save)


Str 28, Dex 9, Con -, Int -, Wis 20, Cha 1
Base Atk +14; CMB +24; CMD 33 (38 vs trip)


Earthquake (Su)
A stone golem can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 19 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).


Haste (Su)
After it has engaged in at least 1 round of combat, a stone golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.


Rock Throw (Su)
Stone golem throws a huge boulder and hurls it at a foe. Stone golem makes a ranged touch attack roll against a target within 30 feet. If the attack hits, he deals 3d6+6 points of earth damage and the target must make a Fortitude save (DC 18) or be inflicted with Slow status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).


Slow (Ex)
[color=#000000][font=Times New Roman, serif]Slam – injury; save Fort DC 22; frequency 1/round for 6 rounds; slow status effect; cure 1 save.[/font][/color]


Wood Golem
This large-sized automaton resembles a crude humanoid figure made of cast-off pieces of wood and splinters.
CR 6 XP 2,400
N Large Construct
Init: +2; Senses darkvision 60 ft., low-light vision; Perception +3


AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 77 (8d10+30)
Fort +2, Ref +4, Will +5
DR 5/adamantine; Immune construct traits; Resist Ice 10, Lightning 5, Earth 5
Weakness Fire


Speed 30 ft.
Melee 2 Slams +12 (2d8+5 plus sleep)
Space 10 ft.; Reach 10 ft.
Special Attacks Sleep (DC 17 Fort save), Splintering


Str 20, Dex 15, Con -, Int -, Wis 17, Cha 1
Base Atk +8; CMB +13; CMD 26 (31 vs trip)


Sleep (Ex)
Slam – injury; save Fort DC 17; frequency 1/round for 4 rounds; sleep status effect; cure 1 save.


Splintering (Su)
As a free action once every 1d4+1 rounds, a wood golem can launch a barrage of razor-sharp wooden splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Reflex DC 13 halves). The save DC is Constitution-based.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Messages In This Thread
Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:10 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:15 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:28 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:39 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:43 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:47 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:06 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:11 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:16 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:18 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:27 PM
RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:31 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:36 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:40 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:42 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:52 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:55 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:01 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:09 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:22 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:26 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:50 PM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 12:21 AM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 02:10 AM
RE: Bestiary+ - by Fortheseen - 03-09-2017, 09:35 PM
RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:37 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 04-05-2017, 08:47 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:12 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 11:10 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:47 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:56 PM
RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
RE: Bestiary+ - by Fortheseen - 05-23-2017, 11:01 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 09:02 AM
RE: Bestiary+ - by Fortheseen - 06-12-2017, 09:53 PM
RE: Bestiary+ - by Manly Man - 06-13-2017, 10:57 PM
RE: Bestiary+ - by Fortheseen - 06-15-2017, 10:19 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:17 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:24 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:28 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 04:20 PM
RE: Bestiary+ - by Manly Man - 07-22-2017, 02:26 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 02:52 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:02 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:05 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:06 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:08 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:22 PM
RE: Bestiary+ - by Hiei - 09-05-2017, 12:00 PM
RE: Bestiary+ - by Fortheseen - 09-05-2017, 05:02 PM
RE: Bestiary+ - by Hiei - 09-06-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 10:13 AM
RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:42 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:55 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:08 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:12 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:36 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:43 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:52 PM
RE: Bestiary+ - by Fortheseen - 06-24-2018, 09:15 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:35 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:12 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:30 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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