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Bestiary+
Antlion Family

Antlion
This gigantic burrowing insect has an oversized abdomen. A terrifying set of long, hooked mandibles protrudes from its head.
CR 5 XP 1,600
N Large Magical Beast
Init: +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +2


AC 19, touch 9, flat-footed 19 (+10 natural, -1 size)
hp 72 (8d10+24)
Fort +9, Ref +6, Will +4
Immune mind-affecting effects; Resist earth 10
Weakness water


Speed 30 ft., burrow 10 ft.
Melee Bite +12 (2d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Sandblast, Sandpit, Venom Spray


Str 20, Dex 11, Con 17, Int -, Wis 14, Cha 10
Base Atk +8; CMB +14 (+18 grapple); CMD 24 (36 vs. trip)


[color=#000000][font=Times New Roman, serif]Sandblast (Su)[/font][/color]
An antlion can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 14) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Sandpit (Su)
An antlion can cause a hole to engulf a single target within 30 ft. The target must make a Reflex save (DC 14) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Venom Spray (Ex)
An antlion can breathe out a spray of venom in a 30-ft.-cone. Creatures within the area of effect take 3d6 points of non-elemental damage and must make a Fortitude save (DC 17) or be inflicted with Poison status for 1d6 rounds.


Cave Antlion
A giant carnivorous insect that lives in the caves, digging deep pits that serve both of as nests and traps for its prey. Its carefully disguised snares are almost indistinguishable from ordinary sand, and the softness of the sands within means that once trapped, returning to the surface is all but impossible. Often the last sound victims hear is the clack-clacking of the cave antlion's jaw as it gleefully approaches its soon-to-be-meal.
CR 8 XP 4,800
N Large Magical Beast
Init: +1; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +3


AC 21, touch 9, flat-footed 21 (+12 natural, -1 size)
hp 107 (11d10+44)
Fort +11, Ref +8, Will +6
Immune mind-affecting effects; Resist earth 10
Weakness water


Speed 30 ft., burrow 10 ft.
Melee Bite +17 (2d8+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Sandblast, Sandpit, Sand Trap, Venom Spray


Str 22, Dex 12, Con 18, Int -, Wis 16, Cha 10
Base Atk +11; CMB +18 (+22 grapple); CMD 29 (41 vs. trip)


[color=#000000][font=Times New Roman, serif]Sandblast (Su)[/font][/color]
A cave antlion can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 15) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Sandpit (Su)
A cave antlion can cause a hole to engulf a single target within 30 ft. The target must make a Reflex save (DC 15) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Sand Trap (Ex)
A cave antlion can create a 60-foot-diameter, 20-foot-deep pit in any sand or soft earth surface. Creating a sand trap takes 1 hour. A DC 15 Perception check allows a creature to realize such a depression in the sand is in fact a trap. Any creature that steps into the trap slides to the center if it fails a DC 14 Reflex save—such victims take no damage, but they do fall prone. A giant ant lion can make an attack of opportunity against any creature that falls to the bottom of its sand trap. These creatures can move across sand traps at their normal speed and are immune to the trap’s effects. Other creatures can navigate the trap’s walls with a DC 20 Climb check.


Venom Spray (Ex)
A cave antlion can breathe out a spray of venom in a 30-ft.-cone. Creatures within the area of effect take 4d6 points of non-elemental damage and must make a Fortitude save (DC 19) or be inflicted with Poison status for 1d6 rounds.


Dark Fang
A relative of the antlion. It preys on creatures that stumble into its conical nest. Its huge jaws can crush any armor with ease. It usually keeps to itself, but that also means that it is difficult to notice them. It is close to impossible to find them when they are in their dark holes, waiting for their prey, so many regions prohibit passage through areas where these creatures thrive.
CR 13 XP 25,600
N Huge Magical Beast
Init: +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +5


AC 26, touch 8, flat-footed 26 (+18 natural, -2 size)
hp 214 (18d10+126)
Fort +18, Ref +11, Will +10
Immune earth, mind-affecting effects; Resist dark 15
Weakness water


Speed 30 ft., burrow 10 ft.
Melee Bite +25 (3d6+13 plus grab and burn/18-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Black Cloud, Earthquake, Magnitude 8, Sandpit, Shadow Burn (1d8 shadow damage, DC 26), Shadow Spray


Str 28, Dex 10, Con 24, Int -, Wis 20, Cha 10
Base Atk +18; CMB +29 (+33 grapple); CMD 39 (51 vs. trip)
SQ Iron Sharp Pincers


Black Cloud (Su)
A dark fang can cause a black cloud of dark energy to erupt amongst its enemies within 60 feet. A dark fang deals 5d4 points of shadow damage in a 15-ft.-radius spread. Those in the area of effect, in addition to the damage, must make a Fortitude save (DC 18) or be inflict with the Blind status effect for 1d6 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Religion DC 21).


Earthquake (Su)
A dark fang can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 19 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).


Iron Sharp Pincers (Ex)
A dark fang has sharp pincers increasing it's critical range to 18-20.


Magnitude 8 (Su)
1/day, a dark fang can cause the ground to erupt wildly around it within a 60-ft.-radius. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect. They must make a successful Reflex save (DC 24) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as an 9th level spell (Knowledge: Arcana DC 33).


Sandpit (Su)
A dark fang can cause a hole to engulf a single target within 30 ft. The target must make a Reflex save (DC 17) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


[color=#000000][font=Times New Roman, serif]Shadow Burn (Ex)[/font][/color]
A dark fang deals shadow damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch on fiery shadow, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.


Shadow Spray (Ex)
A dark fang can breathe out a spray of shadowy venom in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of shadow damage and must make a Fortitude save (DC 26) or be inflicted with Dimmed status for 1d6 rounds.


Manooba
A giant bug that lives in snowy fields. They form nests in snow, where they wait for prey to fall into their trap. Fields of snow can greatly alter one's perception of distance, allowing one's feet to grow clumsier with each step. The manooba use this optical illusion to their advantage by digging holes on the ground that serve as traps. Once an ignorant wanderer sets foot in them, the manoobaa takes him or her as its prey. This happens most often when there is bad weather, as people may confuse the nests of these vicious beasts for declining hills.
CR 8 XP 4,800
N Large Magical Beast
Init: +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +3


AC 21, touch 9, flat-footed 21 (+12 natural, -1 size)
hp 115 (11d10+55)
Fort +12, Ref +7, Will +6
Immune mind-affecting effects; Resist ice 10
Weakness fire


Speed 30 ft., burrow 10 ft.
Melee Bite +17 (2d8+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Cold Spray, Sandblast, Snowpit, Snow Trap


Str 22, Dex 10, Con 20, Int -, Wis 16, Cha 10
Base Atk +11; CMB +18 (+22 grapple); CMD 28 (40 vs. trip)


Cold Spray (Ex)
[color=#000000][font=Times New Roman, serif]A manoobaa can breathe out a spray of icicles in a 30-ft.-cone. Creatures within the area of effect take 4d6 points of ice damage and must make a Fortitude save (DC 19) or be inflicted with Shaken status for 1d6 rounds. [/font][/color]


[color=#000000][font=Times New Roman, serif]Sandblast (Su)[/font][/color]
A manoobaa can stir up the 'snow' and dirt around it to blast snow chunks at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 15) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Snowpit (Su)
A manoobaa can cause a hole to engulf all targets within 15 ft. from the primary target. The target must make a Reflex save (DC 15) or be inflicted with Frozen status for 1d6 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Snow Trap (Ex)
A manooba can create a 60-foot-diameter, 20-foot-deep pit in any snow or soft earth surface. Creating a snow trap takes 1 hour. A DC 15 Perception check allows a creature to realize such a depression in the snow is in fact a trap. Any creature that steps into the trap slides to the center if it fails a DC 14 Reflex save—such victims take no damage, but they do fall prone. A manooba can make an attack of opportunity against any creature that falls to the bottom of its snow trap. These creatures can move across snow traps at their normal speed and are immune to the trap’s effects. Other creatures can navigate the trap’s walls with a DC 20 Climb check.


Pieuje
A giant insect mainly seen in areas with lava activity. They are known to be resilient to extreme heat. In fact, they not only survive submerged within magma, but they can also lay their eggs there, too. They usually resort to careful means of capturing their prey by setting up traps around its nest, waiting in patience for its prey to get caught. But if starving, they become very vicious, and will act recklessly by jumping any prey it finds, and will even toss their very own eggs doused in flames at its prey.
CR 11 XP 12,800
N Huge Magical Beast
Init: +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +4


AC 24, touch 8, flat-footed 24 (+16 natural, -2 size)
hp 168 (15d10+90)
Fort +15, Ref +9, Will +9
Immune fire, mind-affecting effects; Resist earth 10
Weakness water and ice


Speed 30 ft., burrow 10 ft.
Melee Bite +21 (3d6+12 plus grab and burn/19-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Burn (1d6 fire damage, DC 22), Earthquake, Lava Spray, Sandblast, Sandpit


Str 26, Dex 10, Con 22, Int -, Wis 18, Cha 10
Base Atk +15; CMB +25 (+29 grapple); CMD 35 (47 vs. trip)
SQ Sharp Pincers


[color=#000000][font=Times New Roman, serif]Burn (Ex)[/font][/color]
A pieuje deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.


Earthquake (Su)
3/day, A pieuje can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 18 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).


Lava Spray (Ex)
A pieuje can breathe out a spray of fire in a 30-ft.-cone. Creatures within the area of effect take 6d6 points of fire damage and must make a Fortitude save (DC 22) or be inflicted with Burn status for 1d6 rounds.


[color=#000000][font=Times New Roman, serif]Sandblast (Su)[/font][/color]
A pieuje can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 16) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Sandpit (Su)
A pieuje can cause a hole to engulf a single target within 30 ft. The target must make a Reflex save (DC 16) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).


Sharp Pincers (Ex)
A pieuje has sharp pincers increasing it's critical range to 19-20.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Messages In This Thread
Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:10 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:15 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:28 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:39 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:43 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:47 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:06 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:11 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:16 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:18 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:27 PM
RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:31 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:36 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:40 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:42 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:52 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:55 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:01 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:09 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:22 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:26 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:50 PM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 12:21 AM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 02:10 AM
RE: Bestiary+ - by Fortheseen - 03-09-2017, 09:35 PM
RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:37 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 04-05-2017, 08:47 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:12 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 11:10 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:47 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:56 PM
RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
RE: Bestiary+ - by Fortheseen - 05-23-2017, 11:01 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 09:02 AM
RE: Bestiary+ - by Fortheseen - 06-12-2017, 09:53 PM
RE: Bestiary+ - by Manly Man - 06-13-2017, 10:57 PM
RE: Bestiary+ - by Fortheseen - 06-15-2017, 10:19 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:17 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:24 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:28 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 04:20 PM
RE: Bestiary+ - by Manly Man - 07-22-2017, 02:26 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 02:52 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:02 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:05 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:06 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:08 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:22 PM
RE: Bestiary+ - by Hiei - 09-05-2017, 12:00 PM
RE: Bestiary+ - by Fortheseen - 09-05-2017, 05:02 PM
RE: Bestiary+ - by Hiei - 09-06-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 10:13 AM
RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:42 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:55 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:08 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:12 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:36 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:43 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:52 PM
RE: Bestiary+ - by Fortheseen - 06-24-2018, 09:15 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:35 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:12 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:30 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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