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Bestiary+
Leanan Family

Ainsel

A spirit that disguises itself as a beautiful woman. It favors strong-willed humans, devouring their souls for sustenance. As long as its victim's will is strong this spirit will attack both saints and villains indiscriminately. Apparently virtuous and evil emotions are equally nutritious when converted to energy. The more souls Ainsel consumes, the more powerful the spirit grows.
[color=#000000][font=Times New Roman, serif]CR 16 XP 76,800[/font][/color]
[color=#000000][font=Times New Roman, serif]CN Medium Fey (Fire, Ice, Lightning, Wind)[/font][/color]
[color=#000000][font=Times New Roman, serif]Init: +5; Senses darkvision 60 ft., low-light vision; Perception +32[/font][/color]
[color=#000000][font=Times New Roman, serif]Aura Fiery Storm Dome (60 ft., fire, ice, lightning, and wind resistance reduction for 1d6 rounds, Will DC 29 negates)[/font][/color]


[color=#000000][font=Times New Roman, serif]AC 29, touch 22, flat-footed 23 (+6 deflection, +5 Dex, +1 dodge, +7 natural)[/font][/color]
[color=#000000][font=Times New Roman, serif]hp 218 (26d6+156)[/font][/color]
[color=#000000][font=Times New Roman, serif]mp 214[/font][/color]
[color=#000000][font=Times New Roman, serif]Fort +20, Ref +26, Will +24[/font][/color]
[color=#000000][font=Times New Roman, serif]Absorb fire, ice, lightning, wind; DR 15/magic; Immune critical hits, death effects, gravity, poison, sneak attacks[/font][/color]
[color=#000000][font=Times New Roman, serif]Weakness Earth[/font][/color]


[color=#000000][font=Times New Roman, serif]Speed 30 ft., swim 120 ft.[/font][/color]
[color=#000000][font=Times New Roman, serif]Melee Slam +13 (1d6 plus 2d8 [quarter fire/ice/lightning/wind damage]) or Touch +13 (1d4 Wis Damage)[/font][/color]
[color=#000000][font=Times New Roman, serif]Special Attacks Malediction, Mesmerizing Voice[/font][/color]
Spells Known(Black Mage CL 26th, concentration +33)
0th (DC 19) – Bleed, Detect Magic, Mending, Message, Read Magic
1st (DC 20) – Aero, Blizzard, Fire, Sleep (DC 18), Thunder
2nd (DC 21) – Aero II, Blizzard II, Fire II, Silence (DC 19), Thunder II
3rd (DC 22) – Aera, Aero III, Blizzara, Blizzard III, Fira, Fire III, Sleepga (DC 20), Thundara, Thunder III
4th (DC 23) – Aero IV, Blizzard IV, Fire IV, Silencega (DC 21), Thunder IV
5th (DC 24) – Aeroga, Blizzaga, Drain (DC 22), Firaga, Freeze, Shock, Sleepja (DC 22), Slice, Thundaga
6th (DC 25) – Burst, Flare, Glacier, Rasp (DC 23), Silenceja (DC 23), Tornado
7th (DC 26) – Burn II, Drainra (DC 24), Freeze II, Shock II, Slice II
8th (DC 27) – Burst II, Flare II, Glacier II, Tornado II
9th (DC 28) – Death (DC 26), Drainga (DC 26)


[color=#000000][font=Times New Roman, serif]Str 10, Dex 20, Con 22, Int 24, Wis 16, Cha 22[/font][/color]
[color=#000000][font=Times New Roman, serif]Base Atk +13; CMB +13; CMD 28[/font][/color]
[color=#000000][font=Times New Roman, serif]Feats Alertness, Combat Casting, Dodge, Elemental Focus (fire, ice, lightning, wind), Greater Elemental Focus (fire, ice, lightning, wind), Silent Spell, Spell Penetration[/font][/color]
[color=#000000][font=Times New Roman, serif]Skills Acrobatics +34, Bluff +35, Escape Artist +35, Knowledge (arcana, local, nature) +36, Perception +32, Sense Motive +32, Spellcraft +35, Stealth +35[/font][/color]
[color=#000000][font=Times New Roman, serif]Language Aquan, Sylvan, Undercommon + 5 more[/font][/color]
[color=#000000][font=Times New Roman, serif]SQ[/font][/color][color=#000000][font=Times New Roman, serif] Liquid Form[/font][/color]


[color=#000000][font=Times New Roman, serif]Fiery Storm Dome (Su)[/font][/color]
All creatures within a 30-foot radius from ainsel must make a DC 29 Will save or have their fire, ice, lightning, and wind resistance dropped by 15 for 1d6 rounds. Whether or not the save is successful, that creature cannot be affected again by the same ainsel's fiery storm aqua dome ability for 24 hours. The save DC is Charisma-based.


[color=#000000][font=Times New Roman, serif]Liquid Form (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]An ainsel is always in liquid form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/15 magic. She retains her own base speed, and her swim speed doubles to 120 feet.[/font][/color]


[color=#000000][font=Times New Roman, serif]Malediction (Su)[/font][/color]
An ainsel can release malevolence from within draining the health of all nearby enemies within a 30-ft.-radius spread. An ainsel deals 12d6 points of shadow damage and is healed by half of the total damage done unless those in the area must make a Fortitude save (DC 25) to negate the heal affect and take half damage. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).


[color=#000000][font=Times New Roman, serif]Mesmerizing Voice (Su)[/font][/color]
Ainsel sings a mesmerizing song that charms all those nearby her. Creatures within 30 feet of ainsel must make a Will save (DC 20) or be charmed for 1 minute. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).


[color=#000000][font=Times New Roman, serif]Unearthly Grace (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]An ainsel adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC. [/font][/color]


Grief Witch
A spirit type beast that appeared in the land flooded with the memories of people. It indiscriminately drains the life force of any living thing it comes across. Made up of the memories of women once called witches, it is held together by their pain and regret. A mere lump of souls with nowhere to go, it now wanders around looking to feed off the emotions of those with the strong desire to preserve their own lives.
[color=#000000][font=Times New Roman, serif]CR 6 XP 2400[/font][/color]
[color=#000000][font=Times New Roman, serif]CN Medium Fey (Water)[/font][/color]
[color=#000000][font=Times New Roman, serif]Init: +4; Senses darkvision 60 ft., low-light vision; Perception +15[/font][/color]
[color=#000000][font=Times New Roman, serif]Aura Aqua Dome (30 ft., water resistance reduction for 1d4 rounds, Will DC 18 negates)[/font][/color]


[color=#000000][font=Times New Roman, serif]AC 22, touch 18, flat-footed 17 (+3 deflection, +4 Dex, +1 dodge, +4 natural)[/font][/color]
[color=#000000][font=Times New Roman, serif]hp 63 (10d6+30)[/font][/color]
[color=#000000][font=Times New Roman, serif]mp 53[/font][/color]
[color=#000000][font=Times New Roman, serif]Fort +9, Ref +14, Will +12[/font][/color]
[color=#000000][font=Times New Roman, serif]DR 10/magic; Immune critical hits, poison, sneak attacks, water[/font][/color]
[color=#000000][font=Times New Roman, serif]Weakness lightning[/font][/color]


[color=#000000][font=Times New Roman, serif]Speed 30 ft., swim 120 ft.[/font][/color]
[color=#000000][font=Times New Roman, serif]Melee Slam +5 (1d6 plus 1d6 water damage)[/font][/color]
Spells Known(Black Mage CL 10th, concentration +14)
0th (DC 15) – Bleed, Detect Magic, Mending, Message, Read Magic
1st (DC 16) – Sleep (DC 15), Water
2nd (DC 17) – Engulf II, Silence (DC 16), Water II
3rd (DC 18)– Sleepga (DC 17), Water III, Watera
4th (DC 19) – Frog (DC 18), Silencega (DC 18), Water IV
5th (DC 20) – Drain (DC 19), Drown, Sleepja (DC 19), Waterga


[color=#000000][font=Times New Roman, serif]Str 10, Dex 18, Con 17, Int 18, Wis 14, Cha 16[/font][/color]
[color=#000000][font=Times New Roman, serif]Base Atk +5; CMB +5; CMD 19[/font][/color]
[color=#000000][font=Times New Roman, serif]Feats Alertness, Combat Casting, Dodge, Elemental Focus (Water), Silent Spell[/font][/color]
[color=#000000][font=Times New Roman, serif]Skills Acrobatics +17, Bluff +16, Escape Artist +17, Knowledge (arcana, nature) +17, Perception +15, Sense Motive +15, Spellcraft +17, Stealth +17[/font][/color]
[color=#000000][font=Times New Roman, serif]Language Aquan, Sylvan, Undercommon, +1 other[/font][/color]
[color=#000000][font=Times New Roman, serif]SQ[/font][/color][color=#000000][font=Times New Roman, serif] Liquid Form[/font][/color]


[color=#000000][font=Times New Roman, serif]Aqua Dome (Su)[/font][/color]
All creatures within a 30-foot radius from grief witch must make a DC 18 Will save or have their water resistance dropped by 5 for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same grief witch's aqua dome ability for 24 hours. The save DC is Charisma-based.


[color=#000000][font=Times New Roman, serif]Liquid Form (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]A grief witch is always in liquid form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/10 magic. She retains her own base speed, and her swim speed doubles to 120 feet.[/font][/color]


[color=#000000][font=Times New Roman, serif]Unearthly Grace (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]A grief witch adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC. [/font][/color]


Leanan
A spirit that takes the form of a beautiful woman. It charms beasts and monsters alike with its eerie beauty, It lends them power, but in returns slowly steals their life energy. Monsters which have been granted power by leanan are capable of breaking through powerful seals, so these are the natural foes to those who protect such seals.
[color=#000000][font=Times New Roman, serif]CR 9 XP 6,400[/font][/color]
[color=#000000][font=Times New Roman, serif]CN Medium Fey (Fire)[/font][/color]
[color=#000000][font=Times New Roman, serif]Init: +4; Senses darkvision 60 ft., low-light vision; Perception +19[/font][/color]
[color=#000000][font=Times New Roman, serif]Aura Lava Dome (40 ft., fire resistance reduction for 1d4 rounds, Will DC 21 negates)[/font][/color]


[color=#000000][font=Times New Roman, serif]AC 24, touch 19, flat-footed 19 (+4 deflection, +4 Dex, +1 dodge, +5 natural)[/font][/color]
[color=#000000][font=Times New Roman, serif]hp 98 (14d6+56)[/font][/color]
[color=#000000][font=Times New Roman, serif]mp 103[/font][/color]
[color=#000000][font=Times New Roman, serif]Fort +12, Ref +17, Will +15[/font][/color]
[color=#000000][font=Times New Roman, serif]DR 10/magic; Immune critical hits, death effects, poison, sneak attacks, fire[/font][/color]
[color=#000000][font=Times New Roman, serif]Weakness water[/font][/color]


[color=#000000][font=Times New Roman, serif]Speed 30 ft.[/font][/color]
[color=#000000][font=Times New Roman, serif]Melee Slam +7 (1d6 plus burn) or Touch +7 (1d2 Wis Damage)[/font][/color]
[color=#000000][font=Times New Roman, serif]Special Attacks Burn (1d6 fire damage, DC 21), Mesmerizing Voice[/font][/color]
Spells Known(Black Mage CL 14th, concentration +19)
0th (DC 17) – Bleed, Detect Magic, Mending, Message, Read Magic
1st (DC 18) – Fire, Sleep (DC 16)
2nd (DC 19) – Detonate II, Fire II, Silence (DC 17)
3rd (DC 20) – Fira, Fire III, Sleepga (DC 18)
4th (DC 21) – Comet, Fire IV, Silencega (DC 19)
5th (DC 22) – Burn, Drain (DC 20), Firaga, Sleepja (DC 20)
6th (DC 23) - Cometra, Flare, Rasp (DC 21), Silenceja (DC 21)
7th (DC 24) - Burn II, Drainra (DC 22)


[color=#000000][font=Times New Roman, serif]Str 10, Dex 19, Con 18, Int 20, Wis 15, Cha 18[/font][/color]
[color=#000000][font=Times New Roman, serif]Base Atk +7; CMB +7; CMD 21[/font][/color]
[color=#000000][font=Times New Roman, serif]Feats Alertness, Combat Casting, Dodge, Elemental Focus (Fire), Greater Elemental Focus (Fire), Silent Spell, Spell Penetration[/font][/color]
[color=#000000][font=Times New Roman, serif]Skills Acrobatics +21, Bluff +21, Escape Artist +21, Knowledge (arcana, local, nature) +22, Perception +19, Sense Motive +19, Spellcraft +22, Stealth +21[/font][/color]
[color=#000000][font=Times New Roman, serif]Language Aquan, Sylvan, Undercommon + 2 more[/font][/color]
[color=#000000][font=Times New Roman, serif]SQ[/font][/color][color=#000000][font=Times New Roman, serif] Liquid Form[/font][/color]


Burn (Ex)
A leanan deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.


[color=#000000][font=Times New Roman, serif]Lava Dome (Su)[/font][/color]
All creatures within a 30-foot radius from leanan must make a DC 21 Will save or have their fire resistance dropped by 10 for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same leanan's lava dome ability for 24 hours. The save DC is Charisma-based.


[color=#000000][font=Times New Roman, serif]Liquid Form (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]A leanan is always in liquid-lava form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/10 magic. She retains her own base speed.[/font][/color]


[color=#000000][font=Times New Roman, serif]Mesmerizing Voice (Su)[/font][/color]
Leanan sings a mesmerizing song that charms all those nearby her. Creatures within 30 feet of leanan must make a Will save (DC 18) or be charmed for 1 minute. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).


[color=#000000][font=Times New Roman, serif]Unearthly Grace (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]A leanan adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC. [/font][/color]


Undine
A spirit in the form of a beautiful woman, often found near lakes and springs. Undine has no body of her own, and exists instead as the amalgamation of numerous smaller, feeble spirits. It is said that she attacks humans who pass by water in hopes of gaining a body of her own. There is also a legend that says Undine, beloved by humans, is capable of capturing souls, and stories of her stealing the hearts of young men can be heard all around the world.
[color=#000000][font=Times New Roman, serif]CR 4 XP 1200[/font][/color]
[color=#000000][font=Times New Roman, serif]CN Medium Fey (Water)[/font][/color]
[color=#000000][font=Times New Roman, serif]Init: +4; Senses darkvision 60 ft., low-light vision; Perception +11[/font][/color]


[color=#000000][font=Times New Roman, serif]AC 20, touch 17, flat-footed 15 (+2 deflection, +4 Dex, +1 dodge, +3 natural)[/font][/color]
[color=#000000][font=Times New Roman, serif]hp 37 (6d6+18)[/font][/color]
[color=#000000][font=Times New Roman, serif]mp 21[/font][/color]
[color=#000000][font=Times New Roman, serif]Fort +6, Ref +11, Will +9[/font][/color]
[color=#000000][font=Times New Roman, serif]DR 10/magic; Immune critical hits, poison, sneak attacks, water[/font][/color]
[color=#000000][font=Times New Roman, serif]Weakness lightning[/font][/color]


[color=#000000][font=Times New Roman, serif]Speed 30 ft., swim 120 ft.[/font][/color]
[color=#000000][font=Times New Roman, serif]Melee Slam +3 (1d6 plus 1d6 water damage)[/font][/color]
Spells Known(Black Mage CL 6th, concentration +9)
0th (DC 13) – Bleed, Detect Magic, Mending, Message, Read Magic
1st – Sleep (DC 14), Water (DC 14)
2nd – Engulf II (DC 15), Silence (DC 15), Water II (DC 15)
3rd – Sleepga (DC 16), Water III (DC 16), Watera (DC 16)


[color=#000000][font=Times New Roman, serif]Str 10, Dex 18, Con 16, Int 16, Wis 14, Cha 14[/font][/color]
[color=#000000][font=Times New Roman, serif]Base Atk +3; CMB +3; CMD 17[/font][/color]
[color=#000000][font=Times New Roman, serif]Feats Alertness, Combat Casting, Dodge[/font][/color]
[color=#000000][font=Times New Roman, serif]Skills Acrobatics +13, Bluff +11, Escape Artist +13, Knowledge (arcana, nature) +12, Perception +11, Sense Motive +11, Spellcraft +12, Stealth +13[/font][/color]
[color=#000000][font=Times New Roman, serif]Language Aquan, Sylvan, Undercommon[/font][/color]
[color=#000000][font=Times New Roman, serif]SQ[/font][/color][color=#000000][font=Times New Roman, serif] Liquid Form[/font][/color]


[color=#000000][font=Times New Roman, serif]Liquid Form (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]An undine is always in liquid form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/10 magic. She retains her own base speed, and her swim speed doubles to 120 feet.[/font][/color]


[color=#000000][font=Times New Roman, serif]Unearthly Grace (Su)[/font][/color]
An undine adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC.


Yakshi
A spirit which has taken the shape of a beautiful woman. The yakshi follows the orders of its master whom it formed a blood pact with, and guards locations of great importance. They are famous for how they change in strength depending on its master's primary emotion. In particular, yakshis that form pacts with those who holds a grudge or bears deep hatred often exhibit powers greater than other yakshis, but because they all look alike, it is hard to tell how strong they are, so facing them without proper preparation is an unwise decision to make.
[color=#000000][font=Times New Roman, serif]CR 12 XP 19,200[/font][/color]
[color=#000000][font=Times New Roman, serif]CN Medium Fey (Shadow, Water)[/font][/color]
[color=#000000][font=Times New Roman, serif]Init: +5; Senses darkvision 60 ft., low-light vision; Perception +23[/font][/color]
[color=#000000][font=Times New Roman, serif]Aura Dark Aqua Dome (40 ft., shadow and water resistance reduction for 1d4 rounds, Will DC 24 negates)[/font][/color]


[color=#000000][font=Times New Roman, serif]AC 26, touch 21, flat-footed 21 (+5 deflection, +5 Dex, +1 dodge, +5 natural)[/font][/color]
[color=#000000][font=Times New Roman, serif]hp 126 (18d6+72)[/font][/color]
[color=#000000][font=Times New Roman, serif]mp 163[/font][/color]
[color=#000000][font=Times New Roman, serif]Fort +15, Ref +21, Will +18[/font][/color]
[color=#000000][font=Times New Roman, serif]DR 15/magic; Immune critical hits, death effects, poison, sneak attacks, water, shadow[/font][/color]
[color=#000000][font=Times New Roman, serif]Weakness lightning and holy[/font][/color]


[color=#000000][font=Times New Roman, serif]Speed 30 ft., swim 120 ft.[/font][/color]
[color=#000000][font=Times New Roman, serif]Melee Slam +9 (1d6 plus 1d8 [half shadow/water damage]) or Touch +9 (1d3 Wis Damage)[/font][/color]
[color=#000000][font=Times New Roman, serif]Special Attacks Malediction, Mesmerizing Voice[/font][/color]
Spells Known(Black Mage CL 18th, concentration +24)
0th (DC 18) – Bleed, Detect Magic, Mending, Message, Read Magic
1st (DC 19) – Dark, Sleep (DC 17), Water
2nd (DC 20) – Dark II, Silence (DC 18), Water II
3rd (DC 21) – Dark III, Darkra, Sleepga (DC 19), Water III, Watera
4th (DC 22) – Dark IV, Silencega (DC 20), Water IV
5th (DC 23) – Darkga, Drain, Drown, Sleepja (DC 21), Waterga
6th (DC 24) – Abyss, Flood, Rasp, Silenceja (DC 22)
7th (DC 25) – Drainra, Drown II, Shadow Blast
8th (DC 26) – Abyss II, Flood II
9th (DC 27) – Death, Drainga


[color=#000000][font=Times New Roman, serif]Str 10, Dex 20, Con 19, Int 22, Wis 15, Cha 20[/font][/color]
[color=#000000][font=Times New Roman, serif]Base Atk +9; CMB +9; CMD 24[/font][/color]
[color=#000000][font=Times New Roman, serif]Feats Alertness, Combat Casting, Dodge, Elemental Focus (water, shadow), Greater Elemental Focus (water, shadow), Silent Spell, Spell Penetration[/font][/color]
[color=#000000][font=Times New Roman, serif]Skills Acrobatics +26, Bluff +26, Escape Artist +26, Knowledge (arcana, local, nature) +27, Perception +23, Sense Motive +23, Spellcraft +27, Stealth +26[/font][/color]
[color=#000000][font=Times New Roman, serif]Language Aquan, Sylvan, Undercommon + 3 more[/font][/color]
[color=#000000][font=Times New Roman, serif]SQ[/font][/color][color=#000000][font=Times New Roman, serif] Liquid Form[/font][/color]


[color=#000000][font=Times New Roman, serif]Dark Aqua Dome (Su)[/font][/color]
All creatures within a 40-foot radius from yakshi must make a DC 24 Will save or have their water and shadow resistance dropped by 10 for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same yakshi's dark aqua dome ability for 24 hours. The save DC is Charisma-based.


[color=#000000][font=Times New Roman, serif]Liquid Form (Ex)[/font][/color]
[color=#000000][font=Times New Roman, serif]A yakshi is always in liquid form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/15 magic. She retains her own base speed, and her swim speed doubles to 120 feet.[/font][/color]


[color=#000000][font=Times New Roman, serif]Malediction (Su)[/font][/color]
1/day, a yakshi can release malevolence from within draining the health of all nearby enemies within a 30-ft.-radius spread. A yakshi deals 12d6 points of shadow damage and is healed by half of the total damage done unless those in the area must make a Fortitude save (DC 24) to negate the heal affect and take half damage. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).


[color=#000000][font=Times New Roman, serif]Mesmerizing Voice (Su)[/font][/color]
Yakshi sings a mesmerizing song that charms all those nearby her. Creatures within 30 feet of yakshi must make a Will save (DC 19) or be charmed for 1 minute. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).


[color=#000000][font=Times New Roman, serif]Unearthly Grace (Su)[/font][/color]
[color=#000000][font=Times New Roman, serif]A yakshi adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC. [/font][/color]
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Messages In This Thread
Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:10 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:15 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:28 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:39 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:43 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:47 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:06 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:11 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:16 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:18 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:27 PM
RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:31 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:36 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:40 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:42 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:52 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:55 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:01 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:09 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:22 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:26 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:50 PM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 12:21 AM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 02:10 AM
RE: Bestiary+ - by Fortheseen - 03-09-2017, 09:35 PM
RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:37 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 04-05-2017, 08:47 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:12 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 11:10 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:47 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:56 PM
RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
RE: Bestiary+ - by Fortheseen - 05-23-2017, 11:01 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 09:02 AM
RE: Bestiary+ - by Fortheseen - 06-12-2017, 09:53 PM
RE: Bestiary+ - by Manly Man - 06-13-2017, 10:57 PM
RE: Bestiary+ - by Fortheseen - 06-15-2017, 10:19 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:17 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:24 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:28 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 04:20 PM
RE: Bestiary+ - by Manly Man - 07-22-2017, 02:26 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 02:52 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:02 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:05 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:06 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:08 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:22 PM
RE: Bestiary+ - by Hiei - 09-05-2017, 12:00 PM
RE: Bestiary+ - by Fortheseen - 09-05-2017, 05:02 PM
RE: Bestiary+ - by Hiei - 09-06-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 10:13 AM
RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:42 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:55 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:08 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:12 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:36 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:43 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:52 PM
RE: Bestiary+ - by Fortheseen - 06-24-2018, 09:15 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:35 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:12 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:30 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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