02-11-2019, 10:26 PM
Treant
CR 8
The Treant also know as the Wood Eyes, the Trent, or the Torrent. They often resemble trees in their appearances, often with a face carved into them. Due to their tree-like nature, they are usually weak to the Fire element, and occasionally have an affinity with the Earth.
[font=Times New Roman, serif][color=#000000]The typical treant is 35 feet tall, with a trunk 8 feet in diameter, and weighs 7,500 pounds. Treants tend to resemble the species of trees most common in their woodland territories.[/color] [/font]
[font=Times New Roman, serif]XP 4,800 [/font]
[font=Times New Roman, serif]Type: NG Plant[/font]
[font=Times New Roman, serif]Size: Huge[/font]
[font=Times New Roman, serif]Init -1[/font]
[font=Times New Roman, serif]Senses low-light vision, Perception +12[/font]
[font=Times New Roman, serif]DEFENSE:[/font]
[font=Times New Roman, serif]AC 21, touch 7; flat-footed 21 (-1 Dex, +14 natural armor, -2 size)[/font]
[font=Times New Roman, serif]hp 114 (12d8+60)[/font]
[font=Times New Roman, serif]Fort +13, Ref +3, Will +9[/font]
[font=Times New Roman, serif]Defensive Abilities [/font]
[font=Times New Roman, serif]DR 10/slashing; Immune plant traits & Earth Damage; Absorbs 1/2 of Water Damage[/font]
[font=Times New Roman, serif]Weaknesses fire[/font]
[font=Times New Roman, serif]OFFENSE:[/font]
[font=Times New Roman, serif]Speed 30 ft.[/font]
[font=Times New Roman, serif]Melee 2 Berserking Slams +17 (2d6+9 19/20+Berserk)[/font]
[font=Times New Roman, serif]Ranged rock +7 (2d6+13)[/font]
[font=Times New Roman, serif]Arboreal Storm +17 (4d6+18 19/20)[/font]
[font=Times New Roman, serif]Space 15 ft.; Reach 20 ft.[/font]
[font=Times New Roman, serif]Special Attacks Rock Throwing (180 ft), Trample (2d6+13, DC 25), Arboreal Storm[/font]
[font=Times New Roman, serif]STATISTICS:[/font]
[font=Times New Roman, serif]Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 11[/font]
[font=Times New Roman, serif]Base Atk +9; CMB +20; CMD 29[/font]
[font=Times New Roman, serif]Feats: Alertness, Improved Critical (Slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)[/font]
[font=Times New Roman, serif]Skills: [color=#000000]Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +12, Sense Motive +9, Stealth –9 (+7 in forests)[/color][/font]
[color=#000000][font=Times New Roman, serif]Languages: Treant[/font][/color]
[font=Times New Roman, serif]SQ: [color=#000000]double damage against objects, treespeech[/color] [/font]
[font=Times New Roman, serif]SPECIAL ABILITIES (Ex & Su):[/font]
[font=Times New Roman, serif]Arboreal Storm (Ex) A treant spins around in a circle in its full 20 foot reach hitting everything with its 4 arms dealing 4d6+18 damage. This does not trigger a Berserking Slam save.[/font]
[font=Times New Roman, serif][color=#000000]Berserking Slam (Su) [/color][color=#000000]A treant is coated with an oil that most creatures fly into a rage continuously fighting without thinking until they run out of steam. Successful Fort save of a DC 16 negates this effect.[/color][/font]
[color=#000000][font=Times New Roman, serif]Double Damage Against Objects (Ex) A treant that makes a full attack against an object or structure deals double damage. [/font][/color]
[color=#000000][font=Times New Roman, serif]Treespeech (Ex) A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.[/font][/color]
[font=Times New Roman, serif]Acting In Battle:[/font]
[font=Times New Roman, serif]Treants are typically docile until provoked or threatened in some way. If food is scarce then Treants will go on the offensive to eat.[/font]
[font=Times New Roman, serif]Organization:[/font]
[font=Times New Roman, serif]Generally Treants walk the lonely path but are usually found around sapplings of their own kind.[/font]
Melia
CR 14
The Treant also know as the Wood Eyes, the Trent, or the Torrent. They often resemble trees in their appearances, often with a face carved into them. Due to their tree-like nature, they are usually weak to the Fire element, and occasionally have an affinity with the Earth.
[font=Times New Roman, serif][color=#000000]The typical treant is 35 feet tall, with a trunk 8 feet in diameter, and weighs 7,000 pounds. Treants tend to resemble the species of trees most common in their woodland territories.[/color] [/font]
XP 38,400
Type: NE Plant
Size: Huge
Init +6
Senses Darkvision 60ft., low-light vision 120ft, tremorsense 120 ft., Perception +20
DEFENSE:
AC 30, touch 12; flat-footed 28 (+2 Dex, +18 natural armor, -2 size)
HP 242 (21[font=Times New Roman, serif]d8[/font]+147) MP 2
Fort +19, Ref +8, Will +9
Defensive Abilities
Hardness 10; Immune Plant Traits, Absorbs Water Damage, Resistance 20 Earth
Weaknesses x2 Fire
OFFENSE:
Speed 30 ft.
Melee 2 Berserking Slams +21 (3d6+20) and a Claw +21 (3d6+20+Grab)
Ranged Rock Throw +12 (2d6+13)
Space 15 ft.; Reach 20 ft.
Special Attacks Rock Throwing (240 ft), Trample (3d6+34, DC 31), Canopy, Arboreal Storm, Rise and Fall
STATISTICS:
Str 38, Dex 15, Con 24, Int 14, Wis 16, Cha 15
Base Atk +10; CMB +24; CMD 33
Feats: Improved Initiative, Improved Natural Weapon Slam, Snatch (Grapple Move), Alertness, Improved Natural Weapon Claw, Combat Reflexes, Power Attack
Skills: Diplomacy +14, Intimidate +14, Knowledge (nature) +15, Perception +20, Sense Motive +17, Stealth -14
[color=#000000][font=Century Gothic, CenturyGothic, AppleGothic, sans-serif]Languages: [/font][/color][color=#000000][font=Century Gothic, CenturyGothic, AppleGothic, sans-serif]Treant[/font][/color]
SQ: double damage against objects, treespeech
SPECIAL ABILITIES (Ex & Su):
Canopy (EX) The treant does a cone sweap in front of it dealing 3d6+34 damage to all targets within range. Berkering Slam DC is also a factor in this.
Arboreal Storm (Ex) A treant spins around in a circle in its full 20 foot reach hitting everything with its 4 arms dealing 4d6+34 damage. This does not trigger a Berserking Slam save.
[color=#000000][font=Times New Roman, serif]Double Damage Against Objects (Ex) A treant that makes a full attack against an object or structure deals double damage. [/font][/color]
[color=#000000][font=Times New Roman, serif]Treespeech (Ex) A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.[/font][/color]
Rise and Fall (EX) Melia grabs all the roots in the surrounding area from it in a reach of itself except for directly behind it and lifts earth and roots at the players. This creates the area to be difficult terrain (except for itself) for the rest of the encounter and deals 8d6+14 pts of damage Reflex DC 22 for half this effect also throws you off your feat and you need a 2nd Reflex of a DC 15 to catch yourself from not falling on the ground. The treant can only do this after moving to a new area and after 1d4+1 rounds.
[font=Times New Roman, serif][color=#000000]Berserking Slam (Su) [/color][color=#000000]A treant is coated with an oil that most creatures fly into a rage continuously fighting without thinking until they run out of steam. Successful Fort save of a DC 16 negates this effect.[/color][/font]
Acting In Battle:
These types of Treants are aggressive and will attack if anyone gets too close to them seeing as food is more scarce in the wastelands/plains.
Organization:
[font=Times New Roman, serif]Melia are rarely seen in pairs except for pollenating purposes.[/font]