01-05-2019, 02:08 PM
Swordskills
Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the Genji clansman. The Genji clansman can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, increase the DCs of all his swordskills by 1.
The three forms of swordskills, in order of their relative power, are basic, advance, and master. A Genji clansman begins with knowledge of two swordskills, which must be of the basic form. As a Genji clansman gains levels, he can learn new swordskills. At 6th level, a Genji clansman can learn advance forms, and at 12th level, he can learn master forms.
Basic Forms
Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the Genji clansman. The Genji clansman can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, increase the DCs of all his swordskills by 1.
The three forms of swordskills, in order of their relative power, are basic, advance, and master. A Genji clansman begins with knowledge of two swordskills, which must be of the basic form. As a Genji clansman gains levels, he can learn new swordskills. At 6th level, a Genji clansman can learn advance forms, and at 12th level, he can learn master forms.
Basic Forms
- Crush Accessory: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. One non-weapon, non-armor object of your choice in the creature’s possession takes the same amount of damage.
- Lingering Edge: You deal damage equal to twice your Strength modifier to each creature in a 5-ft.-radius burst within 20 feet. A creature hit by lingering edge takes damage equal to your Strength modifier at the beginning of their turn for a number of rounds equal to your Charisma modifier.
- Magicsap: You deal damage equal to a melee attack using the focus sword + your Charisma modifier to a single creature within 20 feet. That creature’s caster level is reduced by 1d4 for a number of rounds equal to your Charisma modifier (multiple reductions stack) and that creature must make a successful Concentration check with a DC equal to 10 + the save DC when it casts its next spell or the spell is disrupted.
- Powersap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes 1d6 points of Strength damage if it failed the save.
- Purifying Breeze: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet, and are granted DR 5/adamantine and magic for a number of rounds equal to your Charisma modifier.
- Raging Inferno: You deal damage equal to a melee attack using the focus sword to each creature in a 5 ft. radius burst within 20 feet, and they are knocked prone.
- Rain of Wisdom: You deal damage equal to a melee attack with the focus sword to each creature in a 5 ft. radius burst within 20 feet, and are healed half the total amount.
- Binding Darkness: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to all creatures in a 20 ft. cone, and any who fail the save are Immobilized for a number of rounds equal to your Charisma modifier.
- Cloudsea Curse: You deal damage equal to a melee attack + your Charisma modifier to each creature in a 5 ft. radius burst within 30 feet, and those who fail the save are inflicted with Slow for a number of rounds equal to your Charisma modifier.
- Crush Weapon: You deal damage equal to a melee attack using the focus sword to a single creature within 15 feet. Deal the same amount of damage to one weapon in wielded by the target creature. If the creature isn’t holding a weapon the creature takes extra damage equal to three times your Charisma modifier.
- Mindsap: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 20 feet. That creature takes your choice of 1d6 points of Intelligence damage, 1d6 points of Wisdom damage, or 1d6 points of Charisma damage if it failed the save.
- Phantom Edge: You deal force damage equal to three times your Charisma modifier to a single creature within 30 feet. A creature hit by this technique takes force damage equal to your Charisma modifier for a number of rounds equal to half your sword saint level.
- Spirit Sword: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 30 feet, and they take bleed damage equal to your Charisma modifier for a like number of rounds.
- Verse of Oblivion: You deal damage equal to a melee attack using the focus sword + twice your Charisma modifier to a single creature within 30 feet. You also deal 1d4 + twice your Charisma modifier to their MP pool, and if they have a pool of supernatural enemy (such as an arcane pool or ki pool), they lose a number of points from that pool equal to your Charisma modifier. A successful save halves this effect, rather than negating it.
- Crushing Blow: You deal damage equal to a melee attack using the focus sword + four times your Charisma modifier to a single creature within 15 feet. That creature is stunned for 1 round.
- Doomed Aspirations: You deal damage equal to a melee attack using the focus sword + three times your Charisma modifier to a single creature within 15 feet, and they are inflicted with the Confuse and Doom status effects; the Doom effect leaves them with -1 hit points and are stable, rather than killing them outright.
- Ethereal Embrace: You deal damage equal to a melee attack using the focus sword + three times your Charisma modifier to a single creature within 30 feet, and are granted the Haste status effect and fast healing equal to your Charisma modifier for a like number of rounds.
- Sanguine Blossom: You deal damage equal to a melee attack using the focus sword + four times your Charisma modifier in a 60 ft. line.