Genji Clansman
Long ago, it is said people from the moon descended to Aeon Gaia and made contact with humes in the most intimate manner. While the moonfolk had eventually left for reasons unknown, their mark had been made upon the clan of humes, allowing them to harness the power of the mind. Their knowledge has spread long and far, penetrating other races and cultures, and eventually Clan Genji was formed. With their unparalleled skills in wielding a blade and their otherworldly psychic powers, Genji clansmen are a thing to be feared on the battlefield.
The Genji clansman is an archetype of the samurai class.
Class Skills: The Genji clansman gains Autohypnosis (Wis), Perform (Cha), and Sense Motive (Wis) as class skills. He also gains 4 + Int modifier skill points per level.
This modifies the class skills and skill points per level of the samurai.
Limit Break: At 1st level, the Genji clansman gains a limit break (Uchinaru Heiwa no Ken).
Uchinaru Heiwa no Ken (Su): This Limit Break turns the pain and rage one feels into a tiny, concentrated point of inner power and cold, deadly tranquility. For 1 + 1 round for every four class levels, the Genji clansman attains psychic focus. He can expend his psychic focus on swordskills and talents, and will still retain his psychic focus after doing so. For every round he remains in this Limit Break, he spends 1 MP, and running out of MP ends this Limit Break prematurely. When this Limit Break ends, he cannot attain psychic focus again for 1d6 minutes. This Limit Break only requires a swift action to activate.
This replaces the Unseen Strike limit break.
Swordplay (Su): Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. A Genji clansman takes part in the utilization of swordskills, learning swordskills and readying them as indicated on the table below.
Of note, the Genji clansman also gains a small pool of MP, as indicated on the table below. They treat their Charisma modifier as their casting modifier, and they determine bonus MP based on their swordskills; when they can only use basic forms, they gain bonus MP as though they can cast up to 2nd-level spells. Advance forms treat them as though they can use 4th-level spells, and master forms treat them as though they can use 6th-level spells. Though the Genji clansman does not actually cast spells, they have other abilities for which MP can be used.
The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the Genji clansman. The Genji clansman can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, increase the DCs of all his swordskills by 1.
The three forms of swordskills, in order of their relative power, are basic, advance, and master. A Genji clansman begins with knowledge of two swordskills, which must be of the basic form. As a Genji clansman gains levels, he can learn new swordskills. At 6th level, a Genji clansman can learn advance forms, and at 12th level, he can learn master forms.
A Genji clansman’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. If a target makes a successful Reflex save against a swordskill, they only take half damage from the swordskill, and all of the swordskill’s other effects are negated. The save DC for a basic form is 10 + ½ the Genji clansmans’s level + his Charisma modifier, the save DC for an advanced form is 12 + ½ the Genji clansman’s level + his Charisma modifier, and the save DC for a master form is 14 + ½ the Genji clansman’s level + his Charisma modifier.
A Genji clansman can ready his starting swordskills, but as he advances in level and learns more swordskills, he must choose which swordskills to ready. He readies his swordskills by practicing weapon drills for 10 minutes. Genji clansmen do not need to sleep or rest for any long period of time to ready their swordskills; anytime he spends 10 minutes practicing, he can change his readied swordskills. He may not ready any individual swordskill more than once. He begins an encounter with all readied swordskills unexpended, regardless of how many times he may have already used them since he chose them. When a Genji clansman initiates a swordskill, he expends it for the current encounter, so each of his readied swordskills can be used once per encounter (until they are recovered, see below).
For a Genji clansman to recover swordskills, he must perform one of two types of actions: expend 1 MP as a full-round action that does not provoke attacks of opportunity and gain a competence bonus to AC equal to his Charisma modifier, or attain psychic focus as a full-round action (having the talent that lets him do so as a move action does not recover any swordskills); attaining psychic focus does not grant this AC bonus. Doing either of these recovers a number of swordskills of his choice equal to his Charisma modifier (minimum of 2). Alternately, he may use a standard action to recover one swordskill he chooses.
This replaces kenki techniques, the forces of Sen, and bushido.
Psychic Focus (Su): At 1st level, whereas typical a samurai utilizes abilities through Sen, the Genji clansman empowers himself by achieving a heightened state of mind called psychic focus. By using his mind as a weapon, he can unlock powers deep within himself that others can only dream of.
By spending a full-round action that provokes attacks of opportunity, the Genji clansman attains psychic focus. When he is psychically focused, he may expend his focus to treat any single skill check that uses Wisdom for its ability modifier as though he rolled a 15. It’s like taking 10, except that he takes a 15 instead, and may be done in stressful situations (such as combat), unlike taking 10. There are also talents that are powered by psychic focus, and he may also expend his focus to increase the DC of any single swordskill or talent by a number equal to his Wisdom modifier.
Expending his psychic focus only powers a single effect. The Genji clansman cannot expend his psychic focus to power multiple effects with one expenditure; each effect requires its own instance of psychic focus to be expended.
This replaces meditate.
Stamina Pool (Ex): At 1st level, a Genji clansman gains a reservoir of stamina that he can draw upon to fuel his talents that he gains below. This stamina pool has a number of points equal to 5 x his Constitution modifier and this pool increases by 5 + his Constitution modifier per level. The pool refreshes once per day when the Genji clansman rests for a full 8 hours. Sustained modes take up a static amount of stamina points from the Genji clansman’s current and maximum stamina pool and most sustained modes stack. If he already has a stamina pool from another class, he only increases his pool by 5 + his Constitution modifier per level instead.
By spending 5 stamina points, the Genji clansman can do one of the following:
This replaces resolve.
Iaijutsu Strike (Ex): The Genji clansman gains his first d6 of this ability at 2nd level, and increases it by 1d6 every four levels afterward (6th, 10th, 14th, and 18th) to a total of +5d6 damage. This damage also applies to swordskills if his weapon was sheathed before initiating the swordskill. By expending psychic focus or 1 MP, he may use this ability on the same enemy as much as he pleases, rather than once every 24 hours, requiring expenditure for every extra time he uses it. He does not, however, gain the ability to enhance his iaijutsu strike while the Meikyo Shisui limit break is active; instead, while he is psychically focused, he threatens all squares within his reach while his weapon is sheathed, and may expend his psychic focus to apply the bonus damage to a single attack of opportunity.
This modifies iaijutsu strike.
Genji Clansman Talents (Su): As a Genji clansman gains experience, he learns a number of talents that aid him and his allies. Starting at 1st level, a Genji clansman gains one Genji clansman talent from any talent tree. He gains an additional Genji clansman talent for every 2 levels of Genji clansman attained after 1st level. A Genji clansman cannot select an individual talent more than once. These are considered sword saint talents when determining the prerequisites and effects of the Extra Sword Saint Talent feat, following all rules thusly.
This replaces blade block, third eye, deliverance, and merciful eyes.
One with the Sword (Su): At 20th level, rather than starting any battle with 1 Sen point if he does not have any, the Genji clansman may attain psychic focus as a free action at the beginning of the encounter if he is not psychically focused already. This ability also becomes a supernatural ability.
This modifies one with the sword.
Long ago, it is said people from the moon descended to Aeon Gaia and made contact with humes in the most intimate manner. While the moonfolk had eventually left for reasons unknown, their mark had been made upon the clan of humes, allowing them to harness the power of the mind. Their knowledge has spread long and far, penetrating other races and cultures, and eventually Clan Genji was formed. With their unparalleled skills in wielding a blade and their otherworldly psychic powers, Genji clansmen are a thing to be feared on the battlefield.
The Genji clansman is an archetype of the samurai class.
Class Skills: The Genji clansman gains Autohypnosis (Wis), Perform (Cha), and Sense Motive (Wis) as class skills. He also gains 4 + Int modifier skill points per level.
This modifies the class skills and skill points per level of the samurai.
Limit Break: At 1st level, the Genji clansman gains a limit break (Uchinaru Heiwa no Ken).
Uchinaru Heiwa no Ken (Su): This Limit Break turns the pain and rage one feels into a tiny, concentrated point of inner power and cold, deadly tranquility. For 1 + 1 round for every four class levels, the Genji clansman attains psychic focus. He can expend his psychic focus on swordskills and talents, and will still retain his psychic focus after doing so. For every round he remains in this Limit Break, he spends 1 MP, and running out of MP ends this Limit Break prematurely. When this Limit Break ends, he cannot attain psychic focus again for 1d6 minutes. This Limit Break only requires a swift action to activate.
This replaces the Unseen Strike limit break.
Swordplay (Su): Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. A Genji clansman takes part in the utilization of swordskills, learning swordskills and readying them as indicated on the table below.
Of note, the Genji clansman also gains a small pool of MP, as indicated on the table below. They treat their Charisma modifier as their casting modifier, and they determine bonus MP based on their swordskills; when they can only use basic forms, they gain bonus MP as though they can cast up to 2nd-level spells. Advance forms treat them as though they can use 4th-level spells, and master forms treat them as though they can use 6th-level spells. Though the Genji clansman does not actually cast spells, they have other abilities for which MP can be used.
The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the Genji clansman. The Genji clansman can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, increase the DCs of all his swordskills by 1.
The three forms of swordskills, in order of their relative power, are basic, advance, and master. A Genji clansman begins with knowledge of two swordskills, which must be of the basic form. As a Genji clansman gains levels, he can learn new swordskills. At 6th level, a Genji clansman can learn advance forms, and at 12th level, he can learn master forms.
A Genji clansman’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. If a target makes a successful Reflex save against a swordskill, they only take half damage from the swordskill, and all of the swordskill’s other effects are negated. The save DC for a basic form is 10 + ½ the Genji clansmans’s level + his Charisma modifier, the save DC for an advanced form is 12 + ½ the Genji clansman’s level + his Charisma modifier, and the save DC for a master form is 14 + ½ the Genji clansman’s level + his Charisma modifier.
A Genji clansman can ready his starting swordskills, but as he advances in level and learns more swordskills, he must choose which swordskills to ready. He readies his swordskills by practicing weapon drills for 10 minutes. Genji clansmen do not need to sleep or rest for any long period of time to ready their swordskills; anytime he spends 10 minutes practicing, he can change his readied swordskills. He may not ready any individual swordskill more than once. He begins an encounter with all readied swordskills unexpended, regardless of how many times he may have already used them since he chose them. When a Genji clansman initiates a swordskill, he expends it for the current encounter, so each of his readied swordskills can be used once per encounter (until they are recovered, see below).
For a Genji clansman to recover swordskills, he must perform one of two types of actions: expend 1 MP as a full-round action that does not provoke attacks of opportunity and gain a competence bonus to AC equal to his Charisma modifier, or attain psychic focus as a full-round action (having the talent that lets him do so as a move action does not recover any swordskills); attaining psychic focus does not grant this AC bonus. Doing either of these recovers a number of swordskills of his choice equal to his Charisma modifier (minimum of 2). Alternately, he may use a standard action to recover one swordskill he chooses.
This replaces kenki techniques, the forces of Sen, and bushido.
Psychic Focus (Su): At 1st level, whereas typical a samurai utilizes abilities through Sen, the Genji clansman empowers himself by achieving a heightened state of mind called psychic focus. By using his mind as a weapon, he can unlock powers deep within himself that others can only dream of.
By spending a full-round action that provokes attacks of opportunity, the Genji clansman attains psychic focus. When he is psychically focused, he may expend his focus to treat any single skill check that uses Wisdom for its ability modifier as though he rolled a 15. It’s like taking 10, except that he takes a 15 instead, and may be done in stressful situations (such as combat), unlike taking 10. There are also talents that are powered by psychic focus, and he may also expend his focus to increase the DC of any single swordskill or talent by a number equal to his Wisdom modifier.
Expending his psychic focus only powers a single effect. The Genji clansman cannot expend his psychic focus to power multiple effects with one expenditure; each effect requires its own instance of psychic focus to be expended.
This replaces meditate.
Stamina Pool (Ex): At 1st level, a Genji clansman gains a reservoir of stamina that he can draw upon to fuel his talents that he gains below. This stamina pool has a number of points equal to 5 x his Constitution modifier and this pool increases by 5 + his Constitution modifier per level. The pool refreshes once per day when the Genji clansman rests for a full 8 hours. Sustained modes take up a static amount of stamina points from the Genji clansman’s current and maximum stamina pool and most sustained modes stack. If he already has a stamina pool from another class, he only increases his pool by 5 + his Constitution modifier per level instead.
By spending 5 stamina points, the Genji clansman can do one of the following:
- Increase his speed by 10 feet for 1 round
- Delay and suppress his fatigue or exhaustion for 1 round
- Increase one saving throw by +1 for 1 round
This replaces resolve.
Iaijutsu Strike (Ex): The Genji clansman gains his first d6 of this ability at 2nd level, and increases it by 1d6 every four levels afterward (6th, 10th, 14th, and 18th) to a total of +5d6 damage. This damage also applies to swordskills if his weapon was sheathed before initiating the swordskill. By expending psychic focus or 1 MP, he may use this ability on the same enemy as much as he pleases, rather than once every 24 hours, requiring expenditure for every extra time he uses it. He does not, however, gain the ability to enhance his iaijutsu strike while the Meikyo Shisui limit break is active; instead, while he is psychically focused, he threatens all squares within his reach while his weapon is sheathed, and may expend his psychic focus to apply the bonus damage to a single attack of opportunity.
This modifies iaijutsu strike.
Genji Clansman Talents (Su): As a Genji clansman gains experience, he learns a number of talents that aid him and his allies. Starting at 1st level, a Genji clansman gains one Genji clansman talent from any talent tree. He gains an additional Genji clansman talent for every 2 levels of Genji clansman attained after 1st level. A Genji clansman cannot select an individual talent more than once. These are considered sword saint talents when determining the prerequisites and effects of the Extra Sword Saint Talent feat, following all rules thusly.
This replaces blade block, third eye, deliverance, and merciful eyes.
One with the Sword (Su): At 20th level, rather than starting any battle with 1 Sen point if he does not have any, the Genji clansman may attain psychic focus as a free action at the beginning of the encounter if he is not psychically focused already. This ability also becomes a supernatural ability.
This modifies one with the sword.