12-07-2018, 02:39 PM
(This post was last modified: 12-07-2018, 02:44 PM by Fortheseen.)
Yagudo Family
Yagudo Acolyte
CR 1/2 XP 200
Yagudo White Mage 1
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +2
AC 15, touch 12; flat-footed 13(+2 armor, +2 dex, +1 natural armor)
hp 3(1d6-1)
mp 2
Fort -1, Ref +2, Will +4
Defensive Abilities Feathers of Gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo mace -1 (1d6-1/19-20)
Special Attacks Feather Storm
Spells Known(White Mage CL 1st, concentration +3)
0th – Dancing Lights, Daze(DC 12), Holy Orb, Message
1st – Blind(DC 13), Charm(DC 13), Cure, Dia(DC 13), Fearna, Heal, Light(DC 13), Mage Armor, Protect, Shell
Str 8, Dex 14, Con 8, Int 10, Wis 14, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Combat Casting
Skills Heal +4, Knowledge(religion) +2, Linguistics +4, Spellcraft +4; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ Spell Proficiency, White Magery (Increased Healing +1)
Gear cure potion(1), yagudo mace, bracers of armor +2
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+2), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Drummer
CR 6 XP 2400
Yagudo Bard 9
LN Medium Humanoid
Init: +4; Senses low-light vision, Perception +12
AC 20, touch 15; flat-footed 16(+4 armor, +4 dex, +1 natural armor, +1 deflect)
hp 63(9d8+18)
mp 28
Fort +5, Ref +10, Will +7
Defensive Abilities Feathers of Gale, Well-Versed; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee +1 Yagudo Rapier +10/+5 (1d6+4/17-20)
Range +1 Yagudo Shortbow +11/+6 (1d6+1/19-20x3)
Special Attacks Dissonance(8/day, Base DC 18), Feather Storm, Resonance (7/day)
Special Abilities Bardic Performance (24 rounds/day), Countersong, Distraction, Fascinate (DC 18), Inspire Courage +2, Inspire Competence +3, Inspire Greatness, Inspiration (4d6) [7/day], Troubadour (4/day), Grant Move Action (2/day)
Songs Known(Bard CL 9th, concentration +13)
0th – Boom, Lullaby, Songbird, Song of Serenity
1st – Adoration, Elemental Carol, Elemental Threnody(DC 15), Hideous Laughter(DC 15), Quick Etude
2nd – Blurring Melody(DC 16), Foe Lullaby(DC 16), Silence Verse(DC 16), Sword Madrigal, Valor Minuet
3rd – Advancing March, Battlefield Elegy, Elemental Threonody II(DC 17), Foe Requiem II(DC 17), Quick Etude II, Reviving Finale
Str 16, Dex 18, Con 14, Int 14, Wis 12, Cha 18
Base Atk +6/+1; CMB +9; CMD 23
Feats Lingering Performance, Point Blank Shot, Precise Shot, Rapid Shot, Spellsong
Skills Acrobatics +15, Appraise +13, Bluff +15, Climb +14, Diplomacy +15, Knowledge(religion) +4, Linguistics +6, Perception +12, Perform ([font=Times New Roman, serif]String[/font]) +20, Perform ([font=Times New Roman, serif]Wind[/font]) +25, Stealth +15; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Undercommon, Yagudo
SQ Minor Aura +4 (Accurate Strike, Determined Caster, Demand Foritude, Over the Top, Watchful Eye), Versatile Performance (String, Wind), Major Aura +2 (Motivate Ardor, Motivate Care), Additional Song (+1), Skilled Performer (Wind +5)
Gear hi-potion(2), yagudo rapier +1, yagudo shortbow +1, 20 arrows, studded leather armor +1, ring of protection +1
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+10), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 16 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Herald
CR 6 XP 2400
Yagudo Ninja 9
LN Medium Humanoid
Init: +5; Senses low-light vision, Perception +15
AC 25, touch 21; flat-footed 20(+3 armor, +2 wis, +5 dex, +1 natural armor, +3 AC bonus, +1 deflect)
hp 63(9d8+18)
Fort +4, Ref +11, Will +4
Defensive Abilities Feathers of Gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee 2 +1 yagudo wakizashi +11/+9/+6/+4 (1d6+4/17-20)
Special Attacks Feather Storm, Sneak Attack +5d6
Special Abilities Ki Pool (6 pts), Ninjutsu (Blood Debt, Ki Dodge, Kamikaze, Ki Blade)
Str 16, Dex 20, Con 14, Int 10, Wis 14, Cha 8
Base Atk +6; CMB +9; CMD 24
Feats Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(Wakizashi) +1
Skills Acrobatics +18, Climb +16, Disable Device +18, Escape Artist +18, Knowledge(religion) +2, Linguistics +4, Perception +15, Sleight of Hand +18, Stealth +18, Use Magic Device +13; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ AC Bonus, Improved Uncanny Dodge, Light Steps, Ninja Tricks (Bleeding Attack, Deadly Range, Evasion, Finesse Training), No Trace +3, Poison Use, Uncanny Dodge
Gear hi-potion(2), +1 yagudo wakizashix2, bracers of armor +3, ring of protection +1
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+11), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Initiate
CR 1/2 XP 200
Yagudo Monk 1
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +1
AC 15, touch 14; flat-footed 11(+1 wis, +2 dex, +1 dodge, +1 natural armor)
hp 7(1d10)
Fort +2, Ref +4, Will +1
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee unarmed strike +2 (1d4+1)
Special Attacks Blitz Technique, Feather Storm, Flurry of Blows +2/+2 (1d4+1), Stunning Fist
Special Abilities Stunning Fist +2 (1d4+1, DC 11 Fort negates stun) [1/day]
Str 12, Dex 14, Con 10, Int 8, Wis 12, Cha 8
Base Atk +1; CMB +2; CMD 15
Feats Dodge
Skills Acrobatics +2, Escape Artist +2, Knowledge(religion) +2, Linguistics +4; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ AC Bonus, Martial Arts (1d4, x2)
Combat Gear cure potion(1)
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+3), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 13 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Interrogator
CR 6 XP 2400
Yagudo Samurai 9
LN Medium Humanoid
Init: +6; Senses low-light vision, Perception +11
AC 22, touch 13; flat-footed 20(+8 armor, +2 dex, +1 natural armor, +1 deflect)
hp 81(9d10+27)
Fort +9, Ref +7, Will +7
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee +1 yagudo katana +14/+9 (1d8+7/14-20)
Special Attacks Bushido(Art of the Storm, Art of the Swell, Shooting Star, Tornado), Feather Storm, Iaijutsu Strike +5d6, Kenki Techniques
Special Abilities Meditate, Resolve (3/day)
Str 18, Dex 18, Con 16, Int 10, Wis 12, Cha 14
Base Atk +9; CMB +13; CMD 27
Feats Blinding Critical, Cleave, Furious Focus, Improved Critical(katana), Power Attack
Skills Acrobatics +4, Climb +4, Diplomacy +12, Knowledge(religion) +3, Linguistics +5, Perception +11; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ Action without Thought, Brutal Slash, The Forces of Sen, Weapon Expertise
Gear hi-potion(2), yagudo katana +1, tatami-do +1, ring of protection +1
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+13), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Mendicant
CR 3 XP 800
Yagudo Summoner 4
LN Medium Humanoid
Init: +2; Senses bond sense, detect summons, low-light vision, Perception +1
AC 15, touch 12; flat-footed 13(+2 armor, +2 dex, +1 natural armor)
hp 16(4d6)
mp 10
Fort +1, Ref +3, Will +5
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo quarterstaff (1d6/19-20)
Special Attacks Feather Storm
Special Abilities Blood Pact (3/day), Detect Summons, Summon Gear (6/day), Summon Monster (I-II) [6/day]
Spells Known(Summoner CL 4th, concentration +7)
0th – Daze(DC 13), Detect Magic, Elemental Orb, Message, Resistance
1st – Aerospark, Energy Beam(DC 14), Moogle Charm
2nd – Magic Shield, Terra Homing(DC 15)
Str 10, Dex 14, Con 10, Int 12, Wis 12, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Combat Casting, Empower Spell
Skills Handle Animal +8, Knowledge(arcane) +8, Knowledge(religion) +3, Linguistics +5, Spellcraft +8; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Yagudo
SQ Augment Summoning, Bond Senses, Life Link, Spell Proficiency
Gear cure potion(2), yagudo quarterstaff, bracers of armor +2
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+4), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
[color=#000000][font=Times New Roman]Valefor(Avatar Companion)[/font][/color]
NE Medium
Init: +7; Senses darkvision 60 ft., low-light vision, Perception +4
AC 16, touch 13, flat-footed 13(+2 armor, +3 Dex, +1 natural)
hp 28(3d10+12)
Fort +5, Ref +6, Will +3
Defensive Abilities Evasion; Immune Wind
Speed 10 ft., Fly 60 ft. (average)
Melee 2 claws +7 (1d4+4), Bite +7 (1d6+6)
Special Attacks Aero II, Wind Claw
Str 14(18), Dex 16, Con 14(18), Int 13, Wis 11, Cha 15
Base Atk +3; CMB +5; CMD 18
Feats Improved Initiative, Power Attack
Skills Bluff +6, Fly +7, Knowledge (nature, planes) +5, [color=#000000][font=Times New Roman, serif]Perception +4, Sense Motive +4, Stealth +7[/font][/color]
[color=#000000][font=Times New Roman][font=Times New Roman, serif]SQ[/font][font=Times New Roman, serif] Link[/font][/font][/color]
Yagudo Oracle
CR 6 XP 2400
Yagudo Summoner 9
LN Medium Humanoid
Init: +3; Senses bond sense, detect summons, low-light vision, Perception +2
AC 19, touch 14; flat-footed 16(+4 armor, +3 dex, +1 natural armor, +1 deflect)
hp 44 (9d6+9)
mp 44
Fort +4, Ref +6, Will +8
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee +1 yagudo quarterstaff +6 (1d6+2/19-20)
Special Attacks Feather Storm
Special Abilities Blood Pact (4/day), Counter-Summon (7/day), Detect Summons, Maker's Call (1/day), Summon Gear (7/day), Summon Monster (I-IV) [7/day], Transposition
Spells Known(Summoner CL 9th, concentration +13)
0th – Daze(DC 14), Detect Magic, Elemental Orb, Message, Resistance
1st – Aerospark, Energy Beam(DC 15), Moogle Charm
2nd – Magic Shield, Terra Homing(DC 16)
3rd – Brotherly Love(DC 17), Fey Light
4th – Climactic Fear(DC 18), Tornado Zone(DC 18)
5th – Alluring Embrace
Str 12, Dex 16, Con 12, Int 12, Wis 14, Cha 18
Base Atk +4; CMB +5; CMD 18
Feats Combat Casting, Empower Spell, Intensified Spell, Quicken Spell
Skills Handle Animal +16, Knowledge(arcane) +13, Knowledge(religion) +3, Linguistics +5, Spellcraft +13; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Yagudo
SQ Augment Summoning, Bond Senses, Life Link, Spell Proficiency, Shield Ally, Superior Summons
Combat Gear hi-potion(2); Other Gear yagudo quarterstaff +1, bracers of armor +3, ring of protection +1
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+4), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
[color=#000000][font=Times New Roman]Valefor(Avatar Companion)[/font][/color]
NE Medium
Init: +9; Senses darkvision 60 ft., low-light vision, Perception +8
AC 24, touch 15, flat-footed 19(+6 armor, +5 Dex, +3 natural)
hp 68(7d10+28)
Fort +6, Ref +10, Will +5 (+9 vs charm spells and effects)
Defensive Abilities Evasion; Immune Wind
Speed 10 ft., Fly 60 ft. (average)
Melee 2 claws +11 (1d4+4), Bite +11 (1d8+6)
Special Attacks Aero II, Aerial Armor, Fury Claw, Wind Claw
Str 14(18), Dex 21, Con 14(18), Int 13, Wis 11, Cha 19
Base Atk +7; CMB +11; CMD 26
Feats Cleave, Improved Initiative, Improved Natural Attack(Bite), Power Attack
Skills Bluff +12, Fly +13, Knowledge (nature, planes) +9, [color=#000000][font=Times New Roman, serif]Perception +8, Sense Motive +8, Stealth +13[/font][/color]
[color=#000000][font=Times New Roman][font=Times New Roman, serif]SQ[/font][font=Times New Roman, serif] Devotion, Link[/font][/font][/color]
Yagudo Persecutor
CR 3 XP 800
Yagudo Samurai 4
LN Medium Humanoid
Init: +5; Senses low-light vision, Perception +6
AC 19, touch 13; flat-footed 16(+5 armor, +3 dex, +1 natural armor)
hp 33(4d10+8)
Fort +6, Ref +4, Will +5
Defensive Abilities feathers of gale, Resolve; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo katana +7 (1d8+4/17-20)
Special Attacks Bushido(Art of the Swell), Feather Storm, Iaijutsu Strike +2d6, Kenki Techniques
Special Abilities Resolve (1/day)
Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 12
Base Atk +4; CMB +7; CMD 20
Feats Cleave, Power Attack
Skills Acrobatics +0, Climb +0, Diplomacy +6, Knowledge(religion) +3, Linguistics +5, Perception +6; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ Action without Thought, The Forces of Sen, Weapon Expertise
Gear cure potion(2), yagudo katana, do-maru
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+2), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Piper
CR 3 XP 800
Yagudo Bard 4
LN Medium Humanoid
Init: +5; Senses low-light vision, Perception +7
AC 17, touch 13; flat-footed 14(+3 armor, +3 dex, +1 natural armor)
hp 28(4d8+8)
mp 8
Fort +2, Ref +7, Will +5
Defensive Abilities Feathers of Gale, Well-Versed; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee Yagudo Rapier +5 (1d6+2/17-20)
Range Yagudo Shortbow +6 (1d6/19-20x3)
Special Attacks Dissonance (5/day, Base DC 15), Feather Storm
Special Abilities Bardic Performance (13 rounds/day), Countersong, Distaction, Fascinate (DC 15), Inspire Courage +1, Inspired Competence +2, Inspiration (2d6) [6/day], Troubadour (3/day)
Songs Known(Bard CL 4th, concentration +7)
0th – Songbird, Song of Serenity
1st – Adoration, Elemental Carol, Elemental Threnody(DC 14), Hideous Laughter(DC 14), Quick Etude
2nd – Blurring Melody(DC 15), Foe Lullaby(DC 15), Silence Verse(DC 15), Sword Madrigal, Valor Minuet
Str 14, Dex 16, Con 12, Int 14, Wis 12, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Lingering Performance, Spellsong
Skills Acrobatics +9, Appraise +8, Bluff +9, Climb +8, Diplomacy +9, Knowledge(religion) +4, Linguistics +6, Perception +7, Perform(Wind) +9, Stealth +9; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Undercommon, Yagudo
SQ Minor Aura +3 (Accurate Strike, Watchful Eye), Versatile Performance (Wind), Major Aura +1 (Motivate Ardor)
Gear cure potion(2), yagudo rapier, yagudo shortbow, 20 arrows, studded leather armor
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+6), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Priest
CR 5 XP 1600
Yagudo White Mage 7
LN Medium Humanoid
Init: +3; Senses low-light vision, Perception +11
AC 17, touch 13; flat-footed 14(+3 armor, +3 dex, +1 natural armor)
hp 30(7d6)
mp 30
Fort +2, Ref +5, Will +9
Defensive Abilities divine crest, feathers of gale, focus caster, lay on hands; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo mace +3 (1d6/19-20)
Special Attacks Feather Storm
Special Abilities Divine Seal (2/day), Innate Spell (2/day each) [Mage Armor], Lay on Hands (3d6) [7/day] Metamagic Enhancement (4/day)
Spells Known(White Mage CL 7th, concentration +11)
0th – Dancing Lights, Daze(DC 14), Guidance, Holy Orb, Message, Torchlight
1st – Blind(DC 15), Charm(DC 15), Cure, Dia(DC 16), Fearna, Heal, Light(DC 16), Mage Armor, Protect, Shell
2nd – Bar-element, Bar-status, Blindna, Cure II, Dia(DC 17), Grace, Healara, Light II(DC 17), Panacea, Paralyna, Restore, Silence(DC 16), Vox
3rd – Barrier, Blindga(DC 17), Cleanse, Cross, Cura, Cure III, Dia III(DC 18), Dispel, Greater Torchlight, Haste, Healaga, Light III(DC 18), Lightra(DC 18), Protect II, Protectra, Searing Light(DC 18), Shell II, Shellra, Sleepga(DC 17), Slow(DC 17)
4th – Bar-elementra, Bar-statusra, Dazera(DC 18) Disable(DC 18), Esuna, Holy(DC 19), Light IV(DC 19), Raise, Reflect, Restora, Silencega(DC 18), Stoneskin, Vanish
Str 10, Dex 16, Con 10, Int 12, Wis 18, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats Combat Casting, Dispel Synergy, Elemental Focus(Light)
Skills Heal +11, Knowledge(religion) +3, Linguistics +5, Perception +11, Spellcraft +8; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Yagudo
SQ Auto-Regen, Divine Caress, Focused Caster, Mage Talent (Empowered Magic, Healing Spell, Silent Magic), Spell Proficiency, White Magery (Increased Healing +2)
Gear cure potion(2), yagudo mace, bracers of armor +3
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+6), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 16 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Scribe
CR 1/2 XP 200
Yagudo Black Mage 1
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +0
AC 15, touch 12; flat-footed 13(+2 armor, +2 dex, +1 natural armor)
hp 3(1d6-1)
mp 2
Fort -1, Ref +2, Will +2
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo quarterstaff -1 (1d6-1/19-20)
Special Attacks Feather Storm
Spells Known(Black Mage CL 1st, concentration +3)
0th – Dark Orb, Daze(DC 12), Detect Magic, Message
1st – Aero(DC 13), Blind(DC 13), Mage Armor, Ruin, Sleep(DC 13)
Str 8, Dex 14, Con 8, Int 14, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Combat Casting
Skills Appraise +4, Knowledge(arcane) +4, Knowledge(religion) +6, Linguistics +4, Spellcraft +4; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Goblin, Lalafellan, Yagudo
SQ Black Magery (Increased Damage +1), Spell Proficiency
Gear cure potion(1), yagudo quarterstaff, bracers of armor +2
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+2), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Theologist
CR 5 XP 1600
Yagudo Black Mage 7
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +0
AC 18, touch 14; flat-footed 14(+3 armor, +3 dex, +1 natural armor, +1 deflect)
hp 30(7d6)
mp 26
Fort +2, Ref +5, Will +5
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo quarterstaff +3 (1d6/19-20)
Special Attacks Feather Storm
Special Abilities Elemental Shield 6 (6/day), Elemental Seal (1/day), Feather Storm, Metamagic Enhancement (3/day), Innate Spells (1/day each) [Mage Armor]
Spells Known(Black Mage CL 7th, concentration +10)
0th – Dark Orb, Daze(DC 13), Detect Magic, Message
1st – Aero(DC 15), Blind(DC 14), Blizzard(DC 14), Flame Breath(DC 14) Mage Armor, Ruin, Sleep(DC 14)
2nd – Aero II(DC 16), Blizzard II(DC 15), Poison(DC 15), Silence(DC 15), Wind Barrier
3rd – Aera(DC 17), Aero III(DC 17), Bio(DC 16), Blindga(DC 16), Blizzara (DC 16), Blizzard III(DC 16), Fly, Sleepga(DC 16)
4th – Aero IV(DC 18), Blizzard IV(DC 17), Dazera(DC 17), Ice Spikes, Ice Storm(DC 17), Poisonga(DC 17), Silencega(DC 17)
Str 10, Dex 16, Con 10, Int 16, Wis 10, Cha 8
Base Atk +3; CMB +3; CMD 16
Feats Combat Casting, Elemental Focus(Wind), Spell Penetration
Skills Appraise +14, Fly +14, Knowledge(arcana) +17, Knowledge(religion) +19, Linguistics +7, Spellcraft +14; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Aklo, Common, Goblin, Lalafellan, Yagudo
SQ Arcane Knowledge, Black Magery (Increase Damage +2), Dark Affliction, Focused Caster, Mage Talents (Concentrate, Empowered Magic, Silent Magic), Spell Proficiency
Gear cure potion(2), yagudo quarterstaff, bracers of armor +3, ring of protection +1
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+6), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Votary
CR 5 XP 1600
Yagudo Monk 7
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +2
AC 22, touch 19; flat-footed 18(+2 wis, +3 dex, +2 armor, +1 dodge, +1 natural armor, +1 deflect, +2 ac bonus)
hp 53(7d10+7)
Fort +6, Ref +8, Will +4
Defensive Abilities Evasion, Feathers of Gale; Resist Wind 5;
Weakness Ice
Speed 50 ft.
Melee unarmed strike +10/+5 (2d4+2/19-20)
Special Attacks Blitz Technique, Combo Finishers(Beat Rush, Demolish, Lightning Kick), Feather Storm, Flurry of Blows +10/+10/+5 (2d4+2/19-20)
Special Abilities Stunning First +10 (2d4+2/19-20, DC 16 Fort negates stun) [7/day], Ki Pool (6 pts)
Str 14, Dex 16, Con 12, Int 8, Wis 14, Cha 8
Base Atk +7/+2; CMB +9; CMD 22
Feats Bleeding Attack, Dodge, Improved Critical(Unarmed), Weapon Focus(Unarmed)
Skills Acrobatics +8, Escape Artist +9, Knowledge(religion) +1, Linguistics +3; Racial Modifiers Knowledge(religion) +2, Linguistics +4
SQ AC Bonus, Martial Arts (2d4, 19-20), Martial Arts Master, Fast Movement(+20 ft.), Ki Powers(Aurablast, Formless Mastery), Purity of Body
Languages Common, Yagudo
Gear hi-potion(1), bracers of armor +2, ring of protection +1
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+10), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Acolyte
CR 1/2 XP 200
Yagudo White Mage 1
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +2
AC 15, touch 12; flat-footed 13(+2 armor, +2 dex, +1 natural armor)
hp 3(1d6-1)
mp 2
Fort -1, Ref +2, Will +4
Defensive Abilities Feathers of Gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo mace -1 (1d6-1/19-20)
Special Attacks Feather Storm
Spells Known(White Mage CL 1st, concentration +3)
0th – Dancing Lights, Daze(DC 12), Holy Orb, Message
1st – Blind(DC 13), Charm(DC 13), Cure, Dia(DC 13), Fearna, Heal, Light(DC 13), Mage Armor, Protect, Shell
Str 8, Dex 14, Con 8, Int 10, Wis 14, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Combat Casting
Skills Heal +4, Knowledge(religion) +2, Linguistics +4, Spellcraft +4; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ Spell Proficiency, White Magery (Increased Healing +1)
Gear cure potion(1), yagudo mace, bracers of armor +2
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+2), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Drummer
CR 6 XP 2400
Yagudo Bard 9
LN Medium Humanoid
Init: +4; Senses low-light vision, Perception +12
AC 20, touch 15; flat-footed 16(+4 armor, +4 dex, +1 natural armor, +1 deflect)
hp 63(9d8+18)
mp 28
Fort +5, Ref +10, Will +7
Defensive Abilities Feathers of Gale, Well-Versed; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee +1 Yagudo Rapier +10/+5 (1d6+4/17-20)
Range +1 Yagudo Shortbow +11/+6 (1d6+1/19-20x3)
Special Attacks Dissonance(8/day, Base DC 18), Feather Storm, Resonance (7/day)
Special Abilities Bardic Performance (24 rounds/day), Countersong, Distraction, Fascinate (DC 18), Inspire Courage +2, Inspire Competence +3, Inspire Greatness, Inspiration (4d6) [7/day], Troubadour (4/day), Grant Move Action (2/day)
Songs Known(Bard CL 9th, concentration +13)
0th – Boom, Lullaby, Songbird, Song of Serenity
1st – Adoration, Elemental Carol, Elemental Threnody(DC 15), Hideous Laughter(DC 15), Quick Etude
2nd – Blurring Melody(DC 16), Foe Lullaby(DC 16), Silence Verse(DC 16), Sword Madrigal, Valor Minuet
3rd – Advancing March, Battlefield Elegy, Elemental Threonody II(DC 17), Foe Requiem II(DC 17), Quick Etude II, Reviving Finale
Str 16, Dex 18, Con 14, Int 14, Wis 12, Cha 18
Base Atk +6/+1; CMB +9; CMD 23
Feats Lingering Performance, Point Blank Shot, Precise Shot, Rapid Shot, Spellsong
Skills Acrobatics +15, Appraise +13, Bluff +15, Climb +14, Diplomacy +15, Knowledge(religion) +4, Linguistics +6, Perception +12, Perform ([font=Times New Roman, serif]String[/font]) +20, Perform ([font=Times New Roman, serif]Wind[/font]) +25, Stealth +15; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Undercommon, Yagudo
SQ Minor Aura +4 (Accurate Strike, Determined Caster, Demand Foritude, Over the Top, Watchful Eye), Versatile Performance (String, Wind), Major Aura +2 (Motivate Ardor, Motivate Care), Additional Song (+1), Skilled Performer (Wind +5)
Gear hi-potion(2), yagudo rapier +1, yagudo shortbow +1, 20 arrows, studded leather armor +1, ring of protection +1
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+10), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 16 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Herald
CR 6 XP 2400
Yagudo Ninja 9
LN Medium Humanoid
Init: +5; Senses low-light vision, Perception +15
AC 25, touch 21; flat-footed 20(+3 armor, +2 wis, +5 dex, +1 natural armor, +3 AC bonus, +1 deflect)
hp 63(9d8+18)
Fort +4, Ref +11, Will +4
Defensive Abilities Feathers of Gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee 2 +1 yagudo wakizashi +11/+9/+6/+4 (1d6+4/17-20)
Special Attacks Feather Storm, Sneak Attack +5d6
Special Abilities Ki Pool (6 pts), Ninjutsu (Blood Debt, Ki Dodge, Kamikaze, Ki Blade)
Str 16, Dex 20, Con 14, Int 10, Wis 14, Cha 8
Base Atk +6; CMB +9; CMD 24
Feats Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(Wakizashi) +1
Skills Acrobatics +18, Climb +16, Disable Device +18, Escape Artist +18, Knowledge(religion) +2, Linguistics +4, Perception +15, Sleight of Hand +18, Stealth +18, Use Magic Device +13; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ AC Bonus, Improved Uncanny Dodge, Light Steps, Ninja Tricks (Bleeding Attack, Deadly Range, Evasion, Finesse Training), No Trace +3, Poison Use, Uncanny Dodge
Gear hi-potion(2), +1 yagudo wakizashix2, bracers of armor +3, ring of protection +1
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+11), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Initiate
CR 1/2 XP 200
Yagudo Monk 1
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +1
AC 15, touch 14; flat-footed 11(+1 wis, +2 dex, +1 dodge, +1 natural armor)
hp 7(1d10)
Fort +2, Ref +4, Will +1
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee unarmed strike +2 (1d4+1)
Special Attacks Blitz Technique, Feather Storm, Flurry of Blows +2/+2 (1d4+1), Stunning Fist
Special Abilities Stunning Fist +2 (1d4+1, DC 11 Fort negates stun) [1/day]
Str 12, Dex 14, Con 10, Int 8, Wis 12, Cha 8
Base Atk +1; CMB +2; CMD 15
Feats Dodge
Skills Acrobatics +2, Escape Artist +2, Knowledge(religion) +2, Linguistics +4; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ AC Bonus, Martial Arts (1d4, x2)
Combat Gear cure potion(1)
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+3), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 13 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Interrogator
CR 6 XP 2400
Yagudo Samurai 9
LN Medium Humanoid
Init: +6; Senses low-light vision, Perception +11
AC 22, touch 13; flat-footed 20(+8 armor, +2 dex, +1 natural armor, +1 deflect)
hp 81(9d10+27)
Fort +9, Ref +7, Will +7
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee +1 yagudo katana +14/+9 (1d8+7/14-20)
Special Attacks Bushido(Art of the Storm, Art of the Swell, Shooting Star, Tornado), Feather Storm, Iaijutsu Strike +5d6, Kenki Techniques
Special Abilities Meditate, Resolve (3/day)
Str 18, Dex 18, Con 16, Int 10, Wis 12, Cha 14
Base Atk +9; CMB +13; CMD 27
Feats Blinding Critical, Cleave, Furious Focus, Improved Critical(katana), Power Attack
Skills Acrobatics +4, Climb +4, Diplomacy +12, Knowledge(religion) +3, Linguistics +5, Perception +11; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ Action without Thought, Brutal Slash, The Forces of Sen, Weapon Expertise
Gear hi-potion(2), yagudo katana +1, tatami-do +1, ring of protection +1
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+13), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Mendicant
CR 3 XP 800
Yagudo Summoner 4
LN Medium Humanoid
Init: +2; Senses bond sense, detect summons, low-light vision, Perception +1
AC 15, touch 12; flat-footed 13(+2 armor, +2 dex, +1 natural armor)
hp 16(4d6)
mp 10
Fort +1, Ref +3, Will +5
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo quarterstaff (1d6/19-20)
Special Attacks Feather Storm
Special Abilities Blood Pact (3/day), Detect Summons, Summon Gear (6/day), Summon Monster (I-II) [6/day]
Spells Known(Summoner CL 4th, concentration +7)
0th – Daze(DC 13), Detect Magic, Elemental Orb, Message, Resistance
1st – Aerospark, Energy Beam(DC 14), Moogle Charm
2nd – Magic Shield, Terra Homing(DC 15)
Str 10, Dex 14, Con 10, Int 12, Wis 12, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Combat Casting, Empower Spell
Skills Handle Animal +8, Knowledge(arcane) +8, Knowledge(religion) +3, Linguistics +5, Spellcraft +8; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Yagudo
SQ Augment Summoning, Bond Senses, Life Link, Spell Proficiency
Gear cure potion(2), yagudo quarterstaff, bracers of armor +2
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+4), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
[color=#000000][font=Times New Roman]Valefor(Avatar Companion)[/font][/color]
NE Medium
Init: +7; Senses darkvision 60 ft., low-light vision, Perception +4
AC 16, touch 13, flat-footed 13(+2 armor, +3 Dex, +1 natural)
hp 28(3d10+12)
Fort +5, Ref +6, Will +3
Defensive Abilities Evasion; Immune Wind
Speed 10 ft., Fly 60 ft. (average)
Melee 2 claws +7 (1d4+4), Bite +7 (1d6+6)
Special Attacks Aero II, Wind Claw
Str 14(18), Dex 16, Con 14(18), Int 13, Wis 11, Cha 15
Base Atk +3; CMB +5; CMD 18
Feats Improved Initiative, Power Attack
Skills Bluff +6, Fly +7, Knowledge (nature, planes) +5, [color=#000000][font=Times New Roman, serif]Perception +4, Sense Motive +4, Stealth +7[/font][/color]
[color=#000000][font=Times New Roman][font=Times New Roman, serif]SQ[/font][font=Times New Roman, serif] Link[/font][/font][/color]
Yagudo Oracle
CR 6 XP 2400
Yagudo Summoner 9
LN Medium Humanoid
Init: +3; Senses bond sense, detect summons, low-light vision, Perception +2
AC 19, touch 14; flat-footed 16(+4 armor, +3 dex, +1 natural armor, +1 deflect)
hp 44 (9d6+9)
mp 44
Fort +4, Ref +6, Will +8
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee +1 yagudo quarterstaff +6 (1d6+2/19-20)
Special Attacks Feather Storm
Special Abilities Blood Pact (4/day), Counter-Summon (7/day), Detect Summons, Maker's Call (1/day), Summon Gear (7/day), Summon Monster (I-IV) [7/day], Transposition
Spells Known(Summoner CL 9th, concentration +13)
0th – Daze(DC 14), Detect Magic, Elemental Orb, Message, Resistance
1st – Aerospark, Energy Beam(DC 15), Moogle Charm
2nd – Magic Shield, Terra Homing(DC 16)
3rd – Brotherly Love(DC 17), Fey Light
4th – Climactic Fear(DC 18), Tornado Zone(DC 18)
5th – Alluring Embrace
Str 12, Dex 16, Con 12, Int 12, Wis 14, Cha 18
Base Atk +4; CMB +5; CMD 18
Feats Combat Casting, Empower Spell, Intensified Spell, Quicken Spell
Skills Handle Animal +16, Knowledge(arcane) +13, Knowledge(religion) +3, Linguistics +5, Spellcraft +13; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Yagudo
SQ Augment Summoning, Bond Senses, Life Link, Spell Proficiency, Shield Ally, Superior Summons
Combat Gear hi-potion(2); Other Gear yagudo quarterstaff +1, bracers of armor +3, ring of protection +1
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+4), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
[color=#000000][font=Times New Roman]Valefor(Avatar Companion)[/font][/color]
NE Medium
Init: +9; Senses darkvision 60 ft., low-light vision, Perception +8
AC 24, touch 15, flat-footed 19(+6 armor, +5 Dex, +3 natural)
hp 68(7d10+28)
Fort +6, Ref +10, Will +5 (+9 vs charm spells and effects)
Defensive Abilities Evasion; Immune Wind
Speed 10 ft., Fly 60 ft. (average)
Melee 2 claws +11 (1d4+4), Bite +11 (1d8+6)
Special Attacks Aero II, Aerial Armor, Fury Claw, Wind Claw
Str 14(18), Dex 21, Con 14(18), Int 13, Wis 11, Cha 19
Base Atk +7; CMB +11; CMD 26
Feats Cleave, Improved Initiative, Improved Natural Attack(Bite), Power Attack
Skills Bluff +12, Fly +13, Knowledge (nature, planes) +9, [color=#000000][font=Times New Roman, serif]Perception +8, Sense Motive +8, Stealth +13[/font][/color]
[color=#000000][font=Times New Roman][font=Times New Roman, serif]SQ[/font][font=Times New Roman, serif] Devotion, Link[/font][/font][/color]
Yagudo Persecutor
CR 3 XP 800
Yagudo Samurai 4
LN Medium Humanoid
Init: +5; Senses low-light vision, Perception +6
AC 19, touch 13; flat-footed 16(+5 armor, +3 dex, +1 natural armor)
hp 33(4d10+8)
Fort +6, Ref +4, Will +5
Defensive Abilities feathers of gale, Resolve; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo katana +7 (1d8+4/17-20)
Special Attacks Bushido(Art of the Swell), Feather Storm, Iaijutsu Strike +2d6, Kenki Techniques
Special Abilities Resolve (1/day)
Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 12
Base Atk +4; CMB +7; CMD 20
Feats Cleave, Power Attack
Skills Acrobatics +0, Climb +0, Diplomacy +6, Knowledge(religion) +3, Linguistics +5, Perception +6; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Yagudo
SQ Action without Thought, The Forces of Sen, Weapon Expertise
Gear cure potion(2), yagudo katana, do-maru
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+2), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Piper
CR 3 XP 800
Yagudo Bard 4
LN Medium Humanoid
Init: +5; Senses low-light vision, Perception +7
AC 17, touch 13; flat-footed 14(+3 armor, +3 dex, +1 natural armor)
hp 28(4d8+8)
mp 8
Fort +2, Ref +7, Will +5
Defensive Abilities Feathers of Gale, Well-Versed; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee Yagudo Rapier +5 (1d6+2/17-20)
Range Yagudo Shortbow +6 (1d6/19-20x3)
Special Attacks Dissonance (5/day, Base DC 15), Feather Storm
Special Abilities Bardic Performance (13 rounds/day), Countersong, Distaction, Fascinate (DC 15), Inspire Courage +1, Inspired Competence +2, Inspiration (2d6) [6/day], Troubadour (3/day)
Songs Known(Bard CL 4th, concentration +7)
0th – Songbird, Song of Serenity
1st – Adoration, Elemental Carol, Elemental Threnody(DC 14), Hideous Laughter(DC 14), Quick Etude
2nd – Blurring Melody(DC 15), Foe Lullaby(DC 15), Silence Verse(DC 15), Sword Madrigal, Valor Minuet
Str 14, Dex 16, Con 12, Int 14, Wis 12, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Lingering Performance, Spellsong
Skills Acrobatics +9, Appraise +8, Bluff +9, Climb +8, Diplomacy +9, Knowledge(religion) +4, Linguistics +6, Perception +7, Perform(Wind) +9, Stealth +9; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Undercommon, Yagudo
SQ Minor Aura +3 (Accurate Strike, Watchful Eye), Versatile Performance (Wind), Major Aura +1 (Motivate Ardor)
Gear cure potion(2), yagudo rapier, yagudo shortbow, 20 arrows, studded leather armor
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+6), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Priest
CR 5 XP 1600
Yagudo White Mage 7
LN Medium Humanoid
Init: +3; Senses low-light vision, Perception +11
AC 17, touch 13; flat-footed 14(+3 armor, +3 dex, +1 natural armor)
hp 30(7d6)
mp 30
Fort +2, Ref +5, Will +9
Defensive Abilities divine crest, feathers of gale, focus caster, lay on hands; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo mace +3 (1d6/19-20)
Special Attacks Feather Storm
Special Abilities Divine Seal (2/day), Innate Spell (2/day each) [Mage Armor], Lay on Hands (3d6) [7/day] Metamagic Enhancement (4/day)
Spells Known(White Mage CL 7th, concentration +11)
0th – Dancing Lights, Daze(DC 14), Guidance, Holy Orb, Message, Torchlight
1st – Blind(DC 15), Charm(DC 15), Cure, Dia(DC 16), Fearna, Heal, Light(DC 16), Mage Armor, Protect, Shell
2nd – Bar-element, Bar-status, Blindna, Cure II, Dia(DC 17), Grace, Healara, Light II(DC 17), Panacea, Paralyna, Restore, Silence(DC 16), Vox
3rd – Barrier, Blindga(DC 17), Cleanse, Cross, Cura, Cure III, Dia III(DC 18), Dispel, Greater Torchlight, Haste, Healaga, Light III(DC 18), Lightra(DC 18), Protect II, Protectra, Searing Light(DC 18), Shell II, Shellra, Sleepga(DC 17), Slow(DC 17)
4th – Bar-elementra, Bar-statusra, Dazera(DC 18) Disable(DC 18), Esuna, Holy(DC 19), Light IV(DC 19), Raise, Reflect, Restora, Silencega(DC 18), Stoneskin, Vanish
Str 10, Dex 16, Con 10, Int 12, Wis 18, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats Combat Casting, Dispel Synergy, Elemental Focus(Light)
Skills Heal +11, Knowledge(religion) +3, Linguistics +5, Perception +11, Spellcraft +8; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Lalafellan, Yagudo
SQ Auto-Regen, Divine Caress, Focused Caster, Mage Talent (Empowered Magic, Healing Spell, Silent Magic), Spell Proficiency, White Magery (Increased Healing +2)
Gear cure potion(2), yagudo mace, bracers of armor +3
[color=#000000][font=Times New Roman, serif]Feather Storm(Su)[/font][/color]
[color=#000000][font=Times New Roman, serif][font=Times New Roman]1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+6), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 16 to negate). Blue mages may learn this ability as a 2[/font][font=Times New Roman]nd[/font][font=Times New Roman] level spell(DC 19).[/font][/font][/color]
Feathers of Gale (Ex)
[color=#000000][font=Times New Roman, serif]Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.[/font][/color]
Yagudo Scribe
CR 1/2 XP 200
Yagudo Black Mage 1
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +0
AC 15, touch 12; flat-footed 13(+2 armor, +2 dex, +1 natural armor)
hp 3(1d6-1)
mp 2
Fort -1, Ref +2, Will +2
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo quarterstaff -1 (1d6-1/19-20)
Special Attacks Feather Storm
Spells Known(Black Mage CL 1st, concentration +3)
0th – Dark Orb, Daze(DC 12), Detect Magic, Message
1st – Aero(DC 13), Blind(DC 13), Mage Armor, Ruin, Sleep(DC 13)
Str 8, Dex 14, Con 8, Int 14, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Combat Casting
Skills Appraise +4, Knowledge(arcane) +4, Knowledge(religion) +6, Linguistics +4, Spellcraft +4; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Common, Goblin, Lalafellan, Yagudo
SQ Black Magery (Increased Damage +1), Spell Proficiency
Gear cure potion(1), yagudo quarterstaff, bracers of armor +2
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+2), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 14 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Theologist
CR 5 XP 1600
Yagudo Black Mage 7
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +0
AC 18, touch 14; flat-footed 14(+3 armor, +3 dex, +1 natural armor, +1 deflect)
hp 30(7d6)
mp 26
Fort +2, Ref +5, Will +5
Defensive Abilities feathers of gale; Resist Wind 5;
Weakness Ice
Speed 30 ft.
Melee yagudo quarterstaff +3 (1d6/19-20)
Special Attacks Feather Storm
Special Abilities Elemental Shield 6 (6/day), Elemental Seal (1/day), Feather Storm, Metamagic Enhancement (3/day), Innate Spells (1/day each) [Mage Armor]
Spells Known(Black Mage CL 7th, concentration +10)
0th – Dark Orb, Daze(DC 13), Detect Magic, Message
1st – Aero(DC 15), Blind(DC 14), Blizzard(DC 14), Flame Breath(DC 14) Mage Armor, Ruin, Sleep(DC 14)
2nd – Aero II(DC 16), Blizzard II(DC 15), Poison(DC 15), Silence(DC 15), Wind Barrier
3rd – Aera(DC 17), Aero III(DC 17), Bio(DC 16), Blindga(DC 16), Blizzara (DC 16), Blizzard III(DC 16), Fly, Sleepga(DC 16)
4th – Aero IV(DC 18), Blizzard IV(DC 17), Dazera(DC 17), Ice Spikes, Ice Storm(DC 17), Poisonga(DC 17), Silencega(DC 17)
Str 10, Dex 16, Con 10, Int 16, Wis 10, Cha 8
Base Atk +3; CMB +3; CMD 16
Feats Combat Casting, Elemental Focus(Wind), Spell Penetration
Skills Appraise +14, Fly +14, Knowledge(arcana) +17, Knowledge(religion) +19, Linguistics +7, Spellcraft +14; Racial Modifiers Knowledge(religion) +2, Linguistics +4
Languages Aklo, Common, Goblin, Lalafellan, Yagudo
SQ Arcane Knowledge, Black Magery (Increase Damage +2), Dark Affliction, Focused Caster, Mage Talents (Concentrate, Empowered Magic, Silent Magic), Spell Proficiency
Gear cure potion(2), yagudo quarterstaff, bracers of armor +3, ring of protection +1
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+6), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Yagudo Votary
CR 5 XP 1600
Yagudo Monk 7
LN Medium Humanoid
Init: +2; Senses low-light vision, Perception +2
AC 22, touch 19; flat-footed 18(+2 wis, +3 dex, +2 armor, +1 dodge, +1 natural armor, +1 deflect, +2 ac bonus)
hp 53(7d10+7)
Fort +6, Ref +8, Will +4
Defensive Abilities Evasion, Feathers of Gale; Resist Wind 5;
Weakness Ice
Speed 50 ft.
Melee unarmed strike +10/+5 (2d4+2/19-20)
Special Attacks Blitz Technique, Combo Finishers(Beat Rush, Demolish, Lightning Kick), Feather Storm, Flurry of Blows +10/+10/+5 (2d4+2/19-20)
Special Abilities Stunning First +10 (2d4+2/19-20, DC 16 Fort negates stun) [7/day], Ki Pool (6 pts)
Str 14, Dex 16, Con 12, Int 8, Wis 14, Cha 8
Base Atk +7/+2; CMB +9; CMD 22
Feats Bleeding Attack, Dodge, Improved Critical(Unarmed), Weapon Focus(Unarmed)
Skills Acrobatics +8, Escape Artist +9, Knowledge(religion) +1, Linguistics +3; Racial Modifiers Knowledge(religion) +2, Linguistics +4
SQ AC Bonus, Martial Arts (2d4, 19-20), Martial Arts Master, Fast Movement(+20 ft.), Ki Powers(Aurablast, Formless Mastery), Purity of Body
Languages Common, Yagudo
Gear hi-potion(1), bracers of armor +2, ring of protection +1
Feather Storm(Su)
1/day, a Yagudo releases a fury of feathers on an opponent within 30 ft. The Yagudo must succeed a range touch attack(+10), if it hits, the attack deals 2d8 non-elemental damage and inflicts the Poison status effect for 1d4 rounds doing 1d4 non-elemental damage per round(Fortitude save 15 to negate). Blue mages may learn this ability as a 2nd level spell(DC 19).
Feathers of Gale (Ex)
Yagudos have thick feathers that coat their body, giving them a +1 natural bonus armor.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.