09-21-2018, 12:01 PM
(This post was last modified: 09-21-2018, 08:08 PM by Fortheseen.)
Hey there, I added a large group of spells for Necromancer and Dark knight. The absorbing stat spells should be an interesting group. Their limited to how much they drain and does not stack for balancing reasons. Added in some new aoe heals with regen which give the player more options for healing spell. Thanks to Thorne Family, I added in Abyss and Shine which are the holy and shadow verions of Flare. I will also add in the Star Flare versions of them later on and update the forums with the new spells. I also increased Star Flare's dmg output to d12 instead of d10 since the ja spells were soooo much better overall. I gave Holy Knight more selection for tanking spells. Red mage got another boost of spells for lowering resistances based on status infliction. Sadly Geomancer and Blue mage gained no spells this time around.
I just updated the forums with all the new spells and for some odd reason I had missed some white magic spells from my doc so I wrote those down too.
I just updated the forums with all the new spells and for some odd reason I had missed some white magic spells from my doc so I wrote those down too.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.