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Bestiary+
Orc Family

Orcish Beastrider


CR 6 XP 2400
Orc Dark Knight 9
CE Medium Humanoid
Init: +3; Senses Darkvision 60 ft., low-light vision, sense good, Perception +1


AC 21, touch 12; flat-footed 20(+11 armor, +1 dex, +1 deflect)
hp 88(9d10+36)
mp 7
Fort +13, Ref +8, Will +10
Defensive Abilities Dark Blessing, Ferocity; Immune Disease, Poison, Sap; Resist Fire 5;
Weakness Water


Speed 20 ft.
Melee +1 Orcish Knight Sword +16/+11 (2d6+7/19-20)
Special Attacks Dark Sword Tech(6/day, Dark Sword[DC 17 Fort negates blind and 3d8 damage]), Defile(DC 17 Fort negates blind and silence), Harm Touch(7/day, 5d6 damage), Howl, Nimbus of Darkness(6/day, DC 17 Fort negates disease), Shared Offense(+2, 3 rounds), Smite Good(3/day), Sneak Attack (+2d6), Soul Eater(6/day, 5d6 shadow damage)
Special Abilities Channel Negative Energy, Last Resort(6 rounds)
Spells Known(Dark Knight CL 6th, concentration +9)
1st – Dark(DC 14), Dread(DC 14), Endark, Enfeeblement(DC 14), Fear(DC 14), Magic Weapon, Protection from Good
2nd – Curse of Ill Fortune(DC 15), Dark II(DC 15), Demonhide, Dread Spikes, Endark II, Temper


Str 22, Dex 14, Con 18, Int 12, Wis 12, Cha 16
Base Atk +9/+4; CMB +15; CMD 27
Feats Cleave, Furious Focus, Great Cleave, Power Attack, Surprised Follow-Through, Throw Anything*
Skills Acrobatics +2(+3 Jump), Climb -6, Intimidate +11, Sense Motive +9, Spellcraft +9; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ First Into Battle, Unholy Resilience
Gear hi-potion(2), orcish knight sword +1, orcish full plate +1, ring of protection +1


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Brawler


CR 6 XP 2400
Orc Monk 9
LE Medium Humanoid
Init: +3; Senses darkvision 60 ft., low-light vision, Perception +3


AC 23, touch 20; flat-footed 19(+3 wis, +3 dex, +3 armor, +1 dodge, +1 deflect, +2 monk ac)
hp 81(9d10+27)
Fort +9, Ref +9, Will +6
Defensive Abilities Improved Evasion, Ferocity; Immune diseases; Resist Fire 5;
Weakness Water


Speed 60 ft.
Melee unarmed strike +14/+9 (2d4+5/19-20)
Ranged javelin +12/+7 (1d6+5)
Special Attacks Blitz Techniques, Boost(6/day, +4), Combo Finishers(Dragon Kick, Haymaker, Hundred Palm Slap, Tornado Kick), Howl. Flurry of Blows +14/+14/+9 (2d4+5/19-20), Ki Pool(7 points), Ki Powers(Aurablast, Chakra, Elemental Fury), Ki Strike(Cold Iron/Silver), Stunning Fist(DC 17 Fort negates stun)


Str 20, Dex 16, Con 16, Int 8, Wis 16, Cha 6
Base Atk +9/+4; CMB +14; CMD 30(32 vs grapple)
Feats Deadly Grappler, Deflect Arrows, Dodge, Improved Critical(Unarmed), Improved Grapple, Improved Unarmed Strike*, Throw Anything*
Skills Acrobatics +8(+9 jump), Climb +9, Escape Artist +6; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
SQ Fast Movement(+30 ft.), Purity of Body
Languages Common, Orc
Gear hi-potion(1), javelin(5), bracers of armor +3, ring of protection +1


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).




Orcish Cursemaker


CR 5 XP 1600
Orc Black Mage 7
CE Medium Humanoid
Init: +1; Senses darkvision 60 ft., low-light vision, Perception +1


AC 15, touch 12; flat-footed 14(+3 armor, +1 dex, +1 deflect)
hp 34(7d6+7)
mp 23
Fort +3, Ref +3, Will +6
Defensive Abilities Ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee orcish quarterstaff +5 (1d5+2)
Ranged javelin +4 (1d6+2)
Special Abilities Elemental Shield 6 (5/day), Elemental Seal (1/day), Howl, Metamagic Enhancement (2/day), Innate Spells (1/day each) [Mage Armor]
Spells Known(Black Mage CL 7th, concentration +9)
0th – Dark Orb, Daze(DC 12), Detect Magic, Message
1st – Blind(DC 13), Mage Armor, Fire(DC 14), Ruin, Shocking Grasp, Sleep(DC 13), Thunder(DC 13)
2nd – Fire II(DC 15), Icy Breath(DC 14), Poison(DC 14), Silence(DC 14), Thunder II(DC 14)
3rd – Bio(DC 15), Blindga(DC 15), Fira(DC 16), Fire III(DC 16), Lightning Bolt(DC 15), Sleepga(DC 15), Thundara(DC 15), Thunder III(DC 15)
4th – Ball Lightning(DC 16), Blaze Spikes, Dazera(DC 16), Fire IV(DC 17), Poisonga(DC 16), Silencega(DC 16), Thunder IV(DC 16)


Str 14, Dex 12, Con 12, Int 14, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 16
Feats Combat Casting, Elemental Focus(Fire), Spell Penetration, Throw Anything*
Skills Appraise +5, Acrobatics +3(+4 Jump), Climb +2, Knowledge(arcana) +8, Spellcraft +5; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Goblin, Orc, Undercommon
SQ Arcane Knowledge, Black Magery (Elemental Mastery +2), Dark Affliction, Focused Caster, Mage Talent (Concentrate, Dazzling Spell [5/day], Empowered Magic), Spell Proficiency
Gear cure potion(2), orcish quarterstaff, bracers of armor +3, ring of protection +1


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Fighter


CR 5 XP 1600
Orc Fighter 7
CE Medium Humanoid
Init: +2; Senses darkvision 60 ft., low-light vision, Perception -1


AC 21, touch 13; flat-footed 19(+7 armor, +1 shield, +2 dex, +1 deflect)
hp 68(7d10+28)
Fort +9, Ref +4, Will +1
Defensive Abilities ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee orcish falchion +14/+9 (3d3+10/18-20)
Ranged javelin +9/+4 (1d6+5)
Special Attacks Howl, Overhand Chop +14 (3d3+14/18-20), Backswing +14/+9 (3d3+11/18-20)
Special Abilities Martial Flexibility (6/day), Reliable Strike (7/day)


Str 20, Dex 14, Con 18, Int 8, Wis 8, Cha 6
Base Atk +7/+2; CMB +12; CMD 24
Feats Cleave, Great Cleave, Power Attack, Throw Anything*, Weapon Specialization(Falchion)
Skills Acrobatics +2(+3 Jump), Intimidate +6; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ Chosen Weapon +2 (Falchion), Fighter Talent (Fast Movement, Melee Defense, Melee Power), Reliable Strike
Gear cure potion(3), orcish falchion, javelin, orcish breastplate, ring of protection +1


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Fodder


CR 1/2 XP 200
Orc Fighter 1
CE Medium Humanoid
Init: +0; Senses darkvision 60 ft., low-light vision, Perception -1


AC 13, touch 10; flat-footed 13(+3 armor)
hp 7(1d10+1)
Fort +3, Ref +0, Will -1
Defensive Abilities ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee orcish falchion +5 (3d3+4/18-20)
Ranged javelin +1 (1d6+3)
Special Attacks Howl
Special Abilities Martial Flexibility (3/day)


Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6
Base Atk +1; CMB +4; CMD 14
Feats Power Attack, Throw Anything*
Skills Acrobatics +1(+2 Jump), Intimidate +2; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ Chosen Weapon +1 (Falchion)
Gear cure potion(2), orcish falchion, javelin, studded leather armor


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Grappler


CR 1/2 XP 200
Orc Monk 1
LE Medium Humanoid
Init: +1; Senses darkvision 60 ft., low-light vision, Perception +1


AC 13, touch 13; flat-footed 10(+1 wis, +1 dex, +1 dodge)
hp 7(1d10+1)
Fort +3, Ref +3, Will +1
Defensive Abilities ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee unarmed strike +3 (1d4+2)
Ranged javelin +2 (1d6+2)
Special Attacks Blitz Technique, Howl, Flurry of Blows +3/+3 (1d4+2), Stunning Fist(DC 11 Fort negates stun)


Str 14, Dex 12, Con 12, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15
Feats Dodge, Improved Unarmed Strike*, Throw Anything*
Skills Acrobatics +5(+6 jump), Climb +3, Escape Artist +3; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
Gear cure potion(1), javelin


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Grunt


CR 3 XP 800
Orc Dragoon 4
CE Medium Humanoid
Init: +2; Senses darkvision 60 ft., low-light vision, Perception +0


AC 18, touch 12; flat-footed 16(+6 armor, +2 dex)
hp 36(4d10+12)
Fort +7, Ref +6, Will +1
Defensive Abilities Ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee orcish longspear +7 (2d5+4/18-20)
Special Attacks Deadly Lancer +2d6, Howl, Tail Sweep (DC 16 Reflex negates prone)
Special Abilities Hardy Landing (20 ft.), Pole Fighting


Str 19, Dex 14, Con 16, Int 8, Wis 10, Cha 6
Base Atk +4; CMB +8; CMD 20
Feats Acrobatic, Power Attack, Throw Anything*
Skills Acrobatics +3(+4 Jump), Climb +0; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ Acrobatic Talent (Step Aside, Tail Sweep), Armor Training +1, Jump, Steadfast Pike +1
Gear cure potion(2), orcish longspear, orcish scale mail


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Impaler


CR 6 XP 2400
Orc Dragoon 9
CE Medium Humanoid
Init: +2; Senses darkvision 60 ft., low-light vision, Perception +1


AC 22, touch 14; flat-footed 19(+8 armor, +3 dex, +1 deflect)
hp 88(9d10+36)
Fort +10, Ref +9, Will +4
Defensive Abilities Ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee +1 orcish longspear +15/+10 (2d5+6/18-20)
Special Attacks Deadly Lancer +3d6, Heroic Landing (DC 19 Reflex for half), Howl, Tail Sweep (DC 19 Reflex negates prone)
Special Abilities Hardy Landing (40 ft.), Pole Fighting, Sweeping Fend


Str 21, Dex 16, Con 18, Int 10, Wis 12, Cha 6
Base Atk +9/+4; CMB +14; CMD 27
Feats Acrobatic, Power Attack, Throw Anything*, Vital Strike, Weapon Focus (Longspear)
Skills Acrobatics +8(+9 Jump), Climb +5; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ Acrobatic Talent (Flexible Flanker, Heroic Landing[Fire], Step Aside, Tail Sweep), Armor Training +1, Fighter Training, Jump, Steadfast Pike +2
Gear hi-potion(2), orcish longspear +1, orcish breastplate +1, ring of protection +1


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Mesmerizer


CR 1/2 XP 200
Orc Black Mage 1
CE Medium Humanoid
Init: +1; Senses darkvision 60 ft., low-light vision, Perception +0


AC 13, touch 11; flat-footed 12(+2 armor, +1 dex)
hp 4(1d6)
mp 2
Fort +0, Ref +1, Will +2
Defensive Abilities Ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee orcish quarterstaff +2 (1d5+1)
Special Abilities Howl
Spells Known(Black Mage CL 1st, concentration +2)
0th – Dark Orb, Daze(DC 11), Detect Magic, Message
1st – Blind(DC 12), Mage Armor, Fire(DC 12), Ruin, Shocking Grasp, Sleep(DC 12), Thunder (DC 12)


Str 12, Dex 12, Con 10, Int 12, Wis 10, Cha 6
Base Atk +0; CMB +1; CMD 12
Feats Combat Casting, Throw Anything*
Skills Appraise +5, Acrobatics +3(+4 Jump), Climb +2, Knowledge(arcana) +5, Spellcraft +5; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc. Undercommon
SQ Black Magery (Elemental Mastery +1), Spell Proficiency
Gear cure potion(1), orcish quarterstaff, bracers of armor +2


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Neckchopper


CR 3 XP 800
Orc Dark Knight 4
CE Medium Humanoid
Init: +3; Senses darkvision 60 ft., low-light vision, sense good, Perception +1


AC 19, touch 12; flat-footed 17(+7 armor, +1 dex, +1 deflect)
hp 36(4d10+12)
mp 1
Fort +9, Ref +4, Will +7
Defensive Abilities dark blessing, ferocity; Resist Fire 5;
Weakness Water


Speed 20 ft.
Melee orcish knight sword +9 (2d6+5/19-20)
Special Attacks Defile(DC 15 Fort negates blind), Harm Touch(4/day, 2d6), Howl, Nimbus of Darkness(5/day), Shared Offense(+1, 2 rounds), Smite Good(2/day), Sneak Attack +1d6
Spells Known(Dark Knight CL 1st, concentration +3)
1st – Dark(DC 13), Dread, Endark, Enfeeblement(DC 13), Fear(DC 13), Magic Weapon, Protection from Good


Str 20, Dex 12, Con 16, Int 10, Wis 12, Cha 14
Base Atk +4; CMB +9; CMD 20
Feats Cleave, Power Attack, Throw Anything*
Skills Acrobatics -2(-1 Jump), Climb -3, Intimidate +9, Sense Motive +8; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ First Into Battle
Gear cure potion(2), orcish knight sword, orcish breastplate, ring of protection +1


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Nightraider


CR 6 XP 2400
Orc Archer 9
CE Medium Humanoid
Init: +2; Senses darkvision 60 ft., low-light vision, Perception +9


AC 20, touch 15; flat-footed 16(+5 armor, +4 dex, +1 deflect)
hp 69 (9d8+27)
Fort +6, Ref +11, Will +5
Defensive Abilities Evasion, Ferocity, Uncanny dodge; Resist Fire 5;
Weakness Water


Speed 40 ft.
Melee +1 orcish falchion +11/+6 (3d3+5/18-20)
Range +1 orcish composite longbow (+4) +15/+10 (1d10+7/x3)
Special Attacks Aim (full-round, +5 Attack and Damage), Howl, Improved Deadshot (Readied action, +5 damage, target denied Dex bonus to AC), Precision Shot +2d6, Trick Shot (Disarm/Sunder)
Special Abilities Hunter's Tricks (6/day) [Aiding Attack, Deft Stand, Tricky Shot]


Str 18, Dex 20, Con 16, Int 8, Wis 14, Cha 6
Base Atk +6/+1; CMB +10; CMD 25
Feats Bullseye Shot*, Deadly Aim, Manyshot, Point Blank, Precise Shot*, Rapid Shot, Throw Anything*, Weapon Focus(Composite Longbow)
Skills Acrobatics +12(+13 Jump), Climb +6, Perception +9, Stealth +10, Survival +10; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ Expert Archer +2, Fast Movement (+10 ft.), Hawkeye, High Ground, Safe Shot
Gear hi-potion(2), orcish falchion +1, orcish composite longbow(+4) +1, 20 arrows, orcish studded leather armor +1, ring of protection +1


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


Orcish Serjeant


CR 5 XP 1600
Orc Beastmaster 7
CE Medium Humanoid
Init: +2; Senses darkvision 60 ft., low-light vision, Perception +7


AC 20, touch 14; flat-footed 17(+6 armor, +3 dex, +1 deflect)
hp 68(7d10+28)
Fort +9, Ref +8, Will +2
Defensive Abilities Ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft., Woodland Stride
Melee Unarmed Strike +12/+7 (1d8+5)
Special Attacks Howl, Rage(8 rounds/day)
Special Abilities Rage powers(Knockback, Powerful Stance, Smasher), Savage Charge +15 (1d8+5, -3 armor)


Str 18, Dex 16, Con 18, Int 8, Wis 10, Cha 6
Base Atk +7/+2; CMB +11; CMD 24
Feats Alertness*, Hamatulatsu, Improved Grapple, Improved Unarmed Strike, Power Attack, Throw Anything*, Weapon Focus(Unarmed Strike)
Skills Acrobatics +10(+11 Jump), Climb +10, Handle Animal +5, Knowledge(nature) +6, Perception +7, Survival +7 (+10 Track); Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc, Speak with Animals
SQ Empathic Link, Natural Savagery +1, Nature Sense, Trackless Step, Wild Empathy
[color=#000000][font=Times New Roman]Gear hi-potion(1), orcish chain shirt +1, ring of protection +1[/font][/color]


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).


[color=#000000][font=Times New Roman]Tamed Nakk(Animal Companion)[/font][/color]
NE Large Animal
Init: +6; Senses darkvision 60 ft., low-light vision, Perception +13


AC 14, touch 12, flat-footed 12(+2 Dex, +6 natural)
hp 42(6d8+24)
Fort +8, Ref +6, Will +4 (+8 vs enchantment spells and effects)
Defensive Abilities Evasion


Speed 50 ft.
Melee Bite +12 (1d8+8 plus trip)


Str 27, Dex 15, Con 18, Int 3, Wis 14, Cha 10
Base Atk +4; CMB +12; CMD 24(28 vs. trip)
Feats Improved Initiative, Run, Skill Focus(Perception)
Skills [color=#000000][font=Times New Roman, serif]Perception +13, Stealth +8, Survival +3(+7 scent tracking) [/font][/color][color=#000000][font=Times New Roman, serif]Racial Modifiers [/font][/color][color=#000000][font=Times New Roman, serif]+2 Perception, +2 Stealth, +2 Survival[/font][/color]
[color=#000000][font=Times New Roman, serif]SQ[/font][/color][color=#000000][font=Times New Roman, serif] Link, Shared Rage[/font][/color]


Orcish Stonechunker


CR 3 XP 800
Orc Archer 4
CE Medium Humanoid
Init: +2; Senses darkvision 60 ft., low-light vision, Perception +5


AC 18, touch 14; flat-footed 14(+4 armor, +4 dex)
hp 28(4d8+8)
Fort +3, Ref +8, Will +2
Defensive Abilities Evasion, Ferocity; Resist Fire 5;
Weakness Water


Speed 30 ft.
Melee orcish falchion +6 (3d3+3/18-20)
Range orcish longbow +7 (1d10+1/x3)
Special Attacks Aim (full-round, +2 attack and damage), Deadshot (Readied action, +4 Damage), Howl, Precision Shot +1d6


Str 16, Dex 18, Con 14, Int 8, Wis 12, Cha 6
Base Atk +3; CMB +6; CMD 20
Feats Point Blank, Precise Shot*, Rapid Shot, Throw Anything*
Skills Acrobatics +8(+9 Jump), Climb +2, Perception +5, Stealth +6, Survival +6; Racial Modifiers Acrobatics +2 (Jump +3), Climb +1
Languages Common, Orc
SQ Expert Archer +1, Hawkeye, High Ground
Gear cure potion(1), orcish falchion, orcish longbow, 20 arrows, orcish studded leather armor


Ferocity(Ex)
An orc remains conscious and can continue fighting even if its hit points total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit points total reaches a negative amount equal to its Constitution score.


Howl(Su)
1/day, an orc releases a fierce howl. He can activate this ability as a swift action granting himself and his allies within 30-ft. radius of himself a +2 to hit. This ability lasts for 2 rounds. Blue mages may learn this ability as a 2nd level spell(DC 19).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Messages In This Thread
Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:10 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:15 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:28 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:39 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:43 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:47 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:06 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:11 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:16 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:18 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 01:27 PM
RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:31 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:34 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:36 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:40 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:42 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:50 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:52 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:55 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:01 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:09 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:13 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:21 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:22 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:24 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:26 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:44 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 11:50 PM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 12:21 AM
RE: Bestiary+ - by Fortheseen - 03-07-2017, 02:10 AM
RE: Bestiary+ - by Fortheseen - 03-09-2017, 09:35 PM
RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:37 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 03-12-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 04-05-2017, 08:47 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:12 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 11:10 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:46 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:47 PM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:56 PM
RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
RE: Bestiary+ - by Fortheseen - 05-23-2017, 11:01 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 09:02 AM
RE: Bestiary+ - by Fortheseen - 06-12-2017, 09:53 PM
RE: Bestiary+ - by Manly Man - 06-13-2017, 10:57 PM
RE: Bestiary+ - by Fortheseen - 06-15-2017, 10:19 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:17 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:24 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:28 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 03:23 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 04:20 PM
RE: Bestiary+ - by Manly Man - 07-22-2017, 02:26 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 02:52 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:02 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:05 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:06 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:08 PM
RE: Bestiary+ - by Fortheseen - 08-24-2017, 03:22 PM
RE: Bestiary+ - by Hiei - 09-05-2017, 12:00 PM
RE: Bestiary+ - by Fortheseen - 09-05-2017, 05:02 PM
RE: Bestiary+ - by Hiei - 09-06-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 10:13 AM
RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:42 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:55 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:08 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:12 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:36 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:43 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:52 PM
RE: Bestiary+ - by Fortheseen - 06-24-2018, 09:15 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:35 PM
RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:12 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:30 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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