03-06-2018, 04:33 PM
(This post was last modified: 02-24-2019, 08:34 PM by Fortheseen.)
[color=#ffffff]Blue Magic[/color]
Acid Droplet
Enfeebling/Water
Level: Blue Mage 2
Casting Time: 1 standard action
Range: 30 ft.
Duration: 1d4 rounds
Saving Throw: Fortitude partial
Spell Resistance: Yes
Learned From: Simurgh
The caster emulates a simurgh drenches a single enemey with acid water withint 30 feet for 4d6 points of water damage and is inflicted with the Poison status effect unless they make a Fortitude save to negate the status effect and take half damage.
[color=#ffffff]Angel Whisper[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 7[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Creature touched[/color]
[color=#ffffff]Duration: 1 round/2 levels (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Sidhe[/color]
[color=#ffffff]The caster can emulate the healing touch of a sidhe leaving behind a halo upon her healed target. The healing touch heals the target for 3d6+12 points of damage and imbues them with the Reraise status. When the creature with Reraise status dies, a Raise spell goes off immediately. It only lasts for one use.[/color]
[color=#ffffff]Autumn Breeze[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Target: Self[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Pixie[/color]
[color=#ffffff]The caster can emulate a redish green healing breeze from a pixie that surrounds himself. The healing breeze heals you for 3d8+12 points of damage.[/color]
Bacteria
Enfeebling
Level: Blue Mage 3
Casting Time: 1 standard action
Range: 30 ft.
Duration: 1d8 rounds
Saving Throw: Fortitude negate
Spell Resistance: Yes
Learned From: Lab Rat
The caster emulates a lab rat by releasing a toxic bile towards his target within 30 feet. The target must make a Fortitude save or receive the Sap status effect.
[color=#ffffff]Black Wind[/color]
[color=#ffffff]Dark[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius centered on you[/color]
[color=#ffffff]Duration: 1d6[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Unseelie[/color]
[color=#ffffff]The caster can emulate a shadowy spread of waves from the caster that of a unseelie which spread 30-ft.-radius. Creatures within the area of effect must make a Reflex save or take 3d6+12 points of shadow damage.[/color]
[color=#ffffff]Blind Needles[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Hornet & Killer Bee.[/color]
[color=#ffffff]The caster emulates shooting out a white needles from their fingertip like a Killer Bee towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 6d4 points of non-elemental damage and must make a Fortitude save or be inflicted with the Blind status effect.[/color]
[color=#ffffff]Blood Howl[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Area: Allies within a 15-ft.-radius centered on you[/color]
[color=#ffffff]Duration: 1 round[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Nakk[/color]
[color=#ffffff]The caster emulates the howling might of a nakk. All allies within a 15 ft. have their dodge increase by 1 and attack roll increase by 1 for the duration.[/color]
[color=#ffffff]Blood Saber[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 15 ft.[/color]
[color=#ffffff]Area: Creatures within a 15-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Dark Skeleton, Skuldier, & Draugar[/color]
[color=#ffffff]The caster emulates a dark skeleton by siphoning blood from all nearby enemies within 15-ft.-radius spread. All creatures must make a Fortitude save for half damage and no heal from selected target or take 9d6 points of shadow damage and the caster is healed by half of the total damage.[/color]
Bloody Claw
Enfeebling/Dark
Level: Blue Mage 3
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes
Learned From: Gargoyle, Belphegor, & Fora
The caster emulates a gargoyle by forming a crimson claw and draining the target within reach. The caster must make a melee touch attack, and if it hits, the target takes 3d6 points of shadow damage and the caster is healed for that much. The target also takes 1 point of ability damage to a random stat rolled on the chart below.
1d6 Stat
1 Str
2 Dex
3 Con
4 Wis
5 Int
6 Cha
[color=#ffffff]Breath Wing[/color]
[color=#ffffff]Elemental (Wind)[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Ruhk or Tot Aevis[/color]
[color=#ffffff]The caster emulates the Ruhk's ability to cause a breath-like attack with her arms to slice the air in front of herself in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save for half damage.[/color]
[color=#ffffff]Choco Barrier[/color]
[color=#ffffff]Enchancing/Healing[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Target: You[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Purple Chocobo[/color]
[color=#ffffff]The caster emulates a purple chocobo's ability to shield and heal herself from harm. The caster gains +2 resistance bonus to Saving Throws versus spells , +2 deflection bonus to Armor Class, and Fast Healing 2 per round for the duration of the spell.[/color]
[color=#ffffff]Choco Esuna[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 100 ft.[/color]
[color=#ffffff]Target: One Creature[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Green Chocobo[/color]
[color=#ffffff]The caster emulates a green chocobo's ability to relieve the vast majority of magical status effects. This spell functions exactly like Esuna.[/color]
[color=#ffffff]Choco Flame[/color]
[color=#ffffff]Elemental(Fire)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Reflex partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Red Chocobo[/color]
[color=#ffffff]The caster emulates a red chocobo's ability to blast an opponent with flame within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of fire damage and inflicts the Burning status effect for 1d4 rounds. A successful Reflex save prevents the status effect from taking effect.[/color]
[color=#ffffff]Choco Guard[/color]
[color=#ffffff]Enchancing[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Target: You[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Brown and Silver Chocobo[/color]
[color=#ffffff]The caster emulates a brown chocobo's ability to shield himself from harm. The caster gains +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Choco Halo[/color]
[color=#ffffff]Enchancing[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Creature touched[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Gold & Rainbow Chocobo[/color]
[color=#ffffff]The caster emulates a gold chocobo's ability to place a halo over their an ally or themselves. The target gains auto-raise, float, & haste: the ability to receive the Reraise status when the subject dies, gently float over the ground by 5 feet, receive +1 bonus to Attack rolls, +1 bonus to Reflex saves, +30 foot movement, & an extra attack if the subject uses a full-attack option.[/color]
[color=#ffffff]Choco Ice[/color]
[color=#ffffff]Elemental(Ice)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Purple Chocobo[/color]
[color=#ffffff]The caster emulates a purple chocobo's ability to blast an opponent with ice within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of ice damage and inflicts the Frozen status effect for 1d4 rounds. A successful Fortitude save prevents the status effect from taking effect.[/color]
[color=#ffffff]Choco Life[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 full-round action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Dead creature touched[/color]
[color=#ffffff]Saving Throw: None; see Raise[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: White Chocobo[/color]
[color=#ffffff]The caster emulates a white chocobo's ability to bring back the dead. This spell functions exactly like Raise.[/color]
[color=#ffffff]Choco Recharge[/color]
[color=#ffffff]Enchancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Creature touched[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: White Chocobo[/color]
[color=#ffffff]The caster emulates a white chocobo's ability to transfer MP to an ally. The caster transfers 5d6 MP to his nearby ally.[/color]
[color=#ffffff]Choco Thunder[/color]
[color=#ffffff]Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Reflex partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Silver Chocobo[/color]
[color=#ffffff]The caster emulates a silver chocobo's ability to shoot lightning at an opponent within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of lightning damage and inflicts the Static status effect for 1d4 rounds. A successful Reflex save prevents the status effect from taking effect.[/color]
[color=#ffffff]Choco Trishot[/color]
[color=#ffffff]Elemental(Fire/Ice/Lightning)[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: None[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Rainbow Chocobo[/color]
[color=#ffffff]The caster emulates a rainbow chocobo's ability to blast an opponent with ice, fire, and lightning at once within 30 ft. Requires a ranged touch attack roll to hit that deals 5d6+5 points of fire damage, 5d6+5 points of ice damage, and 5d6+5 points of lightning damage.[/color]
[color=#ffffff]Choco Water[/color]
[color=#ffffff]Elemental(Water)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Blue Chocobo[/color]
[color=#ffffff]The caster emulates a blue chocobo's ability to blast an opponent with pressured water within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of water damage and inflicts the Drenched status effect for 1d4 rounds. A successful Fortitude save prevents the status effect from taking effect.[/color]
[color=#ffffff]Confusing Gaze[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d2 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Blood Eye or Evil Eye[/color]
[color=#ffffff]The caster emulates the mind-affecting gaze of the blood eye to a single target. The target has to be facing the blood eye and must make a Will save or become confused for 1d2 rounds.[/color]
[color=#ffffff]Confusing Glare[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Ahriman or Plague Horror[/color]
[color=#ffffff]The caster emulates the mind-affecting gaze of the ahriman's eye to all creatures within the 30 foot cone also have to be facing the ahriman must make a Will save or become confused for 1d4 rounds.[/color]
[color=#ffffff]Dancehall Daze[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 1[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 20 ft.[/color]
[color=#ffffff]Area: 20-ft.-radius spread centered on the caster[/color]
[color=#ffffff]Duration: Instantaneous/1 round[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Most imps[/color]
[color=#ffffff]The caster emulates a jaunty jig of an imp enticing other nearby to dance uncontrollably. Every creature must make a successful Will save or be inflicted with Daze status for 1 round.[/color]
Danse Macabre
Dark/Enfeebling
Level: Blue Mage 7
Casting Time: 1 standard action
Range: 30 ft.
Area: radius burst
Duration: 1 round/level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes
Learned From: Pharaoh
The caster emulates the pharaoh's ability to spread out a dark purple wave of blight from his hand within a 30-ft.-radius burst. This spell inflicts the zombie status effect on all living creatures within the area if they fail their Fortitude save. This status effects causes the targets to have their type changed to [Undead], but without any of the benefits of that type. Those inflicted are now damaged by healing spells and effects, but immune to death spells and effects.
[color=#ffffff]Death Claw[/color]
[color=#ffffff]Enfeebling/Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Duration: Instantaneous/1d4+1 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Claw or Iron Claw[/color]
[color=#ffffff]The caster emulates a death claw wrapping their arms around their target squeezing the life from them. The caster must make a melee touch attack, and if it hits, the target takes 14d6 points of non-elemental damage and must make a Fortitude save or be inflicted with the Paralysis status for 1d4+1 rounds.[/color]
[color=#ffffff]Death Needles[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1 round[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Hornet[/color]
[color=#ffffff]The caster emulates shooting out a black needles from their fingertip like a Death Hornet towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 8d4 points of non-elemental damage and must make a Fortitude save or be inflicted with the Paralyze status effect. This is considered a poison effect.[/color]
[color=#ffffff]Dragon Force[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Duration: 1 round/two level (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Most Dragon types[/color]
[color=#ffffff]The caster emulates a Red Dragon releasing the dragon soul within, improving herself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels.[/color]
[color=#ffffff]Drain Touch[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Revenant[/color]
[color=#ffffff]The caster emulates a revenant by siphoning blood from a target within reach. The caster must make a melee touch attack, and if it hits, the target takes 4d6 points of shadow damage and the caster is healed for that much. This spell is considered non-elemental against undead and it works against undead unlike most draining abilities.[/color]
[color=#ffffff]Electrocute[/color]
[color=#ffffff]Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: See chart[/color]
[color=#ffffff]Range: See chart[/color]
[color=#ffffff]Area: See chart[/color]
[color=#ffffff]Duration: See chart[/color]
[color=#ffffff]Saving Throw: See chart[/color]
[color=#ffffff]Spell Resistance: See chart[/color]
[color=#ffffff]Learned From: Zaghnol[/color]
[color=#ffffff]The caster can emulate a charging up effect similar to the Zaghnol. Once the caster has determined what the effect is, the caster can choose who and where to target it. If the caster doesn't like their result they can cancel the affect but at the cost of casting time and MP used. To determine the effect of the charge, roll a 1d10 on the following chart:[/color]
[color=#ffffff]1d10 Spell Effect[/color]
[color=#ffffff]1 Thunder[/color]
[color=#ffffff]2, 3, or 4 Thunder II[/color]
[color=#ffffff]5 or 6 Defensive Shock[/color]
[color=#ffffff]7 or 8 Elemental Touch(lightning)[/color]
[color=#ffffff]9 Thundara[/color]
[color=#ffffff]10 Thunder III[/color]
[color=#ffffff]Entice[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Close (25 ft. + 5 ft./2 levels)[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Lamia, Lamia Matriarch, or Lamia Queen[/color]
[color=#ffffff]The caster emulates blowing a kiss like a lamia towards her target. The target must make a Will save or be inflicted with Charm status effect. The charm effect on this spell is harder to overcome unlike other charm spells and has its dc increase by 1.[/color]
[color=#ffffff]Fireball[/color]
[color=#ffffff]Elemental (Fire)[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Long (400 ft. + 40 ft./level)[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Grendel or Valaha[/color]
[color=#ffffff]The caster emulates generating a searing explosion of flame from their hands that detonates with a low roar and deals 3d8 points of fire damage to every creature within the 20-ft.-radius and must make a Reflex save to take half damage.[/color]
[color=#ffffff][font=Times New Roman, serif]Flash Rain[/font][/color]
[color=#ffffff]Elemental(Ice/Water)[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Blue Dragon[/color]
[color=#ffffff]The caster emulates the Blue Dragon’s ability to cause a shower of icy cold rain in a flash, hitting all those in a 30-ft.-cone. Those in the area of effect take 10d6 ice and 10d6 water damage, a successful Reflex for half damage.[/color]
[color=#ffffff]Frog Song[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: 1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Toad Family[/color]
[color=#ffffff]The caster emulates an Elf Toad by croaking multiple times as if you were making a song towards a single target. The target of the this spell receives the Frog status effect if they fail their save. The victim is polymorphed into a frog temporarily, unable to cast spells or attack, but can defend itself.[/color]
[color=#ffffff][font=Times New Roman, serif]Gigavolt[/font][/color]
[color=#ffffff]Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: See below[/color]
[color=#ffffff]Target: See below[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Yellow Dragon[/color]
[color=#ffffff]The caster emulates a Yellow Dragon's charging up electricity and shooting it at a single target within 120 ft. or discharges a shock wave of electricity outward hitting all those within 60-ft. radius. The single target shot does 20d10 points of lightning damage or the radius blast does 15d10 points of lightning damage per target, a Reflex save for half damage.[/color]
[color=#ffffff]Horror Cloud[/color]
[color=#ffffff]Chronomancy/Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff][font=Times New Roman, serif]Casting Time: 1 standard action[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Range: 60 ft.[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Target: One Creature[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Duration: Instantaneous/1d6 rounds[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Saving Throw: Fortitude negates[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Spell Resistance: Yes[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Learned From: some Skeleton types[/font][/color]
[color=#ffffff]The caster emulates a Skuldier releasing a cloud of black horror towards its target. The target must make a Fortitude save or be inflicted with the Slow status effect for 1d6 rounds.[/color]
[color=#ffffff]Howling Moon[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Target: You[/color]
[color=#ffffff]Duration: 1 round/level[/color]
[color=#ffffff]Saving Throw: Will negates [/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: White Nakk or Black Nakk[/color]
[color=#ffffff]The caster emulates the howling veracity of a nakk. The nakk goes into a berserk with haste. While berserk, he gains a +6 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. However, he also takes a –4 penalty to Armor Class and takes 2 points of nonlethal damage per round. This status effect causes the character to fly into a rage attacking the nearest creature. The subject cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Escape Artist, Intimidate, and Ride), or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a materia), or spell completion to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.[/color]
Hunderd Needles
Non-Elemental
Level: Blue Mage 1
Casting Time: 1 standard action
Range: 30 ft.
Target one creature
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
Learned From: Minituar
The caster emulates minituar by conjuring needles and firing at a target within 30-ft. Creatures within the area take 4d4 points of piercing damage (Reflex save for half damage).
Hydrotwister
Enfeebling/Water
Level: Blue Mage 4
Casting Time: 1 standard action
Range: 30 ft.
Duration: 1d4+1 rounds
Saving Throw: Fortitude partial
Spell Resistance: Yes
Learned From: Killer Shark and Megalodon
The caster emulates a killer shark by releases a water drill towards his opponent within 30 feet. The target takes 6d6 points of water damage and is inflicted with both Deprotect and Deshell status effect. If they succeed the save, they take half of the damage while still being inflicted for 1 round of Deprotect and Deshell.
[color=#ffffff]Hyper Blaster[/color]
[color=#ffffff]Enfeebling/Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Effect: Ray[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude partial [/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Master Coeurl or Coeurl Regina[/color]
[color=#ffffff]The caster emulates a Master Coeurl by releasing a pulse of extreme electricity through his/her fingertips at a single target within 30 ft. The caster must make a ranged touch attack, if it hits, the target takes 5d6 points of lightning damage and must make a Fortitude save or be inflicted with Death.[/color]
[color=#ffffff]Incisor[/color]
[color=#ffffff]Enfeebling/Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Skull Eater[/color]
[color=#ffffff]The caster emulates a skull eater's ability to bite extremely hard upon a single target that bypasses armor. The caster must make a melee touch attack, and if it hits, the target takes 14d6 points of non-elemental damage and must make a Fortitude save or be inflicted with the Poison status for 1d6 rounds.[/color]
[color=#ffffff]Leech[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Ghoul or Ghast[/color]
[color=#ffffff]The caster emulates a ghoul by siphoning blood from a target within 30 feet. The target must make a Fortitude save or take 2d6 points of shadow damage and the caster is healed for that much.[/color]
[color=#ffffff]Lethe Arrow[/color]
[color=#ffffff]Elemental(Wind)[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 60 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d2 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Seelie, Sidhe, & Unseelie[/color]
[color=#ffffff]The caster emulates shooting out a blue arrow from their fingertip like a Seelie towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 8d6 points of wind damage and must make a Will save or be inflicted with the Amnesia status effect.[/color]
[color=#ffffff]Macabre[/color]
[color=#ffffff][font=Times New Roman, serif]Non-Elemental[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Level: Blue Mage 9[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Casting Time: 1 standard action[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Range: 30 ft.[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Area: Creatures within a 30-ft.-radius spread centered on you[/font][/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Soul Eater[/color]
[color=#ffffff]The caster emulates a soul eater's ability to release a ghastly wave from within. All creatures within the 30-ft.-radius must make a Reflex save for half or take 20d6 points of non-elemental damage.[/color]
[color=#ffffff]Magitek Barrier[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Duration: 1 round/2 levels (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Heavy M-tek Armor, Mega Armor, Pluto Armor[/color]
[color=#ffffff]The caster emulates a Mega Armor ability to shield their allies and themselves within the area of effect are protected against magical attacks and deflect physical attacks. They receive a +2 deflection bonus to Armor Class and a barrier that deflects the next spell targeted at themselves back at its caster, it is then discharged or lasts until duration of the spell whichever happens first.[/color]
[color=#ffffff]Magnitude 8[/color]
[color=#ffffff]Elemental(Earth)[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 60 ft.[/color]
[color=#ffffff]Area: Creatures within a 60-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Brown Dragon[/color]
[color=#ffffff]The caster can emulate the ground-shaking might of a Brown Dragon. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect. They must make reflex save for half damage and negates the status effect.[/color]
[color=#ffffff]Malediction[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Draugar[/color]
[color=#ffffff]The caster emulates a draugar by releasing their malevolence on all nearby enemies within 30-ft.-radius spread. All creatures must make a Fortitude save for half damage and no heal from selected target or take 12d6 points of shadow damage and the caster is healed by half of the total damage.[/color]
[color=#ffffff]Mighty Guard[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Area: 20 ft.-radius burst[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Iron Giant[/color]
[color=#ffffff]The caster emulates a Iron Gaint ability to shield their allies and themselves within the area of effect are protected against magical attacks and deflect physical attacks. The target gets +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Mighty Guard II[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 7[/color]
[color=#ffffff]Learned From: Mythril Giant[/color]
[color=#ffffff]This spell functions like Mighty Guard, expect the target gets +4 resistance bonus to Saving Throws versus spells and +4 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Mighty Guard III[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Learned From: Chrome Giant[/color]
[color=#ffffff]This spell functions like Mighty Guard, expect the target gets +6 resistance bonus to Saving Throws versus spells and +6 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Mind Blast[/color]
[color=#ffffff]Enfeebling/Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 60 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Will half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Mindflayer, Piscodeamon, or Squidraken[/color]
[color=#ffffff]The caster emulates a mindflayer's psychic static towards a target within 60 feet. The target takes 8d6 points of non-elemental damage and has the Stunned status effect for 1d6 rounds unless the target makes a Will save. A successful Will save halves the damage and negates the status effects. This ability is considered a mind-affecting effect.[/color]
[color=#ffffff]Moon Flute[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: 30-ft.-radius spread centered on the caster[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Jackanapes[/color]
[color=#ffffff]The caster emulates the jackanapes ability to creature an eerie noise. Every creature even the caster must make a successful Will save or be inflicted with Berserk status for 1d4 rounds. While berserk, they gains a +6 bonus to Strength and, if they makes a full attack action, they gains a single extra attack each round at their highest bonus. However, they also takes a –4 penalty to Armor Class and takes 2 points of nonlethal damage per round. This status effect causes the character to fly into a rage attacking the nearest creature. The subject cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Escape Artist, Intimidate, and Ride), or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a materia), or spell completion to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.[/color]
[color=#ffffff]Mud Gun[/color]
[color=#ffffff]Enfeebling/Elemental (Earth)[/color]
[color=#ffffff]Level: Blue Mage 1[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Desert Sahagin[/color]
[color=#ffffff]The caster emulates a desert sahagin spitting a mud projectile out of it mouth towards a target within 30 feet. The caster must make a ranged touch attack, and if it hits, the target takes 1d6+2 points of water damage and must make a Fortitude save or be inflicted with Weighted Status effect.[/color]
[color=#ffffff]Nausea Powder[/color]
[color=#ffffff]Enfeebling/Non-elemental[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 15 ft.[/color]
[color=#ffffff]Area: Creatures within a 15-ft.-radius burst centered on you[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Mycotoxin and Exoray[/color]
[color=#ffffff]The caster emulates releasing a nauseous gas from itself like a mycotoxin. Creatures within the area of effect take 3d6 points of non-elemental damage and are inflicted with Poison status for 1d4 rounds. A successful Fortitude save halves the damage and negates the status effects.[/color]
[color=#ffffff]Northern Cross[/color]
[color=#ffffff]Enfeebling/Elemental (Ice)
Level: Blue Mage 9
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft.-radius spread
Duration: 1 minute/level; see text[/color]
[color=#ffffff]Saving Throw: Fortitude partial
Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: White Dragon[/color]
[color=#ffffff]The caster emulates a White Dragon's icy blizzard bombarding upon its prey. Every target can be trapped in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of ice damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).[/color]
[color=#ffffff]Pond's Chorus[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: 1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Archeotoad[/color]
[color=#ffffff]The caster emulates an Archeotoad by croaking multiple times as if you were making a song affecting all those within 30 ft. The targets of the this spell receives the Frog status effect if they fail their save. The victim is polymorphed into a frog temporarily, unable to cast spells or attack, but can defend itself.[/color]
[color=#ffffff]Poison Gas[/color]
[color=#ffffff]Enfeebling/Non-elemental[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius burst centered on you[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Neochu and Zombie Dragon[/color]
[color=#ffffff]The caster emulates releasing a poison gas from itself like a neochu. Creatures within the area of effect take 12d6 points of non-elemental damage and are inflicted with Poison status for 1d6 rounds. A successful Fortitude save halves the damage and negates the status effects.[/color]
[color=#ffffff]Poison Needles[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Hornet, Hornet, & Killer Bee.[/color]
[color=#ffffff]The caster emulates shooting out a green needles from their fingertip like a Hornet towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 4d4 points of non-elemental damage and must make a Fortitude save or be inflicted with the Poison status effect doing 1d4 points of non-elemental damage per round.[/color]
[color=#ffffff]Pumpkin Head[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 1[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 15 ft.[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: None[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Hedgehog Pie, Dark Hedgehog, or Boundfat[/color]
[color=#ffffff]The caster emulates a hedgehog pie dropping a pumpkin from the sky within 15 feet from itself. The caster must succeed at a range touch attack and the spell does damage based on the number of health lost from max. For every 5 health lost increases the damage by 1d8 points of non-elemental damage(18d8 maximum)[90 health lost] and also increases the mana cost by 1 per every odd number dice added in to a max of 9 mana cost(17d8 dice). See chart below:[/color]
[color=#ffffff]Health Lost Damage Done Mana Cost[/color]
[color=#ffffff]5 1d8 1[/color]
[color=#ffffff]10 2d8 1[/color]
[color=#ffffff]15 3d8 2[/color]
[color=#ffffff]20 4d8 2[/color]
[color=#ffffff]25 5d8 3[/color]
[color=#ffffff]30 6d8 3[/color]
[color=#ffffff]35 7d8 4[/color]
[color=#ffffff]40 8d8 4[/color]
[color=#ffffff]45 9d8 5[/color]
[color=#ffffff]50 10d8 5[/color]
[color=#ffffff]55 11d8 6[/color]
[color=#ffffff]60 12d8 6[/color]
[color=#ffffff]65 13d8 7[/color]
[color=#ffffff]70 14d8 7[/color]
[color=#ffffff]75 15d8 8[/color]
[color=#ffffff]80 16d8 8[/color]
[color=#ffffff]85 17d8 9[/color]
[color=#ffffff]90 18d8 9[/color]
[color=#ffffff]Putrid Breath[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: 1d4 rounds[/color]
[color=#ffffff]Saving Throw: See below[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Malboro Menace[/color]
[color=#ffffff]The caster can emulate the noxious breath of a Malboro Menace. All creatures caught within the cone are affected by the following status effects for 1d4 rounds each: Berserk (Will save), Blind (Fortitude save), Confuse (Will save), Disable (Fortitude save), Disease (Fortitude save), Silence (Fortitude save), Petrify (Fortitude save), Poison (Fortitude save), Sap (Fortitude save), Sleep (Will save), and Slow (Fortitude save).[/color]
[color=#ffffff]Roulette[/color]
[color=#ffffff]Dark[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Area: Allies, enemies, and self within a 60-ft.-radius centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: None[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Hecteyes or Orukat[/color]
[color=#ffffff]The caster emulates a Hecteyes by summoning a hand of death that cycles through your allies and your foes alike. Any creature within the 60-ft.-radius of you has a chance to die including yourself. This spell cannot be reflected back at the caster. See chart below to determine what die to roll on the number of creatures within the radius:[/color]
[color=#ffffff]# of creatures within AoE What die to roll?[/color]
[color=#ffffff]1 You just killed yourself...[/color]
[color=#ffffff]2 1d4/2 or flip a coin[/color]
[color=#ffffff]3 1d6/2[/color]
[color=#ffffff]4 1d4[/color]
[color=#ffffff]5 1d10/2[/color]
[color=#ffffff]6 1d6[/color]
[color=#ffffff]7 1d8/reroll 8s[/color]
[color=#ffffff]8 1d8[/color]
[color=#ffffff]9 1d10/reroll 10s[/color]
[color=#ffffff]10 1d10[/color]
[color=#ffffff]11 1d12/reroll 12s[/color]
[color=#ffffff]12 1d12[/color]
[color=#ffffff]13 to 19 1d20/reroll any numbers over the selective number of creatures[/color]
[color=#ffffff]20 1d20[/color]
[color=#ffffff]21 to 29 1d30/reroll any numbers over the selective number of creatures[/color]
[color=#ffffff]30 1d30[/color]
[color=#ffffff]31 to 99 1d100/reroll any numbers over the selective number of creatures[/color]
[color=#ffffff]100 1d100[/color]
Acid Droplet
Enfeebling/Water
Level: Blue Mage 2
Casting Time: 1 standard action
Range: 30 ft.
Duration: 1d4 rounds
Saving Throw: Fortitude partial
Spell Resistance: Yes
Learned From: Simurgh
The caster emulates a simurgh drenches a single enemey with acid water withint 30 feet for 4d6 points of water damage and is inflicted with the Poison status effect unless they make a Fortitude save to negate the status effect and take half damage.
[color=#ffffff]Angel Whisper[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 7[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Creature touched[/color]
[color=#ffffff]Duration: 1 round/2 levels (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Sidhe[/color]
[color=#ffffff]The caster can emulate the healing touch of a sidhe leaving behind a halo upon her healed target. The healing touch heals the target for 3d6+12 points of damage and imbues them with the Reraise status. When the creature with Reraise status dies, a Raise spell goes off immediately. It only lasts for one use.[/color]
[color=#ffffff]Autumn Breeze[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Target: Self[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Pixie[/color]
[color=#ffffff]The caster can emulate a redish green healing breeze from a pixie that surrounds himself. The healing breeze heals you for 3d8+12 points of damage.[/color]
Bacteria
Enfeebling
Level: Blue Mage 3
Casting Time: 1 standard action
Range: 30 ft.
Duration: 1d8 rounds
Saving Throw: Fortitude negate
Spell Resistance: Yes
Learned From: Lab Rat
The caster emulates a lab rat by releasing a toxic bile towards his target within 30 feet. The target must make a Fortitude save or receive the Sap status effect.
[color=#ffffff]Black Wind[/color]
[color=#ffffff]Dark[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius centered on you[/color]
[color=#ffffff]Duration: 1d6[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Unseelie[/color]
[color=#ffffff]The caster can emulate a shadowy spread of waves from the caster that of a unseelie which spread 30-ft.-radius. Creatures within the area of effect must make a Reflex save or take 3d6+12 points of shadow damage.[/color]
[color=#ffffff]Blind Needles[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Hornet & Killer Bee.[/color]
[color=#ffffff]The caster emulates shooting out a white needles from their fingertip like a Killer Bee towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 6d4 points of non-elemental damage and must make a Fortitude save or be inflicted with the Blind status effect.[/color]
[color=#ffffff]Blood Howl[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Area: Allies within a 15-ft.-radius centered on you[/color]
[color=#ffffff]Duration: 1 round[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Nakk[/color]
[color=#ffffff]The caster emulates the howling might of a nakk. All allies within a 15 ft. have their dodge increase by 1 and attack roll increase by 1 for the duration.[/color]
[color=#ffffff]Blood Saber[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 15 ft.[/color]
[color=#ffffff]Area: Creatures within a 15-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Dark Skeleton, Skuldier, & Draugar[/color]
[color=#ffffff]The caster emulates a dark skeleton by siphoning blood from all nearby enemies within 15-ft.-radius spread. All creatures must make a Fortitude save for half damage and no heal from selected target or take 9d6 points of shadow damage and the caster is healed by half of the total damage.[/color]
Bloody Claw
Enfeebling/Dark
Level: Blue Mage 3
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes
Learned From: Gargoyle, Belphegor, & Fora
The caster emulates a gargoyle by forming a crimson claw and draining the target within reach. The caster must make a melee touch attack, and if it hits, the target takes 3d6 points of shadow damage and the caster is healed for that much. The target also takes 1 point of ability damage to a random stat rolled on the chart below.
1d6 Stat
1 Str
2 Dex
3 Con
4 Wis
5 Int
6 Cha
[color=#ffffff]Breath Wing[/color]
[color=#ffffff]Elemental (Wind)[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Ruhk or Tot Aevis[/color]
[color=#ffffff]The caster emulates the Ruhk's ability to cause a breath-like attack with her arms to slice the air in front of herself in a 30-ft.-cone. Creatures within the area of effect take 8d6 points of wind damage, Reflex save for half damage.[/color]
[color=#ffffff]Choco Barrier[/color]
[color=#ffffff]Enchancing/Healing[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Target: You[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Purple Chocobo[/color]
[color=#ffffff]The caster emulates a purple chocobo's ability to shield and heal herself from harm. The caster gains +2 resistance bonus to Saving Throws versus spells , +2 deflection bonus to Armor Class, and Fast Healing 2 per round for the duration of the spell.[/color]
[color=#ffffff]Choco Esuna[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 100 ft.[/color]
[color=#ffffff]Target: One Creature[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Green Chocobo[/color]
[color=#ffffff]The caster emulates a green chocobo's ability to relieve the vast majority of magical status effects. This spell functions exactly like Esuna.[/color]
[color=#ffffff]Choco Flame[/color]
[color=#ffffff]Elemental(Fire)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Reflex partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Red Chocobo[/color]
[color=#ffffff]The caster emulates a red chocobo's ability to blast an opponent with flame within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of fire damage and inflicts the Burning status effect for 1d4 rounds. A successful Reflex save prevents the status effect from taking effect.[/color]
[color=#ffffff]Choco Guard[/color]
[color=#ffffff]Enchancing[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Target: You[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Brown and Silver Chocobo[/color]
[color=#ffffff]The caster emulates a brown chocobo's ability to shield himself from harm. The caster gains +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Choco Halo[/color]
[color=#ffffff]Enchancing[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Creature touched[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: Gold & Rainbow Chocobo[/color]
[color=#ffffff]The caster emulates a gold chocobo's ability to place a halo over their an ally or themselves. The target gains auto-raise, float, & haste: the ability to receive the Reraise status when the subject dies, gently float over the ground by 5 feet, receive +1 bonus to Attack rolls, +1 bonus to Reflex saves, +30 foot movement, & an extra attack if the subject uses a full-attack option.[/color]
[color=#ffffff]Choco Ice[/color]
[color=#ffffff]Elemental(Ice)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Purple Chocobo[/color]
[color=#ffffff]The caster emulates a purple chocobo's ability to blast an opponent with ice within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of ice damage and inflicts the Frozen status effect for 1d4 rounds. A successful Fortitude save prevents the status effect from taking effect.[/color]
[color=#ffffff]Choco Life[/color]
[color=#ffffff]Healing[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 full-round action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Dead creature touched[/color]
[color=#ffffff]Saving Throw: None; see Raise[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: White Chocobo[/color]
[color=#ffffff]The caster emulates a white chocobo's ability to bring back the dead. This spell functions exactly like Raise.[/color]
[color=#ffffff]Choco Recharge[/color]
[color=#ffffff]Enchancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: Creature touched[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude negates(harmless)[/color]
[color=#ffffff]Spell Resistance: Yes(harmless)[/color]
[color=#ffffff]Learned From: White Chocobo[/color]
[color=#ffffff]The caster emulates a white chocobo's ability to transfer MP to an ally. The caster transfers 5d6 MP to his nearby ally.[/color]
[color=#ffffff]Choco Thunder[/color]
[color=#ffffff]Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Reflex partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Silver Chocobo[/color]
[color=#ffffff]The caster emulates a silver chocobo's ability to shoot lightning at an opponent within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of lightning damage and inflicts the Static status effect for 1d4 rounds. A successful Reflex save prevents the status effect from taking effect.[/color]
[color=#ffffff]Choco Trishot[/color]
[color=#ffffff]Elemental(Fire/Ice/Lightning)[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: None[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Rainbow Chocobo[/color]
[color=#ffffff]The caster emulates a rainbow chocobo's ability to blast an opponent with ice, fire, and lightning at once within 30 ft. Requires a ranged touch attack roll to hit that deals 5d6+5 points of fire damage, 5d6+5 points of ice damage, and 5d6+5 points of lightning damage.[/color]
[color=#ffffff]Choco Water[/color]
[color=#ffffff]Elemental(Water)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous; 1d4 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial(object); see below[/color]
[color=#ffffff]Spell Resistance: Yes(object)[/color]
[color=#ffffff]Learned From: Blue Chocobo[/color]
[color=#ffffff]The caster emulates a blue chocobo's ability to blast an opponent with pressured water within 30 ft. Requires a ranged touch attack roll to hit that deals 3d6+5 points of water damage and inflicts the Drenched status effect for 1d4 rounds. A successful Fortitude save prevents the status effect from taking effect.[/color]
[color=#ffffff]Confusing Gaze[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d2 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Blood Eye or Evil Eye[/color]
[color=#ffffff]The caster emulates the mind-affecting gaze of the blood eye to a single target. The target has to be facing the blood eye and must make a Will save or become confused for 1d2 rounds.[/color]
[color=#ffffff]Confusing Glare[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Ahriman or Plague Horror[/color]
[color=#ffffff]The caster emulates the mind-affecting gaze of the ahriman's eye to all creatures within the 30 foot cone also have to be facing the ahriman must make a Will save or become confused for 1d4 rounds.[/color]
[color=#ffffff]Dancehall Daze[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 1[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 20 ft.[/color]
[color=#ffffff]Area: 20-ft.-radius spread centered on the caster[/color]
[color=#ffffff]Duration: Instantaneous/1 round[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Most imps[/color]
[color=#ffffff]The caster emulates a jaunty jig of an imp enticing other nearby to dance uncontrollably. Every creature must make a successful Will save or be inflicted with Daze status for 1 round.[/color]
Danse Macabre
Dark/Enfeebling
Level: Blue Mage 7
Casting Time: 1 standard action
Range: 30 ft.
Area: radius burst
Duration: 1 round/level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes
Learned From: Pharaoh
The caster emulates the pharaoh's ability to spread out a dark purple wave of blight from his hand within a 30-ft.-radius burst. This spell inflicts the zombie status effect on all living creatures within the area if they fail their Fortitude save. This status effects causes the targets to have their type changed to [Undead], but without any of the benefits of that type. Those inflicted are now damaged by healing spells and effects, but immune to death spells and effects.
[color=#ffffff]Death Claw[/color]
[color=#ffffff]Enfeebling/Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Duration: Instantaneous/1d4+1 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Claw or Iron Claw[/color]
[color=#ffffff]The caster emulates a death claw wrapping their arms around their target squeezing the life from them. The caster must make a melee touch attack, and if it hits, the target takes 14d6 points of non-elemental damage and must make a Fortitude save or be inflicted with the Paralysis status for 1d4+1 rounds.[/color]
[color=#ffffff]Death Needles[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1 round[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Hornet[/color]
[color=#ffffff]The caster emulates shooting out a black needles from their fingertip like a Death Hornet towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 8d4 points of non-elemental damage and must make a Fortitude save or be inflicted with the Paralyze status effect. This is considered a poison effect.[/color]
[color=#ffffff]Dragon Force[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Duration: 1 round/two level (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Most Dragon types[/color]
[color=#ffffff]The caster emulates a Red Dragon releasing the dragon soul within, improving herself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels.[/color]
[color=#ffffff]Drain Touch[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Revenant[/color]
[color=#ffffff]The caster emulates a revenant by siphoning blood from a target within reach. The caster must make a melee touch attack, and if it hits, the target takes 4d6 points of shadow damage and the caster is healed for that much. This spell is considered non-elemental against undead and it works against undead unlike most draining abilities.[/color]
[color=#ffffff]Electrocute[/color]
[color=#ffffff]Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: See chart[/color]
[color=#ffffff]Range: See chart[/color]
[color=#ffffff]Area: See chart[/color]
[color=#ffffff]Duration: See chart[/color]
[color=#ffffff]Saving Throw: See chart[/color]
[color=#ffffff]Spell Resistance: See chart[/color]
[color=#ffffff]Learned From: Zaghnol[/color]
[color=#ffffff]The caster can emulate a charging up effect similar to the Zaghnol. Once the caster has determined what the effect is, the caster can choose who and where to target it. If the caster doesn't like their result they can cancel the affect but at the cost of casting time and MP used. To determine the effect of the charge, roll a 1d10 on the following chart:[/color]
[color=#ffffff]1d10 Spell Effect[/color]
[color=#ffffff]1 Thunder[/color]
[color=#ffffff]2, 3, or 4 Thunder II[/color]
[color=#ffffff]5 or 6 Defensive Shock[/color]
[color=#ffffff]7 or 8 Elemental Touch(lightning)[/color]
[color=#ffffff]9 Thundara[/color]
[color=#ffffff]10 Thunder III[/color]
[color=#ffffff]Entice[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Close (25 ft. + 5 ft./2 levels)[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Lamia, Lamia Matriarch, or Lamia Queen[/color]
[color=#ffffff]The caster emulates blowing a kiss like a lamia towards her target. The target must make a Will save or be inflicted with Charm status effect. The charm effect on this spell is harder to overcome unlike other charm spells and has its dc increase by 1.[/color]
[color=#ffffff]Fireball[/color]
[color=#ffffff]Elemental (Fire)[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Long (400 ft. + 40 ft./level)[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Grendel or Valaha[/color]
[color=#ffffff]The caster emulates generating a searing explosion of flame from their hands that detonates with a low roar and deals 3d8 points of fire damage to every creature within the 20-ft.-radius and must make a Reflex save to take half damage.[/color]
[color=#ffffff][font=Times New Roman, serif]Flash Rain[/font][/color]
[color=#ffffff]Elemental(Ice/Water)[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Blue Dragon[/color]
[color=#ffffff]The caster emulates the Blue Dragon’s ability to cause a shower of icy cold rain in a flash, hitting all those in a 30-ft.-cone. Those in the area of effect take 10d6 ice and 10d6 water damage, a successful Reflex for half damage.[/color]
[color=#ffffff]Frog Song[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 4[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: 1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Toad Family[/color]
[color=#ffffff]The caster emulates an Elf Toad by croaking multiple times as if you were making a song towards a single target. The target of the this spell receives the Frog status effect if they fail their save. The victim is polymorphed into a frog temporarily, unable to cast spells or attack, but can defend itself.[/color]
[color=#ffffff][font=Times New Roman, serif]Gigavolt[/font][/color]
[color=#ffffff]Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: See below[/color]
[color=#ffffff]Target: See below[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Yellow Dragon[/color]
[color=#ffffff]The caster emulates a Yellow Dragon's charging up electricity and shooting it at a single target within 120 ft. or discharges a shock wave of electricity outward hitting all those within 60-ft. radius. The single target shot does 20d10 points of lightning damage or the radius blast does 15d10 points of lightning damage per target, a Reflex save for half damage.[/color]
[color=#ffffff]Horror Cloud[/color]
[color=#ffffff]Chronomancy/Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff][font=Times New Roman, serif]Casting Time: 1 standard action[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Range: 60 ft.[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Target: One Creature[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Duration: Instantaneous/1d6 rounds[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Saving Throw: Fortitude negates[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Spell Resistance: Yes[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Learned From: some Skeleton types[/font][/color]
[color=#ffffff]The caster emulates a Skuldier releasing a cloud of black horror towards its target. The target must make a Fortitude save or be inflicted with the Slow status effect for 1d6 rounds.[/color]
[color=#ffffff]Howling Moon[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Target: You[/color]
[color=#ffffff]Duration: 1 round/level[/color]
[color=#ffffff]Saving Throw: Will negates [/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: White Nakk or Black Nakk[/color]
[color=#ffffff]The caster emulates the howling veracity of a nakk. The nakk goes into a berserk with haste. While berserk, he gains a +6 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. However, he also takes a –4 penalty to Armor Class and takes 2 points of nonlethal damage per round. This status effect causes the character to fly into a rage attacking the nearest creature. The subject cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Escape Artist, Intimidate, and Ride), or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a materia), or spell completion to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.[/color]
Hunderd Needles
Non-Elemental
Level: Blue Mage 1
Casting Time: 1 standard action
Range: 30 ft.
Target one creature
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
Learned From: Minituar
The caster emulates minituar by conjuring needles and firing at a target within 30-ft. Creatures within the area take 4d4 points of piercing damage (Reflex save for half damage).
Hydrotwister
Enfeebling/Water
Level: Blue Mage 4
Casting Time: 1 standard action
Range: 30 ft.
Duration: 1d4+1 rounds
Saving Throw: Fortitude partial
Spell Resistance: Yes
Learned From: Killer Shark and Megalodon
The caster emulates a killer shark by releases a water drill towards his opponent within 30 feet. The target takes 6d6 points of water damage and is inflicted with both Deprotect and Deshell status effect. If they succeed the save, they take half of the damage while still being inflicted for 1 round of Deprotect and Deshell.
[color=#ffffff]Hyper Blaster[/color]
[color=#ffffff]Enfeebling/Elemental(Lightning)[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Effect: Ray[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude partial [/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Master Coeurl or Coeurl Regina[/color]
[color=#ffffff]The caster emulates a Master Coeurl by releasing a pulse of extreme electricity through his/her fingertips at a single target within 30 ft. The caster must make a ranged touch attack, if it hits, the target takes 5d6 points of lightning damage and must make a Fortitude save or be inflicted with Death.[/color]
[color=#ffffff]Incisor[/color]
[color=#ffffff]Enfeebling/Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Touch[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Skull Eater[/color]
[color=#ffffff]The caster emulates a skull eater's ability to bite extremely hard upon a single target that bypasses armor. The caster must make a melee touch attack, and if it hits, the target takes 14d6 points of non-elemental damage and must make a Fortitude save or be inflicted with the Poison status for 1d6 rounds.[/color]
[color=#ffffff]Leech[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Target: One creature[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Ghoul or Ghast[/color]
[color=#ffffff]The caster emulates a ghoul by siphoning blood from a target within 30 feet. The target must make a Fortitude save or take 2d6 points of shadow damage and the caster is healed for that much.[/color]
[color=#ffffff]Lethe Arrow[/color]
[color=#ffffff]Elemental(Wind)[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 60 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d2 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Seelie, Sidhe, & Unseelie[/color]
[color=#ffffff]The caster emulates shooting out a blue arrow from their fingertip like a Seelie towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 8d6 points of wind damage and must make a Will save or be inflicted with the Amnesia status effect.[/color]
[color=#ffffff]Macabre[/color]
[color=#ffffff][font=Times New Roman, serif]Non-Elemental[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Level: Blue Mage 9[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Casting Time: 1 standard action[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Range: 30 ft.[/font][/color]
[color=#ffffff][font=Times New Roman, serif]Area: Creatures within a 30-ft.-radius spread centered on you[/font][/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Soul Eater[/color]
[color=#ffffff]The caster emulates a soul eater's ability to release a ghastly wave from within. All creatures within the 30-ft.-radius must make a Reflex save for half or take 20d6 points of non-elemental damage.[/color]
[color=#ffffff]Magitek Barrier[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Duration: 1 round/2 levels (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Heavy M-tek Armor, Mega Armor, Pluto Armor[/color]
[color=#ffffff]The caster emulates a Mega Armor ability to shield their allies and themselves within the area of effect are protected against magical attacks and deflect physical attacks. They receive a +2 deflection bonus to Armor Class and a barrier that deflects the next spell targeted at themselves back at its caster, it is then discharged or lasts until duration of the spell whichever happens first.[/color]
[color=#ffffff]Magnitude 8[/color]
[color=#ffffff]Elemental(Earth)[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 60 ft.[/color]
[color=#ffffff]Area: Creatures within a 60-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Reflex half[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Brown Dragon[/color]
[color=#ffffff]The caster can emulate the ground-shaking might of a Brown Dragon. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect. They must make reflex save for half damage and negates the status effect.[/color]
[color=#ffffff]Malediction[/color]
[color=#ffffff]Enfeebling/Dark[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Draugar[/color]
[color=#ffffff]The caster emulates a draugar by releasing their malevolence on all nearby enemies within 30-ft.-radius spread. All creatures must make a Fortitude save for half damage and no heal from selected target or take 12d6 points of shadow damage and the caster is healed by half of the total damage.[/color]
[color=#ffffff]Mighty Guard[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: Personal[/color]
[color=#ffffff]Area: 20 ft.-radius burst[/color]
[color=#ffffff]Duration: 1 round/level (D)[/color]
[color=#ffffff]Saving Throw: Will negates (harmless)[/color]
[color=#ffffff]Spell Resistance: Yes (harmless)[/color]
[color=#ffffff]Learned From: Iron Giant[/color]
[color=#ffffff]The caster emulates a Iron Gaint ability to shield their allies and themselves within the area of effect are protected against magical attacks and deflect physical attacks. The target gets +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Mighty Guard II[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 7[/color]
[color=#ffffff]Learned From: Mythril Giant[/color]
[color=#ffffff]This spell functions like Mighty Guard, expect the target gets +4 resistance bonus to Saving Throws versus spells and +4 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Mighty Guard III[/color]
[color=#ffffff]Enhancing[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Learned From: Chrome Giant[/color]
[color=#ffffff]This spell functions like Mighty Guard, expect the target gets +6 resistance bonus to Saving Throws versus spells and +6 deflection bonus to Armor Class for the duration of the spell.[/color]
[color=#ffffff]Mind Blast[/color]
[color=#ffffff]Enfeebling/Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 5[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 60 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Will half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Mindflayer, Piscodeamon, or Squidraken[/color]
[color=#ffffff]The caster emulates a mindflayer's psychic static towards a target within 60 feet. The target takes 8d6 points of non-elemental damage and has the Stunned status effect for 1d6 rounds unless the target makes a Will save. A successful Will save halves the damage and negates the status effects. This ability is considered a mind-affecting effect.[/color]
[color=#ffffff]Moon Flute[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 8[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: 30-ft.-radius spread centered on the caster[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Will negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Jackanapes[/color]
[color=#ffffff]The caster emulates the jackanapes ability to creature an eerie noise. Every creature even the caster must make a successful Will save or be inflicted with Berserk status for 1d4 rounds. While berserk, they gains a +6 bonus to Strength and, if they makes a full attack action, they gains a single extra attack each round at their highest bonus. However, they also takes a –4 penalty to Armor Class and takes 2 points of nonlethal damage per round. This status effect causes the character to fly into a rage attacking the nearest creature. The subject cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Escape Artist, Intimidate, and Ride), or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a materia), or spell completion to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.[/color]
[color=#ffffff]Mud Gun[/color]
[color=#ffffff]Enfeebling/Elemental (Earth)[/color]
[color=#ffffff]Level: Blue Mage 1[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: Fortitude partial[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Desert Sahagin[/color]
[color=#ffffff]The caster emulates a desert sahagin spitting a mud projectile out of it mouth towards a target within 30 feet. The caster must make a ranged touch attack, and if it hits, the target takes 1d6+2 points of water damage and must make a Fortitude save or be inflicted with Weighted Status effect.[/color]
[color=#ffffff]Nausea Powder[/color]
[color=#ffffff]Enfeebling/Non-elemental[/color]
[color=#ffffff]Level: Blue Mage 3[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 15 ft.[/color]
[color=#ffffff]Area: Creatures within a 15-ft.-radius burst centered on you[/color]
[color=#ffffff]Duration: Instantaneous/1d4 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Mycotoxin and Exoray[/color]
[color=#ffffff]The caster emulates releasing a nauseous gas from itself like a mycotoxin. Creatures within the area of effect take 3d6 points of non-elemental damage and are inflicted with Poison status for 1d4 rounds. A successful Fortitude save halves the damage and negates the status effects.[/color]
[color=#ffffff]Northern Cross[/color]
[color=#ffffff]Enfeebling/Elemental (Ice)
Level: Blue Mage 9
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft.-radius spread
Duration: 1 minute/level; see text[/color]
[color=#ffffff]Saving Throw: Fortitude partial
Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: White Dragon[/color]
[color=#ffffff]The caster emulates a White Dragon's icy blizzard bombarding upon its prey. Every target can be trapped in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of ice damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).[/color]
[color=#ffffff]Pond's Chorus[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius spread centered on you[/color]
[color=#ffffff]Duration: 1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Archeotoad[/color]
[color=#ffffff]The caster emulates an Archeotoad by croaking multiple times as if you were making a song affecting all those within 30 ft. The targets of the this spell receives the Frog status effect if they fail their save. The victim is polymorphed into a frog temporarily, unable to cast spells or attack, but can defend itself.[/color]
[color=#ffffff]Poison Gas[/color]
[color=#ffffff]Enfeebling/Non-elemental[/color]
[color=#ffffff]Level: Blue Mage 6[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Creatures within a 30-ft.-radius burst centered on you[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude half; see text[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Neochu and Zombie Dragon[/color]
[color=#ffffff]The caster emulates releasing a poison gas from itself like a neochu. Creatures within the area of effect take 12d6 points of non-elemental damage and are inflicted with Poison status for 1d6 rounds. A successful Fortitude save halves the damage and negates the status effects.[/color]
[color=#ffffff]Poison Needles[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 2[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Duration: Instantaneous/1d6 rounds[/color]
[color=#ffffff]Saving Throw: Fortitude negates[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Death Hornet, Hornet, & Killer Bee.[/color]
[color=#ffffff]The caster emulates shooting out a green needles from their fingertip like a Hornet towards the opponent. The caster must make a range touch attack, and if it hits, the target takes 4d4 points of non-elemental damage and must make a Fortitude save or be inflicted with the Poison status effect doing 1d4 points of non-elemental damage per round.[/color]
[color=#ffffff]Pumpkin Head[/color]
[color=#ffffff]Non-Elemental[/color]
[color=#ffffff]Level: Blue Mage 1[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 15 ft.[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: None[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Hedgehog Pie, Dark Hedgehog, or Boundfat[/color]
[color=#ffffff]The caster emulates a hedgehog pie dropping a pumpkin from the sky within 15 feet from itself. The caster must succeed at a range touch attack and the spell does damage based on the number of health lost from max. For every 5 health lost increases the damage by 1d8 points of non-elemental damage(18d8 maximum)[90 health lost] and also increases the mana cost by 1 per every odd number dice added in to a max of 9 mana cost(17d8 dice). See chart below:[/color]
[color=#ffffff]Health Lost Damage Done Mana Cost[/color]
[color=#ffffff]5 1d8 1[/color]
[color=#ffffff]10 2d8 1[/color]
[color=#ffffff]15 3d8 2[/color]
[color=#ffffff]20 4d8 2[/color]
[color=#ffffff]25 5d8 3[/color]
[color=#ffffff]30 6d8 3[/color]
[color=#ffffff]35 7d8 4[/color]
[color=#ffffff]40 8d8 4[/color]
[color=#ffffff]45 9d8 5[/color]
[color=#ffffff]50 10d8 5[/color]
[color=#ffffff]55 11d8 6[/color]
[color=#ffffff]60 12d8 6[/color]
[color=#ffffff]65 13d8 7[/color]
[color=#ffffff]70 14d8 7[/color]
[color=#ffffff]75 15d8 8[/color]
[color=#ffffff]80 16d8 8[/color]
[color=#ffffff]85 17d8 9[/color]
[color=#ffffff]90 18d8 9[/color]
[color=#ffffff]Putrid Breath[/color]
[color=#ffffff]Enfeebling[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Range: 30 ft.[/color]
[color=#ffffff]Area: Cone-shaped burst[/color]
[color=#ffffff]Duration: 1d4 rounds[/color]
[color=#ffffff]Saving Throw: See below[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Malboro Menace[/color]
[color=#ffffff]The caster can emulate the noxious breath of a Malboro Menace. All creatures caught within the cone are affected by the following status effects for 1d4 rounds each: Berserk (Will save), Blind (Fortitude save), Confuse (Will save), Disable (Fortitude save), Disease (Fortitude save), Silence (Fortitude save), Petrify (Fortitude save), Poison (Fortitude save), Sap (Fortitude save), Sleep (Will save), and Slow (Fortitude save).[/color]
[color=#ffffff]Roulette[/color]
[color=#ffffff]Dark[/color]
[color=#ffffff]Level: Blue Mage 9[/color]
[color=#ffffff]Casting Time: 1 standard action[/color]
[color=#ffffff]Area: Allies, enemies, and self within a 60-ft.-radius centered on you[/color]
[color=#ffffff]Duration: Instantaneous[/color]
[color=#ffffff]Saving Throw: None[/color]
[color=#ffffff]Spell Resistance: Yes[/color]
[color=#ffffff]Learned From: Hecteyes or Orukat[/color]
[color=#ffffff]The caster emulates a Hecteyes by summoning a hand of death that cycles through your allies and your foes alike. Any creature within the 60-ft.-radius of you has a chance to die including yourself. This spell cannot be reflected back at the caster. See chart below to determine what die to roll on the number of creatures within the radius:[/color]
[color=#ffffff]# of creatures within AoE What die to roll?[/color]
[color=#ffffff]1 You just killed yourself...[/color]
[color=#ffffff]2 1d4/2 or flip a coin[/color]
[color=#ffffff]3 1d6/2[/color]
[color=#ffffff]4 1d4[/color]
[color=#ffffff]5 1d10/2[/color]
[color=#ffffff]6 1d6[/color]
[color=#ffffff]7 1d8/reroll 8s[/color]
[color=#ffffff]8 1d8[/color]
[color=#ffffff]9 1d10/reroll 10s[/color]
[color=#ffffff]10 1d10[/color]
[color=#ffffff]11 1d12/reroll 12s[/color]
[color=#ffffff]12 1d12[/color]
[color=#ffffff]13 to 19 1d20/reroll any numbers over the selective number of creatures[/color]
[color=#ffffff]20 1d20[/color]
[color=#ffffff]21 to 29 1d30/reroll any numbers over the selective number of creatures[/color]
[color=#ffffff]30 1d30[/color]
[color=#ffffff]31 to 99 1d100/reroll any numbers over the selective number of creatures[/color]
[color=#ffffff]100 1d100[/color]
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.