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Magic+
#39
Astromancy


Aquaveil
Enhancing
Level: Astrologian/Red Mage/White Mage 2
Casting Time: 1 standard action
Range: personal
Target: you
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell helps prevent interruption while being struck and increases your concentration by tripling your casting modifier during the duration.


Blindna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

Blindna cures blindness Status Effect, whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they're damaged. Blindna counters and dispels blindness.


Cleanse
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

Cleanse can cure all diseases from which a subject is suffering. You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target. Success means that the disease is cured. Since the spell's duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.


Cross
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Cross can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each curse affecting the target. Success means that the curse is removed. Cross does not remove the curse from a cursed shield, weapon, or suit of armor, although a successful caster level check enables the creature afflicted with any such cursed item to remove and get rid of it. Cross counters and dispels bestow curse.


Curaja
Healing
Level: Astrologian/White Mage 9

This spell functions like Cura, except it heals 1d10 points of damage per caster level (maximum 20d10) and the area of effect increases to 50-ft.-radius burst.


Cure IV
Healing
Level: Astrologian/White Mage 4

This spell functions like Cure, except it heals 7d6 points of damage + your casting modifier (Wisdom or Charisma) + 1 point per caster level (maximum +20).


Dazega
Enfeebling
Level: Astrologian/Black Mage/Time Mage/White Mage 6
Target: One or more creatures, within 50 ft. of each other

The spell functions like dazera, except as noted above.


Deprotect
Enfeebling
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

The target of this spell has their physical resistance reduced. The target gains a -2 deflection bonus to Armor Class for the duration of the spell. Deprotect counters and dispels Protect.


Deprotect II
Enfeebling
Level: Astrologian/White Mage/Red Mage 3

This spell functions like deprotect, expect the target gains a -4 deflection bonus to Armor Class for the duration of the spell.


Deprotect III
Enfeebling
Level: Astrologian/White Mage/Red Mage 5

This spell functions like deprotect, expect the target gains a -6 deflection bonus to Armor Class for the duration of the spell.


Deprotect IV
Enfeebling
Level: Astrologian/White Mage 7

This spell functions like deprotect, expect the target gains a -8 deflection bonus to Armor Class for the duration of the spell.


Deprotect V
Enfeebling
Level: Astrologian/White Mage 9

This spell functions like deprotect, expect the target gains a -10 deflection bonus to Armor Class for the duration of the spell.


Deprotectra
Enfeebling
Level: Astrologian/White Mage 3
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

Enemies within the area of effect have their physical resistance reduced. The targets gain a -2 deflection bonus to Armor Class for the duration of the spell. Deprotectra counters and dispels Protectra.


Deprotectra II
Enfeebling
Level: Astrologian/White Mage 5

This spell functions like deprotectra, expect the targets gain a -4 deflection bonus to Armor Class for the duration of the spell.


Deprotectra III
Enfeebling
Level: Astrologian/White Mage 7

This spell functions like deprotectra, expect the targets gain a -6 deflection bonus to Armor Class for the duration of the spell.


Deprotectra IV
Enfeebling
Level: Astrologian/White Mage 9

This spell functions like deprotectra, expect the targets gain a -8 deflection bonus to Armor Class for the duration of the spell.


Deshell
Enfeebling
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

The target of this spell has their magical resistance reduced. The target gains a -2 resistance bonus to Saving Throws versus spells for the duration of the spell. Deshell counters and dispels Shell.


Deshell II
Enfeebling
Level: Astrologian/White Mage/Red Mage 3

This spell functions like deshell, expect the target gains a -4 resistance bonus to Saving Throws versus spells for the duration of the spell.


Deshell III
Enfeebling
Level: Astrologian/White Mage/Red Mage 5

This spell functions like deshell, expect the target gains a -6 resistance bonus to Saving Throws versus spells for the duration of the spell.


Deshell IV
Enfeebling
Level: Astrologian/White Mage 7

This spell functions like deshell, expect the target gains a -8 resistance bonus to Saving Throws versus spells for the duration of the spell.


Deshell V
Enfeebling
Level: Astrologian/White Mage 9

This spell functions like deshell, expect the target gains a -10 resistance bonus to Saving Throws versus spells for the duration of the spell.


Deshellra
Enfeebling
Level: Astrologian/White Mage 3
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

Enemies within the area of effect have their magical resistance reduced. The targets gain a -2 resistance bonus to Saving Throws versus spells for the duration of the spell. Deshellra counters and dispels Shellra.


Deshellra II
Enfeebling
Level: Astrologian/White Mage 5

This spell functions like deshellra, expect the targets gain a -4 resistance bonus to Saving Throws versus spells for the duration of the spell.


Deshellra III
Enfeebling
Level: Astrologian/White Mage 7

This spell functions like deshellra, expect the targets gain a -6 resistance bonus to Saving Throws versus spells for the duration of the spell.


Deshellra IV
Enfeebling
Level: Astrologian/White Mage 9

This spell functions like deshellra, expect the targets gain a -8 resistance bonus to Saving Throws versus spells for the duration of the spell.


Fearna
Healing
Level: Astrologian/White Mage/Red Mage 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You remove any fear effect in the creature. You must make a caster level check (1d20 + caster level) against the DC of the fear affecting the target. Fearna counters and dispels Fear.


Hasteja
Chronomancy/Enhancing
Level: Astrologian/Time Mage 9
Area: 30-ft.-radius burst

This spell functions like Haste, except it affects an enhanced version of the Haste status effect. The subjects receives a +2 bonus on Attack rolls, +2 bonus on Reflex saves, +60 foot movement, and an extra attack if the subject uses a full-attack option.


Panacea
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You detoxify any poison or sap status effects in the creature. You must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporarily ability damage, or effects that don't go away on their own.


Paralyna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You can free ally from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition. The paralysis is negated but this spell does not restore ability score reduced by penalties, damage, or drain.


Slowja
Chronomancy/Enfeebling
Level: Astrologian/Time Mage 9
Area: 30-ft.-radius burst

This spell functions like Slow, except it affects an enhanced version of the Slow status effect. The victims suffer a -2 penalty on Attack rolls, -2 penalty on Reflex saves, moves at quarter movement, and can only take 1 standard action a round.


Stona
Healing
Level: Astrologian/White Mage/Red Mage 4
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One petrified creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.  This does not restore damage sustained while petrified.



Viruna
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 10 minutes/level; see text
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

You quell feelings of illness and nausea in the target, removing the affects of nausea and sickness from the target. It also gives a +4 morale bonus on saving throws against disease, nausea, and sickness effects. If the subject is already under the influence of a disease effect when receiving the spell, that effect is suppressed for the duration of the spell.


Vox
Healing
Level: Astrologian/White Mage/Red Mage/Holy Knight 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One petrified creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This spell removes the Silence Status Effect. You must make a caster level check (1d20 + caster level) against the DC of the silence effect. Vox counters and dispels Silence.


Wall
Enhancing
Level: Astrologian/White Mage 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject of this spell is protected by a shield that helps against magical attacks and deflect physical attacks. The target gets +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.


Wall II
Enhancing
Level: Astrologian/White Mage 4

The spell functions like Wall, except the target gets +4 resistance bonus to Saving Throws versus spells and +4 deflection bonus to Armor Class for the duration of the spell.


Wall III
Enhancing
Level: Astrologian/White Mage 6

The spell functions like Wall, except the target gets +6 resistance bonus to Saving Throws versus spells and +6 deflection bonus to Armor Class for the duration of the spell.


Wall IV
Enhancing
Level: Astrologian/White Mage 8

The spell functions like Wall, except the target gets +8 resistance bonus to Saving Throws versus spells and +8 deflection bonus to Armor Class for the duration of the spell.


Wallra
Enhancing
Level: Astrologian/White Mage 4
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Allies within the area of effect are protected by a shield that helps against magical attacks and deflect physical attacks. The target gets +2 resistance bonus to Saving Throws versus spells and +2 deflection bonus to Armor Class for the duration of the spell.


Wallra II
Enhancing
Level: Astrologian/White Mage 6

This spell functions like Wallra, except the targets gets +4 resistance bonus to Saving Throws versus spells and +4 deflection bonus to Armor Class for the duration of the spell.


Wallra III
Enhancing
Level: Astrologian/White Mage 8

This spell functions like Wallra, except the targets gets +6 resistance bonus to Saving Throws versus spells and +6 deflection bonus to Armor Class for the duration of the spell.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Messages In This Thread
Magic+ - by Fortheseen - 03-06-2017, 11:59 PM
RE: Magic+ - by Fortheseen - 03-07-2017, 12:03 AM
RE: Magic+ - by Fortheseen - 03-07-2017, 12:07 AM
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RE: Magic+ - by Fortheseen - 03-12-2017, 03:29 PM
RE: Magic+ - by Fortheseen - 04-07-2017, 10:48 PM
RE: Magic+ - by Fortheseen - 04-21-2017, 11:01 AM
RE: Magic+ - by Manly Man - 04-22-2017, 06:55 PM
RE: Magic+ - by Fortheseen - 04-23-2017, 10:21 AM
RE: Magic+ - by Manly Man - 04-23-2017, 01:42 PM
RE: Magic+ - by Fortheseen - 05-01-2017, 10:18 AM
RE: Magic+ - by Fortheseen - 05-23-2017, 11:28 AM
RE: Magic+ - by Fortheseen - 06-16-2017, 12:37 PM
RE: Magic+ - by Manly Man - 06-16-2017, 12:42 PM
RE: Magic+ - by Fortheseen - 06-19-2017, 09:50 PM
RE: Magic+ - by Fortheseen - 07-31-2017, 09:56 AM
RE: Magic+ - by Manly Man - 07-31-2017, 01:21 PM
RE: Magic+ - by Fortheseen - 08-02-2017, 10:08 AM
RE: Magic+ - by Fortheseen - 07-31-2017, 07:30 PM
RE: Magic+ - by Fortheseen - 11-23-2017, 03:43 PM
RE: Magic+ - by Fortheseen - 11-23-2017, 04:01 PM
RE: Magic+ - by Manly Man - 11-24-2017, 05:57 AM
RE: Magic+ - by Fortheseen - 11-24-2017, 09:21 PM
RE: Magic+ - by silverwerret - 11-26-2017, 12:15 AM
RE: Magic+ - by Fortheseen - 11-26-2017, 06:09 AM
RE: Magic+ - by silverwerret - 11-26-2017, 04:41 PM
RE: Magic+ - by Fortheseen - 11-26-2017, 05:52 PM
RE: Magic+ - by silverwerret - 11-26-2017, 06:19 PM
RE: Magic+ - by Fortheseen - 11-26-2017, 07:04 PM
RE: Magic+ - by Viladin - 12-20-2017, 08:59 PM
RE: Magic+ - by Fortheseen - 12-21-2017, 12:41 PM
RE: Magic+ - by Fortheseen - 12-26-2017, 10:00 PM
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RE: Magic+ - by Fortheseen - 12-26-2017, 10:59 PM
RE: Magic+ - by Ashbury137 - 12-27-2017, 12:19 AM
RE: Magic+ - by Fortheseen - 12-27-2017, 10:37 AM
RE: Magic+ - by Manly Man - 12-27-2017, 04:09 PM
RE: Magic+ - by Fortheseen - 12-28-2017, 12:15 AM
RE: Magic+ - by Fortheseen - 03-06-2018, 01:44 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 02:11 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 02:58 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 03:01 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 03:48 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 04:30 PM
RE: Magic+ - by Fortheseen - 03-06-2018, 04:33 PM
RE: Magic+ - by Fortheseen - 03-09-2018, 07:50 PM
RE: Magic+ - by Fortheseen - 03-09-2018, 09:09 PM
RE: Magic+ - by Fortheseen - 09-21-2018, 12:01 PM
RE: Magic+ - by Fortheseen - 12-04-2018, 09:20 AM
RE: Magic+ - by Fortheseen - 02-24-2019, 08:39 PM

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