12-27-2017, 04:09 PM
You're welcome for making the spells, and thanks for featuring them here. I still need to make the -ra and -ga versions of Ruin, and I should probably do the I-IV thing for it; spells in XIII scale on their own, so there was no real need for getting upgrades to them. What I'm thinking is to add onto the -ra and -ga stuff that the enemy needs to make a save or be knocked prone, seeing as when you got nailed by Ruinga (they only had Ruin and Ruinga in-game) it had a tendency to throw you into the air, as did it with enemies, particularly those who were staggered. Yeah, Leaf is there for non-elemental damage as well, but there should probably be a few ways to distinguish it from Ruin. I'm thinking that Ruin II-IV should maybe offer a free bull rush attempt, with your casting modifier instead of Strength?