01-18-2013, 09:24 PM
I am running a final fantasy 7 campaign that takes place 45 years in the future and I have come up with more materia then there is listed. Tell me what you think. Also I made some epic materia that levels a bit different since its well epic. its level progression is LV1= 5,000, LV2= 10,000, LV3= 20,000, Master= 40,000
Magic=Spell
Skill=Ability
Independant
Summon
Support
Final Attack-Support-Epic
LV1 able to do a full round attack before dying
LV2 Can use paired/grouped materia before dying
LV3 Able to do all of above including a limit break
Master
Deathblow-Skill-Legendary
LV1 increases threat range by 1
LV2 increases threat range by +1
LV3 increases threat range by +1
Master
Speed Boost-Indepenadant- Rare
LV1 +10' Climb, Movement and Swim/ +20' Mount movement speed.
LV2 +30' Climb, Movement and Swim/ +60' Mount movement speed.
LV3 +50' Climb, Movement and Swim/ +100' Mount movement speed.
Master
Jump-Skill-Rare
LV1 Able to jump 10' and are able 20' running jump.
LV2 Able to jump 20' and are able 40' running jump.
LV3 Able to jump 40' and are able 80' running jump.
Master
Turbo HP-Independant-Epic
LV1 +10% HP
LV2 +10% HP (20% total)
LV3 +1 additional Hit dice when leveling up (when removed hit die is also lost)
Master
W-Summon-Skill-Legendary
LV1 n/a
LV2 n/a
LV3 Able to cast x2 more summons in same turn/action (still have to use MP for both)
Master
W-Magic-Skill-Legendary
LV1 n/a
LV2 n/a
LV3 Able to cast x2 more magic in same turn/action (still have to use MP for both)
Master
HP Plus-Independant-Uncommon
LV1 +5% HP
LV2 +5% HP (Total 10%)
LV3 +5% HP (Total 15%)
Master
Materia EXP Boost-Support (Paired Materia Only)-Legendary
LV1 +2% MXP
LV2 +3% MXP (5%)
LV3 +5% MXP (10%)
Master
Zombie-Independant-Rare
LV1 Gives user undead Status
LV2 +5 DR
LV3 Fast Poison 2 (Fast Healing for undead)
Master
Manipulate-Magic-Legendary
LV1 Cast Charm Animal
LV2 Cast Charm Humanoid
LV3 Cast Charm Monster
Master
HP <-> MP-Independant-Epic
LV1 n/a
LV2 n/a
LV3 Swap HP with MP (Hit die only. Do not include modifiers)
Master
Evolution Materia-Support-Legendary
LV1 Forces Paired Materia to level beyond level 3 (DM discretion)
LV2 If in armour grants a +2 AC/If in weapon grants a +2 to hit.
LV3 Increases damage die by 1 dice with grouped materia & equiped weapon.
Master
Returning-Skill-Common (Excellent for unbreakable ranged weapons/ammo)
LV1 Quick Draw
LV2 Call to Hand 10'
LV3 Returning
Master
LV4 Richoette (only with Evolution Materia)
Enemy Skill-Magic-Legendary
LV1 Able to learn Blue Mage Spells but only the enemy skills such as Blood Drain, Goblin Punch, Phoenix Tear, etc,. Cannot learn other spells like Thunder, Fire, Water (One Enemy Skill materia CAN NOT learn spells from another Enemy Skill materia).
Master- When all spells are aquired
All-Support (Paired Materia only not grouped)- Legendary
LV1 Targets all targets including user within 30' range from user.
LV2 Targets up to 3 user within a 30' range from user.
LV3 Targets up to 3 user +1 for every 1 caster level in a 60' range from user.
Master
I have more but atm im still working on them.
Magic=Spell
Skill=Ability
Independant
Summon
Support
Final Attack-Support-Epic
LV1 able to do a full round attack before dying
LV2 Can use paired/grouped materia before dying
LV3 Able to do all of above including a limit break
Master
Deathblow-Skill-Legendary
LV1 increases threat range by 1
LV2 increases threat range by +1
LV3 increases threat range by +1
Master
Speed Boost-Indepenadant- Rare
LV1 +10' Climb, Movement and Swim/ +20' Mount movement speed.
LV2 +30' Climb, Movement and Swim/ +60' Mount movement speed.
LV3 +50' Climb, Movement and Swim/ +100' Mount movement speed.
Master
Jump-Skill-Rare
LV1 Able to jump 10' and are able 20' running jump.
LV2 Able to jump 20' and are able 40' running jump.
LV3 Able to jump 40' and are able 80' running jump.
Master
Turbo HP-Independant-Epic
LV1 +10% HP
LV2 +10% HP (20% total)
LV3 +1 additional Hit dice when leveling up (when removed hit die is also lost)
Master
W-Summon-Skill-Legendary
LV1 n/a
LV2 n/a
LV3 Able to cast x2 more summons in same turn/action (still have to use MP for both)
Master
W-Magic-Skill-Legendary
LV1 n/a
LV2 n/a
LV3 Able to cast x2 more magic in same turn/action (still have to use MP for both)
Master
HP Plus-Independant-Uncommon
LV1 +5% HP
LV2 +5% HP (Total 10%)
LV3 +5% HP (Total 15%)
Master
Materia EXP Boost-Support (Paired Materia Only)-Legendary
LV1 +2% MXP
LV2 +3% MXP (5%)
LV3 +5% MXP (10%)
Master
Zombie-Independant-Rare
LV1 Gives user undead Status
LV2 +5 DR
LV3 Fast Poison 2 (Fast Healing for undead)
Master
Manipulate-Magic-Legendary
LV1 Cast Charm Animal
LV2 Cast Charm Humanoid
LV3 Cast Charm Monster
Master
HP <-> MP-Independant-Epic
LV1 n/a
LV2 n/a
LV3 Swap HP with MP (Hit die only. Do not include modifiers)
Master
Evolution Materia-Support-Legendary
LV1 Forces Paired Materia to level beyond level 3 (DM discretion)
LV2 If in armour grants a +2 AC/If in weapon grants a +2 to hit.
LV3 Increases damage die by 1 dice with grouped materia & equiped weapon.
Master
Returning-Skill-Common (Excellent for unbreakable ranged weapons/ammo)
LV1 Quick Draw
LV2 Call to Hand 10'
LV3 Returning
Master
LV4 Richoette (only with Evolution Materia)
Enemy Skill-Magic-Legendary
LV1 Able to learn Blue Mage Spells but only the enemy skills such as Blood Drain, Goblin Punch, Phoenix Tear, etc,. Cannot learn other spells like Thunder, Fire, Water (One Enemy Skill materia CAN NOT learn spells from another Enemy Skill materia).
Master- When all spells are aquired
All-Support (Paired Materia only not grouped)- Legendary
LV1 Targets all targets including user within 30' range from user.
LV2 Targets up to 3 user within a 30' range from user.
LV3 Targets up to 3 user +1 for every 1 caster level in a 60' range from user.
Master
I have more but atm im still working on them.