I recently started working on this. My goals for this project is:
Dragoon - Dragon Child - metamorphoses into a synthesis of dragon and their own race - Done
Fighter - Dragonheart - awakens their draconic powers in the heat of battle through the use of Additions - in progress
Engineer - Draconic Anima(female)/Animus(male) - harnesses the power of their stubbornly dormant Draconic blood through an Anima/Animus Harness and a special selection of gadgets designed to emulate a dragon's abilities - not started
Monk - Student of Bahamut - centers themselves to gain draconic aspects as well as equal resistance to all 8 elements - not started
Dark Knight/Holy Knight - Scaled Scourge/Scaled Champion - gains draconic powers as well as the ability to drain Light and Dark spells, respectively, into MP - not started
Bard - instead of using their draconic powers, they grant their allies these benefits through song - not started
Archer - fires Dragon Arrows which summons a dragon of their element to bowl along the arrow's path - not started
Ninja - Dragon's Fang - trades in Sneak Attack for Dragon Strike, which deals increasing elemental damage and can even instakill at higher levels - not started
Thief - gets elemental defences/attacks, but mostly bonuses for maintaining a base and stockpile of goods - not started
Red Mage - Dragonslayer - always able to cast spells their draconic opponents are vulnerable to (i.e. can cast thunder against a water dragon even if they don't know thunder) and other bonuses against dragons - not started
No real concepts for the other archetypes yet
Dragon Materia - allows characters to transform into a full-fledged dragon temporarily at the cost of falling unconscious afterwards; only works for characters with the above archetypes (Dragonslayer excluded) - not started
- Make one dragon-themed archetype for each spell-less class as well as Dark Knight/Holy Knight, and Bard, each with their own spin
- Make a Dragonslayer archetype for Red Mage
- Make Dragon Materia, which would only work for characters with the archetypes from the first bullet point
Dragoon - Dragon Child - metamorphoses into a synthesis of dragon and their own race - Done
Fighter - Dragonheart - awakens their draconic powers in the heat of battle through the use of Additions - in progress
Engineer - Draconic Anima(female)/Animus(male) - harnesses the power of their stubbornly dormant Draconic blood through an Anima/Animus Harness and a special selection of gadgets designed to emulate a dragon's abilities - not started
Monk - Student of Bahamut - centers themselves to gain draconic aspects as well as equal resistance to all 8 elements - not started
Dark Knight/Holy Knight - Scaled Scourge/Scaled Champion - gains draconic powers as well as the ability to drain Light and Dark spells, respectively, into MP - not started
Bard - instead of using their draconic powers, they grant their allies these benefits through song - not started
Archer - fires Dragon Arrows which summons a dragon of their element to bowl along the arrow's path - not started
Ninja - Dragon's Fang - trades in Sneak Attack for Dragon Strike, which deals increasing elemental damage and can even instakill at higher levels - not started
Thief - gets elemental defences/attacks, but mostly bonuses for maintaining a base and stockpile of goods - not started
Red Mage - Dragonslayer - always able to cast spells their draconic opponents are vulnerable to (i.e. can cast thunder against a water dragon even if they don't know thunder) and other bonuses against dragons - not started
No real concepts for the other archetypes yet
Dragon Materia - allows characters to transform into a full-fledged dragon temporarily at the cost of falling unconscious afterwards; only works for characters with the above archetypes (Dragonslayer excluded) - not started
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