11-19-2017, 09:47 AM
(This post was last modified: 11-19-2017, 09:48 AM by Fortheseen.)
[color=#ffffff]Turtle Family[/color]
[color=#ffffff]Adamantoise[/color]
[color=#ffffff]A savage turtle with a metallic gray shell and a long rigid beak. His eyes and carapace crackle with a dim energy and his large hollow mouth seeps thick gray smoke.[/color]
[color=#ffffff]CR 13 XP 25600[/color]
[color=#ffffff]N Huge Magical Beast[/color]
[color=#ffffff]Init: +0; Senses Darkvision 60 ft., low-light vision, scent; Perception +25[/color]
[color=#ffffff]AC 32, touch 8, flat-footed 32(+24 natural, -2 size)[/color]
[color=#ffffff]hp 214(18d10+126)[/color]
[color=#ffffff]Fort +18; Ref +11; Will +7[/color]
[color=#ffffff]DR 5/-; Immune Earth; Resist Non-Elemental 10[/color]
[color=#ffffff]Speed 40 ft.[/color]
[color=#ffffff]Melee 2 Bites +29 (3d6+11)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 60-ft. cone, DC 26, 10d6 non-elemental damage), Earthquake[/color]
[color=#ffffff]Str 32, Dex 10, Con 24, Int 2, Wis 12, Cha 6[/color]
[color=#ffffff]Base Atk +18; CMB +30 (+32 vs. bull rush); CMD 40 (42 vs. bull rush;44 vs. trip)[/color]
[color=#ffffff]Feats Awesome Blow, Cleave, Great Cleave, Greater Vital Strike, Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +23, Climb +33, Perception +25, Survival +23[/color]
[color=#ffffff]SQ Turtle Shell[/color]
[color=#ffffff]Earthquake(Ex)[/color]
[color=#ffffff]As a full-round action, the adamantoise can leap into the air and crash to the ground, shaking the earth with his bulk; all creatures standing on the ground within 30 feet must make a Fortitude save (DC 26) or be stunned for 1d4 rounds.[/color]
[color=#ffffff]Turtle Shell(Ex)[/color]
[color=#ffffff]2/day, when the adamantoise's hp is under 50%(107 health), he may activate this ability to increase his defense and heal up at the cost of inactivity. The adamantoise receives Fast Healing 10, DR 15/, +10 Armor Bonus, and all Elemental Resist 15 for up to 5 rounds but cannot perform any other actions. Blue mages may learn this ability as a 6th level spell (DC 27).[/color]
[color=#ffffff]Fell Tortoise[/color]
[color=#ffffff]This lumbering purple tortoise hides in the depths of caves and comes out only during the night.[/color]
[color=#ffffff]CR 8 XP 4800[/color]
[color=#ffffff]N Large Magical Beast[/color]
[color=#ffffff]Init: -1; Senses Darkvision 60 ft., low-light vision, scent; Perception +16[/color]
[color=#ffffff]AC 26, touch 8, flat-footed 26(-1 dex, +18 natural, -1 size)[/color]
[color=#ffffff]hp 105(10d10+50)[/color]
[color=#ffffff]Fort +12; Ref +7; Will +3[/color]
[color=#ffffff]Resist Earth 15, Shadow 5[/color]
[color=#ffffff]Weakness Ice[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +18 (2d6+12)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 40-ft. cone, DC 20, 6d6 earth damage)[/color]
[color=#ffffff]Str 26, Dex 8, Con 20, Int 2, Wis 11, Cha 6[/color]
[color=#ffffff]Base Atk +10; CMB +18 (+20 vs. bull rush); CMD 27 (29 vs. bull rush;31 vs. trip)[/color]
[color=#ffffff]Feats Awesome Blow, Improved Bull Rush, Power Attack, Vital Strike, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +14, Climb +22, Perception +16, Survival +14[/color]
[color=#ffffff]SQ Shell[/color]
[color=#ffffff]Shell(Ex)[/color]
[color=#ffffff]As a move action, a fell tortoise can completely withdraw into its shell, leaving him almost completely impervious to attack. When withdrawn he cannot move or attack as long as he remains in this state, a fell tortoise gains a +8 bonus to his Armor Class and a +4 bonus on Reflex saves.[/color]
[color=#ffffff]Great Tortoise[/color]
[color=#ffffff]This lumbering tortoise is the size of a pony and its head features a powerful, razor-sharp beak.[/color]
[color=#ffffff]CR 5 XP 1600[/color]
[color=#ffffff]N Large Magical Beast[/color]
[color=#ffffff]Init: -2; Senses Darkvision 60 ft., low-light vision, scent; Perception +12[/color]
[color=#ffffff]AC 23, touch 7, flat-footed 23(-2 dex, +16 natural, -1 size)[/color]
[color=#ffffff]hp 58(6d10+24)[/color]
[color=#ffffff]Fort +9; Ref +3; Will +2[/color]
[color=#ffffff]Resist Earth 10[/color]
[color=#ffffff]Weakness Ice[/color]
[color=#ffffff]Speed 20 ft.[/color]
[color=#ffffff]Melee Bite +13 (2d6+10)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 30-ft. cone, DC 17, 4d6 water damage)[/color]
[color=#ffffff]Str 24, Dex 6, Con 18, Int 2, Wis 10, Cha 6[/color]
[color=#ffffff]Base Atk +6; CMB +13 (+15 vs. bull rush); CMD 21 (23 vs. bull rush; 25 vs. trip)[/color]
[color=#ffffff]Feats Improved Bull Rush, Power Attack, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +9, Climb +17, Perception +12, Survival +10[/color]
[color=#ffffff]SQ Shell[/color]
[color=#ffffff]Shell(Ex)[/color]
[color=#ffffff]As a move action, a great tortoise can completely withdraw into its shell, leaving him almost completely impervious to attack. When withdrawn he cannot move or attack as long as he remains in this state, a great tortoise gains a +8 bonus to his Armor Class and a +4 bonus on Reflex saves.[/color]
[color=#ffffff]Magma Tortoise[/color]
[color=#ffffff]This lumbering molten rock tortoise breathes out fire and for some odd reason is not immune to fire?[/color]
[color=#ffffff]CR XP 00[/color]
[color=#ffffff]N Huge Magical Beast[/color]
[color=#ffffff]Init: -1; Senses Darkvision 60 ft., low-light vision, scent; Perception +21[/color]
[color=#ffffff]AC 29, touch 7, flat-footed 29(-1 dex, +22 natural, -2 size)[/color]
[color=#ffffff]hp 156(14d10+84)[/color]
[color=#ffffff]Fort +15; Ref +8; Will +5[/color]
[color=#ffffff]Immune Earth; Resist Fire 10[/color]
[color=#ffffff]Weakness Ice[/color]
[color=#ffffff]Speed 40 ft.[/color]
[color=#ffffff]Melee 2 Bites +23 (2d8+10)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 50-ft. cone, DC 23, 8d6 fire damage)[/color]
[color=#ffffff]Str 30, Dex 8, Con 22, Int 2, Wis 12, Cha 6[/color]
[color=#ffffff]Base Atk +14; CMB +24 (+26 vs. bull rush); CMD 33 (35 vs. bull rush;37 vs. trip)[/color]
[color=#ffffff]Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +18, Climb +28, Perception +21, Survival +19[/color]
[color=#ffffff]SQ Shell[/color]
[color=#ffffff]Shell(Ex)[/color]
[color=#ffffff]As a move action, a magma tortoise can completely withdraw into its shell, leaving him almost completely impervious to attack. When withdrawn he cannot move or attack as long as he remains in this state, a magma tortoise gains a +8 bonus to his Armor Class and a +4 bonus on Reflex saves.[/color]
[color=#ffffff]Adamantoise[/color]
[color=#ffffff]A savage turtle with a metallic gray shell and a long rigid beak. His eyes and carapace crackle with a dim energy and his large hollow mouth seeps thick gray smoke.[/color]
[color=#ffffff]CR 13 XP 25600[/color]
[color=#ffffff]N Huge Magical Beast[/color]
[color=#ffffff]Init: +0; Senses Darkvision 60 ft., low-light vision, scent; Perception +25[/color]
[color=#ffffff]AC 32, touch 8, flat-footed 32(+24 natural, -2 size)[/color]
[color=#ffffff]hp 214(18d10+126)[/color]
[color=#ffffff]Fort +18; Ref +11; Will +7[/color]
[color=#ffffff]DR 5/-; Immune Earth; Resist Non-Elemental 10[/color]
[color=#ffffff]Speed 40 ft.[/color]
[color=#ffffff]Melee 2 Bites +29 (3d6+11)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 60-ft. cone, DC 26, 10d6 non-elemental damage), Earthquake[/color]
[color=#ffffff]Str 32, Dex 10, Con 24, Int 2, Wis 12, Cha 6[/color]
[color=#ffffff]Base Atk +18; CMB +30 (+32 vs. bull rush); CMD 40 (42 vs. bull rush;44 vs. trip)[/color]
[color=#ffffff]Feats Awesome Blow, Cleave, Great Cleave, Greater Vital Strike, Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +23, Climb +33, Perception +25, Survival +23[/color]
[color=#ffffff]SQ Turtle Shell[/color]
[color=#ffffff]Earthquake(Ex)[/color]
[color=#ffffff]As a full-round action, the adamantoise can leap into the air and crash to the ground, shaking the earth with his bulk; all creatures standing on the ground within 30 feet must make a Fortitude save (DC 26) or be stunned for 1d4 rounds.[/color]
[color=#ffffff]Turtle Shell(Ex)[/color]
[color=#ffffff]2/day, when the adamantoise's hp is under 50%(107 health), he may activate this ability to increase his defense and heal up at the cost of inactivity. The adamantoise receives Fast Healing 10, DR 15/, +10 Armor Bonus, and all Elemental Resist 15 for up to 5 rounds but cannot perform any other actions. Blue mages may learn this ability as a 6th level spell (DC 27).[/color]
[color=#ffffff]Fell Tortoise[/color]
[color=#ffffff]This lumbering purple tortoise hides in the depths of caves and comes out only during the night.[/color]
[color=#ffffff]CR 8 XP 4800[/color]
[color=#ffffff]N Large Magical Beast[/color]
[color=#ffffff]Init: -1; Senses Darkvision 60 ft., low-light vision, scent; Perception +16[/color]
[color=#ffffff]AC 26, touch 8, flat-footed 26(-1 dex, +18 natural, -1 size)[/color]
[color=#ffffff]hp 105(10d10+50)[/color]
[color=#ffffff]Fort +12; Ref +7; Will +3[/color]
[color=#ffffff]Resist Earth 15, Shadow 5[/color]
[color=#ffffff]Weakness Ice[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +18 (2d6+12)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 40-ft. cone, DC 20, 6d6 earth damage)[/color]
[color=#ffffff]Str 26, Dex 8, Con 20, Int 2, Wis 11, Cha 6[/color]
[color=#ffffff]Base Atk +10; CMB +18 (+20 vs. bull rush); CMD 27 (29 vs. bull rush;31 vs. trip)[/color]
[color=#ffffff]Feats Awesome Blow, Improved Bull Rush, Power Attack, Vital Strike, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +14, Climb +22, Perception +16, Survival +14[/color]
[color=#ffffff]SQ Shell[/color]
[color=#ffffff]Shell(Ex)[/color]
[color=#ffffff]As a move action, a fell tortoise can completely withdraw into its shell, leaving him almost completely impervious to attack. When withdrawn he cannot move or attack as long as he remains in this state, a fell tortoise gains a +8 bonus to his Armor Class and a +4 bonus on Reflex saves.[/color]
[color=#ffffff]Great Tortoise[/color]
[color=#ffffff]This lumbering tortoise is the size of a pony and its head features a powerful, razor-sharp beak.[/color]
[color=#ffffff]CR 5 XP 1600[/color]
[color=#ffffff]N Large Magical Beast[/color]
[color=#ffffff]Init: -2; Senses Darkvision 60 ft., low-light vision, scent; Perception +12[/color]
[color=#ffffff]AC 23, touch 7, flat-footed 23(-2 dex, +16 natural, -1 size)[/color]
[color=#ffffff]hp 58(6d10+24)[/color]
[color=#ffffff]Fort +9; Ref +3; Will +2[/color]
[color=#ffffff]Resist Earth 10[/color]
[color=#ffffff]Weakness Ice[/color]
[color=#ffffff]Speed 20 ft.[/color]
[color=#ffffff]Melee Bite +13 (2d6+10)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 30-ft. cone, DC 17, 4d6 water damage)[/color]
[color=#ffffff]Str 24, Dex 6, Con 18, Int 2, Wis 10, Cha 6[/color]
[color=#ffffff]Base Atk +6; CMB +13 (+15 vs. bull rush); CMD 21 (23 vs. bull rush; 25 vs. trip)[/color]
[color=#ffffff]Feats Improved Bull Rush, Power Attack, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +9, Climb +17, Perception +12, Survival +10[/color]
[color=#ffffff]SQ Shell[/color]
[color=#ffffff]Shell(Ex)[/color]
[color=#ffffff]As a move action, a great tortoise can completely withdraw into its shell, leaving him almost completely impervious to attack. When withdrawn he cannot move or attack as long as he remains in this state, a great tortoise gains a +8 bonus to his Armor Class and a +4 bonus on Reflex saves.[/color]
[color=#ffffff]Magma Tortoise[/color]
[color=#ffffff]This lumbering molten rock tortoise breathes out fire and for some odd reason is not immune to fire?[/color]
[color=#ffffff]CR XP 00[/color]
[color=#ffffff]N Huge Magical Beast[/color]
[color=#ffffff]Init: -1; Senses Darkvision 60 ft., low-light vision, scent; Perception +21[/color]
[color=#ffffff]AC 29, touch 7, flat-footed 29(-1 dex, +22 natural, -2 size)[/color]
[color=#ffffff]hp 156(14d10+84)[/color]
[color=#ffffff]Fort +15; Ref +8; Will +5[/color]
[color=#ffffff]Immune Earth; Resist Fire 10[/color]
[color=#ffffff]Weakness Ice[/color]
[color=#ffffff]Speed 40 ft.[/color]
[color=#ffffff]Melee 2 Bites +23 (2d8+10)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks breath weapon(1d4+1 rounds, 50-ft. cone, DC 23, 8d6 fire damage)[/color]
[color=#ffffff]Str 30, Dex 8, Con 22, Int 2, Wis 12, Cha 6[/color]
[color=#ffffff]Base Atk +14; CMB +24 (+26 vs. bull rush); CMD 33 (35 vs. bull rush;37 vs. trip)[/color]
[color=#ffffff]Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus(bite)[/color]
[color=#ffffff]Skills Acrobatics +18, Climb +28, Perception +21, Survival +19[/color]
[color=#ffffff]SQ Shell[/color]
[color=#ffffff]Shell(Ex)[/color]
[color=#ffffff]As a move action, a magma tortoise can completely withdraw into its shell, leaving him almost completely impervious to attack. When withdrawn he cannot move or attack as long as he remains in this state, a magma tortoise gains a +8 bonus to his Armor Class and a +4 bonus on Reflex saves.[/color]
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.