11-19-2017, 09:45 AM
(This post was last modified: 11-19-2017, 09:45 AM by Fortheseen.)
[color=#ffffff]Gargoyle Family[/color]
[color=#ffffff]Belphegor[/color]
[color=#ffffff]Seemingly carved from a dark green stone, this sinister crouching humanoid resembles a horned, winged demon. Usually leads a pack of gargoyles with them.[/color]
[color=#ffffff]CR 8 XP 4800[/color]
[color=#ffffff]CE Large Monstrous Humanoid (Earth)[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., low-light vision; Perception +15[/color]
[color=#ffffff]AC 22, touch 11; flat-footed 20(+2 Dex, +11 natural, -1 size)[/color]
[color=#ffffff]hp 123(11d10+66)[/color]
[color=#ffffff]Fort +9, Ref +9, Will +8[/color]
[color=#ffffff]DR 10/cold iron; Resist Earth 15[/color]
[color=#ffffff]Weakness Wind[/color]
[color=#ffffff]Speed 40 ft., fly 60 ft. (average)[/color]
[color=#ffffff]Melee 2 Claws +16(1d8+6), Bite +16(1d8+6), gore +16(1d8+6)[/color]
[color=#ffffff]Space 10 ft.; Reach 10 ft.[/color]
[color=#ffffff]Special Attacks Bloody Claw, Snatch, Triumphant Roar[/color]
[color=#ffffff]Str 22, Dex 15, Con 22, Int 10, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +11; CMB +18; CMD 30[/color]
[color=#ffffff]Feats Bloody Assault, Cleave, Death from Above, Improved Initiative, Power Attack, Skill Focus(Fly)[/color]
[color=#ffffff]Skills Fly +19, Perception +15, Stealth +15(+19 in stony areas); Racial Modifiers +2 Stealth(+6 in stony environs)[/color]
[color=#ffffff]Languages Common, Terran[/color]
[color=#ffffff]SQ freeze[/color]
[color=#ffffff]Bloody Claw(Su)[/color]
[color=#ffffff]3/day, A belphegor forms a crimson claw draining the life force from their target with a melee touch attack(+9). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat: 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Freeze(Ex)[/color]
[color=#ffffff]A belphegor can hold itself so still it appears to be a statue. A belphegor that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.[/color]
[color=#ffffff]Snatch(Ex)[/color]
[color=#ffffff]A belphegor can start a grapple when it hits with both claw attacks, as though it had the grab ability. If it grapples a creature of size Medium or smaller, it squeezes each round for automatic claw damage with a successful grapple check. A belphegor can fly while holding a creature that weighs 350 pounds or less. It cannot throw creatures it is carrying, but can drop them as a free action.[/color]
[color=#ffffff]Triumphant Roar(Su)[/color]
[color=#ffffff]1/day, the belphegor releases a raging fierce roar boosting their personal attack power by +6 for three rounds. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Foras[/color]
[color=#ffffff]An unsightly demon that resembles an obsidian human with scythes that pierce its own hands. Both intelligent and persistent, the foras fades into the darkness to more effectively stalk its prey.[/color]
[color=#ffffff]CR 11 XP 12800[/color]
[color=#ffffff]CE Large Monstrous Humanoid (Earth)[/color]
[color=#ffffff]Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +19[/color]
[color=#ffffff]AC 26, touch 12; flat-footed 23(+3 Dex, +14 natural, -1 size)[/color]
[color=#ffffff]hp 178(15d10+105)[/color]
[color=#ffffff]Fort +12, Ref +12, Will +10[/color]
[color=#ffffff]DR 10/adamantine; Resist Earth 15[/color]
[color=#ffffff]Weakness Wind[/color]
[color=#ffffff]Speed 40 ft., fly 60 ft. (average)[/color]
[color=#ffffff]Melee 2 Claws +21(2d8+6/x4), Bite +21(1d8+6), gore +21(1d8+6)[/color]
[color=#ffffff]Space 10 ft.; Reach 10 ft.[/color]
[color=#ffffff]Special Attacks Bloody Claw, Scythe Claws, Snatch, Terror Eye, Triumphant Roar[/color]
[color=#ffffff]Str 24, Dex 16, Con 24, Int 12, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +15; CMB +23; CMD 36[/color]
[color=#ffffff]Feats Bloody Assault, Cleave, Death from Above, Flyby Attack, Hover, Improved Initiative, Power Attack, Skill Focus(Fly)[/color]
[color=#ffffff]Skills Fly +23, Perception +19, Stealth +19(+23 in stony areas); Racial Modifiers +2 Stealth(+6 in stony environs)[/color]
[color=#ffffff]Languages Common, Terran + 1 other[/color]
[color=#ffffff]SQ freeze[/color]
[color=#ffffff]Bloody Claw(Su)[/color]
[color=#ffffff]3/day, A foras forms a crimson claw draining the life force from their target with a melee touch attack(+9). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat: 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Freeze(Ex)[/color]
[color=#ffffff]A foras can hold itself so still it appears to be a statue. A foras that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.[/color]
[color=#ffffff]Scythe Claws(Ex)[/color]
[color=#ffffff]Foras have improved claw damage by 2 sizes and have their critical bonus damage increase to x4.[/color]
[color=#ffffff]Snatch(Ex)[/color]
[color=#ffffff]A foras can start a grapple when it hits with both claw attacks, as though it had the grab ability. If it grapples a creature of size Medium or smaller, it squeezes each round for automatic claw damage with a successful grapple check. A foras can fly while holding a creature that weighs 350 pounds or less. It cannot throw creatures it is carrying, but can drop them as a free action.[/color]
[color=#ffffff]Terror Eye(Su)[/color]
[color=#ffffff]1/day, the foras strikes fear in its opponents within a 30-ft. cone freezing them in time. Anyone caught in the cone-shaped effect must make a Will Save(DC 20) or be inflicted with the Stop status effect for 3 rounds. This is considered a fear effect. Blue mages may learn this ability as a 9th level spell(DC 33).[/color]
[color=#ffffff]Triumphant Roar(Su)[/color]
[color=#ffffff]2/day, the foras releases a raging fierce roar boosting their personal attack power by +6 for five rounds. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Gargoyle[/color]
[color=#ffffff]Seemingly carved from a dark gray stone, this sinister crouching humanoid resembles a horned, winged demon.[/color]
[color=#ffffff]CR 5 XP 1600[/color]
[color=#ffffff]CE Medium Monstrous Humanoid (Earth)[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., low-light vision; Perception +10[/color]
[color=#ffffff]AC 18, touch 12; flat-footed 16(+2 Dex, +6 natural)[/color]
[color=#ffffff]hp 63(6d10+24)[/color]
[color=#ffffff]Fort +6, Ref +7, Will +6[/color]
[color=#ffffff]DR 10/magic, Resist Earth 15[/color]
[color=#ffffff]Weakness Wind[/color]
[color=#ffffff]Speed 40 ft., fly 60 ft. (average)[/color]
[color=#ffffff]Melee 2 Claws +9(1d6+3), Bite +9(1d6+3), gore +9(1d6+3)[/color]
[color=#ffffff]Special Attacks Bloody Claw[/color]
[color=#ffffff]Str 17, Dex 15, Con 19, Int 8, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +6; CMB +9; CMD 21[/color]
[color=#ffffff]Feats Improved Initiative, Power Attack, Skill Focus(Fly)[/color]
[color=#ffffff]Skills Fly +14, Perception +10, Stealth +10(+16 in stony areas); Racial Modifiers +2 Stealth(+6 in stony environs)[/color]
[color=#ffffff]Languages Common, Terran[/color]
[color=#ffffff]SQ freeze[/color]
[color=#ffffff]Bloody Claw(Su)[/color]
[color=#ffffff]3/day, A gargoyle forms a crimson claw draining the life force from their target with a melee touch attack(+9). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat: 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Freeze(Ex)[/color]
[color=#ffffff]A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.[/color]
[color=#ffffff]Belphegor[/color]
[color=#ffffff]Seemingly carved from a dark green stone, this sinister crouching humanoid resembles a horned, winged demon. Usually leads a pack of gargoyles with them.[/color]
[color=#ffffff]CR 8 XP 4800[/color]
[color=#ffffff]CE Large Monstrous Humanoid (Earth)[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., low-light vision; Perception +15[/color]
[color=#ffffff]AC 22, touch 11; flat-footed 20(+2 Dex, +11 natural, -1 size)[/color]
[color=#ffffff]hp 123(11d10+66)[/color]
[color=#ffffff]Fort +9, Ref +9, Will +8[/color]
[color=#ffffff]DR 10/cold iron; Resist Earth 15[/color]
[color=#ffffff]Weakness Wind[/color]
[color=#ffffff]Speed 40 ft., fly 60 ft. (average)[/color]
[color=#ffffff]Melee 2 Claws +16(1d8+6), Bite +16(1d8+6), gore +16(1d8+6)[/color]
[color=#ffffff]Space 10 ft.; Reach 10 ft.[/color]
[color=#ffffff]Special Attacks Bloody Claw, Snatch, Triumphant Roar[/color]
[color=#ffffff]Str 22, Dex 15, Con 22, Int 10, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +11; CMB +18; CMD 30[/color]
[color=#ffffff]Feats Bloody Assault, Cleave, Death from Above, Improved Initiative, Power Attack, Skill Focus(Fly)[/color]
[color=#ffffff]Skills Fly +19, Perception +15, Stealth +15(+19 in stony areas); Racial Modifiers +2 Stealth(+6 in stony environs)[/color]
[color=#ffffff]Languages Common, Terran[/color]
[color=#ffffff]SQ freeze[/color]
[color=#ffffff]Bloody Claw(Su)[/color]
[color=#ffffff]3/day, A belphegor forms a crimson claw draining the life force from their target with a melee touch attack(+9). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat: 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Freeze(Ex)[/color]
[color=#ffffff]A belphegor can hold itself so still it appears to be a statue. A belphegor that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.[/color]
[color=#ffffff]Snatch(Ex)[/color]
[color=#ffffff]A belphegor can start a grapple when it hits with both claw attacks, as though it had the grab ability. If it grapples a creature of size Medium or smaller, it squeezes each round for automatic claw damage with a successful grapple check. A belphegor can fly while holding a creature that weighs 350 pounds or less. It cannot throw creatures it is carrying, but can drop them as a free action.[/color]
[color=#ffffff]Triumphant Roar(Su)[/color]
[color=#ffffff]1/day, the belphegor releases a raging fierce roar boosting their personal attack power by +6 for three rounds. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Foras[/color]
[color=#ffffff]An unsightly demon that resembles an obsidian human with scythes that pierce its own hands. Both intelligent and persistent, the foras fades into the darkness to more effectively stalk its prey.[/color]
[color=#ffffff]CR 11 XP 12800[/color]
[color=#ffffff]CE Large Monstrous Humanoid (Earth)[/color]
[color=#ffffff]Init: +7; Senses Darkvision 60 ft., low-light vision; Perception +19[/color]
[color=#ffffff]AC 26, touch 12; flat-footed 23(+3 Dex, +14 natural, -1 size)[/color]
[color=#ffffff]hp 178(15d10+105)[/color]
[color=#ffffff]Fort +12, Ref +12, Will +10[/color]
[color=#ffffff]DR 10/adamantine; Resist Earth 15[/color]
[color=#ffffff]Weakness Wind[/color]
[color=#ffffff]Speed 40 ft., fly 60 ft. (average)[/color]
[color=#ffffff]Melee 2 Claws +21(2d8+6/x4), Bite +21(1d8+6), gore +21(1d8+6)[/color]
[color=#ffffff]Space 10 ft.; Reach 10 ft.[/color]
[color=#ffffff]Special Attacks Bloody Claw, Scythe Claws, Snatch, Terror Eye, Triumphant Roar[/color]
[color=#ffffff]Str 24, Dex 16, Con 24, Int 12, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +15; CMB +23; CMD 36[/color]
[color=#ffffff]Feats Bloody Assault, Cleave, Death from Above, Flyby Attack, Hover, Improved Initiative, Power Attack, Skill Focus(Fly)[/color]
[color=#ffffff]Skills Fly +23, Perception +19, Stealth +19(+23 in stony areas); Racial Modifiers +2 Stealth(+6 in stony environs)[/color]
[color=#ffffff]Languages Common, Terran + 1 other[/color]
[color=#ffffff]SQ freeze[/color]
[color=#ffffff]Bloody Claw(Su)[/color]
[color=#ffffff]3/day, A foras forms a crimson claw draining the life force from their target with a melee touch attack(+9). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat: 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Freeze(Ex)[/color]
[color=#ffffff]A foras can hold itself so still it appears to be a statue. A foras that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.[/color]
[color=#ffffff]Scythe Claws(Ex)[/color]
[color=#ffffff]Foras have improved claw damage by 2 sizes and have their critical bonus damage increase to x4.[/color]
[color=#ffffff]Snatch(Ex)[/color]
[color=#ffffff]A foras can start a grapple when it hits with both claw attacks, as though it had the grab ability. If it grapples a creature of size Medium or smaller, it squeezes each round for automatic claw damage with a successful grapple check. A foras can fly while holding a creature that weighs 350 pounds or less. It cannot throw creatures it is carrying, but can drop them as a free action.[/color]
[color=#ffffff]Terror Eye(Su)[/color]
[color=#ffffff]1/day, the foras strikes fear in its opponents within a 30-ft. cone freezing them in time. Anyone caught in the cone-shaped effect must make a Will Save(DC 20) or be inflicted with the Stop status effect for 3 rounds. This is considered a fear effect. Blue mages may learn this ability as a 9th level spell(DC 33).[/color]
[color=#ffffff]Triumphant Roar(Su)[/color]
[color=#ffffff]2/day, the foras releases a raging fierce roar boosting their personal attack power by +6 for five rounds. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Gargoyle[/color]
[color=#ffffff]Seemingly carved from a dark gray stone, this sinister crouching humanoid resembles a horned, winged demon.[/color]
[color=#ffffff]CR 5 XP 1600[/color]
[color=#ffffff]CE Medium Monstrous Humanoid (Earth)[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., low-light vision; Perception +10[/color]
[color=#ffffff]AC 18, touch 12; flat-footed 16(+2 Dex, +6 natural)[/color]
[color=#ffffff]hp 63(6d10+24)[/color]
[color=#ffffff]Fort +6, Ref +7, Will +6[/color]
[color=#ffffff]DR 10/magic, Resist Earth 15[/color]
[color=#ffffff]Weakness Wind[/color]
[color=#ffffff]Speed 40 ft., fly 60 ft. (average)[/color]
[color=#ffffff]Melee 2 Claws +9(1d6+3), Bite +9(1d6+3), gore +9(1d6+3)[/color]
[color=#ffffff]Special Attacks Bloody Claw[/color]
[color=#ffffff]Str 17, Dex 15, Con 19, Int 8, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +6; CMB +9; CMD 21[/color]
[color=#ffffff]Feats Improved Initiative, Power Attack, Skill Focus(Fly)[/color]
[color=#ffffff]Skills Fly +14, Perception +10, Stealth +10(+16 in stony areas); Racial Modifiers +2 Stealth(+6 in stony environs)[/color]
[color=#ffffff]Languages Common, Terran[/color]
[color=#ffffff]SQ freeze[/color]
[color=#ffffff]Bloody Claw(Su)[/color]
[color=#ffffff]3/day, A gargoyle forms a crimson claw draining the life force from their target with a melee touch attack(+9). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat: 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Freeze(Ex)[/color]
[color=#ffffff]A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.[/color]
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.