11-19-2017, 09:39 AM
(This post was last modified: 11-19-2017, 09:40 AM by Fortheseen.)
[color=#ffffff]Naga Family[/color]
[color=#ffffff]Mahanaga[/color]
[color=#ffffff]Sister species of the nagrani, other than the whiter color of their scales, the two are virtually indistinguishable. She is also no less cold-blooded nor any less sinister than her kinswoman, only stronger.[/color]
[color=#ffffff]CR 12 XP 19200[/color]
[color=#ffffff]CE Large Aberration[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +27[/color]
[color=#ffffff]AC 29, touch 18; flat-footed 20(+8 dex, +1 dodge, +11 natural, -1 size)[/color]
[color=#ffffff]hp 154(17d8+85)[/color]
[color=#ffffff]mp 79[/color]
[color=#ffffff]Fort +10, Ref +14, Will +14[/color]
[color=#ffffff]DR 10/-; Defensive Abilities guarded thoughts; Immune poison[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +17 (2d8+6 plus poison) or sting +17 (2d6+6 plus poison)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 12th, concentration +17)[/color]
[color=#ffffff]0th – Daze(DC 15), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 16), Dark(DC 17), Mage Armor, Sleep(DC 16), Stone(DC 16)[/color]
[color=#ffffff]2nd – Dark II(DC 18), Silence(DC 17), Stone II(DC 17)[/color]
[color=#ffffff]3rd – Blindga(DC 18), Dark III(DC 19), Darkra(DC 18), Sleepga(DC 18), Stonera(DC 18), Stone III(DC 18)[/color]
[color=#ffffff]4th – Dazera(DC 19), Disable(DC 19), Frog(DC 19), Silencega(DC 19), Vanish[/color]
[color=#ffffff]5th – Crush(DC 20), Drain(DC 21), Stonega(DC 20)[/color]
[color=#ffffff]6th – Greater Vanish, Shadowfire Ray, Syphon(DC 22)[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast greater vanish. The creature then casts mage armor. The naga will remain concealed with the use of its Stealth skill and vanish until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 22, Dex 26, Con 20, Int 20, Wis 18, Cha 10[/color]
[color=#ffffff]Base Atk +12; CMB +19; CMD 37(cannot be tripped)[/color]
[color=#ffffff]Feats Alertness, Combat Casting, Combat Expertise, Dodge, Elemental Focus(Shadow), Greater Spell Penetration, Lightning Reflexes, Spell Penetration, Stealthy[/color]
[color=#ffffff]Skills Bluff +25, Knowledge(Local) +23, Perception +27, Sense Motive +26, Spellcraft +23, Stealth +31[/color]
[color=#ffffff]Languages Common, Infernal, Undercommon + 2 others[/color]
[color=#ffffff]SQ Oversized Maw[/color]
[color=#ffffff]Guarded Thoughts(Ex)[/color]
[color=#ffffff]Nagarani are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the nagarani can deliver. If forced into a melee combat battle or cornered, the nagarani will make use of its bite attack. A nagarani's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 22; frequency 1 round; effect frog for 4 rounds; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]Naga[/color]
[color=#ffffff]With scales of dark green moss, the creature has many jagged spines running along the length of it's back and tail, and a human-like face with glowing red eyes.[/color]
[color=#ffffff]CR 6 XP 2400[/color]
[color=#ffffff]CE Medium Aberration[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +13[/color]
[color=#ffffff]AC 21, touch 16; flat-footed 15(+6 dex, +1 dodge, +4 natural)[/color]
[color=#ffffff]hp 63(9d8+18)[/color]
[color=#ffffff]mp 16[/color]
[color=#ffffff]Fort +5, Ref +11, Will +7[/color]
[color=#ffffff]Weakness Holy[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +12 (2d6+1) or sting +12 (1d4+1 plus poison)[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 6th, concentration +7)[/color]
[color=#ffffff]0th – Daze(DC 11), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 12), Dark(DC 12), Mage Armor, Sleep(DC 12), Thunder(DC 12)[/color]
[color=#ffffff]2nd – Dark II(DC 13), Silence(DC 13), Thunder II(DC 13)[/color]
[color=#ffffff]3rd – Blindga(DC 14), Dark III(DC 14), Darkra(DC 14), Sleepga(DC 14), Thundara(DC 14), Thunder III(DC 14)[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast mage armor. The naga will remain concealed with the use of its Stealth skill until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 13, Dex 23, Con 15, Int 12, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +6; CMB +7; CMD 13(cannot be tripped)[/color]
[color=#ffffff]Feats Combat Casting, Dodge, Lightning Reflexes, Spell Penetration, Weapon Finesse[/color]
[color=#ffffff]Skills Bluff +15, Knowledge(Local) +11, Perception +12, Sense Motive +11, Spellcraft +11, Stealth +19[/color]
[color=#ffffff]Languages Common, Undercommon[/color]
[color=#ffffff]SQ Oversized Maw[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the naga can deliver. If forced into a melee combat battle or cornered, the naga will make use of its bite attack. A naga's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 16; frequency 1/round for 3 rounds; effect 1d2 Con damage; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]Nagarani[/color]
[color=#ffffff]A sharp-featured humanoid head crowns the dark powerful, sinuous body of this snake-like monstrosity with a bed of snakes lies atop her head where her hair should be.[/color]
[color=#ffffff]CR 10 XP 6400[/color]
[color=#ffffff]CE Large Aberration[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +24[/color]
[color=#ffffff]AC 25, touch 17; flat-footed 17(+7 dex, +1 dodge, +8 natural, -1 size)[/color]
[color=#ffffff]hp 136(15d8+75)[/color]
[color=#ffffff]mp 53[/color]
[color=#ffffff]Fort +10, Ref +14, Will +12[/color]
[color=#ffffff]DR 5/-; Defensive Abilities guarded thoughts; Immune poison[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +16 (2d8+6 plus poison) or sting +16 (2d6+6 plus poison)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 10th, concentration +14)[/color]
[color=#ffffff]0th – Daze(DC 14), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 15), Dark(DC 16), Mage Armor, Sleep(DC 15), Stone(DC 15)[/color]
[color=#ffffff]2nd – Dark II(DC 17), Silence(DC 16), Stone II(DC 16)[/color]
[color=#ffffff]3rd – Blindga(DC 17), Dark III(DC 18), Darkra(DC 17), Sleepga(DC 17), Stonera(DC 17), Stone III(DC 17)[/color]
[color=#ffffff]4th – Dazera(DC 18), Disable(DC 18), Frog(DC 18), Silencega(DC 18), Vanish[/color]
[color=#ffffff]5th – Crush(DC 19), Stonega(DC 19)[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast vanish. The creature then casts mage armor. The naga will remain concealed with the use of its Stealth skill and vanish until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 22, Dex 24, Con 20, Int 18, Wis 17, Cha 10[/color]
[color=#ffffff]Base Atk +11; CMB +18; CMD 35(cannot be tripped)[/color]
[color=#ffffff]Feats Alertness, Combat Casting, Combat Expertise, Dodge, Elemental Focus(Shadow), Lightning Reflexes, Spell Penetration, Stealthy[/color]
[color=#ffffff]Skills Bluff +23, Knowledge(Local) +20, Perception +24, Sense Motive +23, Spellcraft +20, Stealth +28[/color]
[color=#ffffff]Languages Common, Infernal, Undercommon + 1 other[/color]
[color=#ffffff]SQ Oversized Maw[/color]
[color=#ffffff]Guarded Thoughts(Ex)[/color]
[color=#ffffff]Nagarani are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the nagarani can deliver. If forced into a melee combat battle or cornered, the nagarani will make use of its bite attack. A nagarani's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 22; frequency 1 round; effect frog for 4 rounds; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]Water Naga[/color]
[color=#ffffff]Slender spines and brightly colored frills stretch back from the human-like face of this massive water snake. Every motion of the serpent's long form sets its brightly patterned scale and glistening fins to flashing like gems in the surf.[/color]
[color=#ffffff]CR 8 XP 6400[/color]
[color=#ffffff]CE Large Aberration (aquatic)[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +15[/color]
[color=#ffffff]AC 22, touch 16; flat-footed 14(+6 dex, +1 dodge, +5 natural, -1 size)[/color]
[color=#ffffff]hp 91(10d8+50)[/color]
[color=#ffffff]mp 23[/color]
[color=#ffffff]Fort +8, Ref +11, Will +10[/color]
[color=#ffffff]Weakness Lightning[/color]
[color=#ffffff]Speed 30 ft., swim 50 ft.[/color]
[color=#ffffff]Melee Bite +11 (2d8+5 plus poison) or sting +11 (1d8+5 plus poison)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 7th, concentration +9)[/color]
[color=#ffffff]0th – Daze(DC 12), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 13), Dark(DC 14), Mage Armor, Sleep(DC 13), Water(DC 13)[/color]
[color=#ffffff]2nd – Dark II(DC 14), Silence(DC 14), Water II(DC 14)[/color]
[color=#ffffff]3rd – Blindga(DC 15), Dark III(DC 15), Darkra(DC 15), Sleepga(DC 15), Water III(DC 15), Watera(DC 15)[/color]
[color=#ffffff]4th – Dazera(DC 16), Disable(DC 16), Frog(DC 16), Silencega(DC 16), Vanish[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast vanish. The creature then casts mage armor. The naga will remain concealed with the use of its Stealth skill and vanish until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 20, Dex 23, Con 20, Int 14, Wis 17, Cha 10[/color]
[color=#ffffff]Base Atk +7; CMB +13; CMD 29(cannot be tripped)[/color]
[color=#ffffff]Feats Combat Casting, Dodge, Elemental Focus(Shadow), Lightning Reflexes, Spell Penetration[/color]
[color=#ffffff]Skills Bluff +18, Knowledge(Local) +13, Perception +15, Sense Motive +14, Spellcraft +13, Stealth +20[/color]
[color=#ffffff]Languages Aquan, Common, Undercommon[/color]
[color=#ffffff]SQ Amphibious, Oversized Maw[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the naga can deliver. If forced into a melee combat battle or cornered, the naga will make use of its bite attack. A naga's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]A water naga can lick a nearby unsuspecting foe also prefers to use tongue with stealth. Must make a melee touch attack(+12). This creature must make a Will Save(DC 18) or have Sleep Status Effect for 1d8+4 rounds. Blue mage may learn this ability as a 3rd level spell(DC 21).
[/color]
[color=#ffffff]Mahanaga[/color]
[color=#ffffff]Sister species of the nagrani, other than the whiter color of their scales, the two are virtually indistinguishable. She is also no less cold-blooded nor any less sinister than her kinswoman, only stronger.[/color]
[color=#ffffff]CR 12 XP 19200[/color]
[color=#ffffff]CE Large Aberration[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +27[/color]
[color=#ffffff]AC 29, touch 18; flat-footed 20(+8 dex, +1 dodge, +11 natural, -1 size)[/color]
[color=#ffffff]hp 154(17d8+85)[/color]
[color=#ffffff]mp 79[/color]
[color=#ffffff]Fort +10, Ref +14, Will +14[/color]
[color=#ffffff]DR 10/-; Defensive Abilities guarded thoughts; Immune poison[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +17 (2d8+6 plus poison) or sting +17 (2d6+6 plus poison)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 12th, concentration +17)[/color]
[color=#ffffff]0th – Daze(DC 15), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 16), Dark(DC 17), Mage Armor, Sleep(DC 16), Stone(DC 16)[/color]
[color=#ffffff]2nd – Dark II(DC 18), Silence(DC 17), Stone II(DC 17)[/color]
[color=#ffffff]3rd – Blindga(DC 18), Dark III(DC 19), Darkra(DC 18), Sleepga(DC 18), Stonera(DC 18), Stone III(DC 18)[/color]
[color=#ffffff]4th – Dazera(DC 19), Disable(DC 19), Frog(DC 19), Silencega(DC 19), Vanish[/color]
[color=#ffffff]5th – Crush(DC 20), Drain(DC 21), Stonega(DC 20)[/color]
[color=#ffffff]6th – Greater Vanish, Shadowfire Ray, Syphon(DC 22)[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast greater vanish. The creature then casts mage armor. The naga will remain concealed with the use of its Stealth skill and vanish until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 22, Dex 26, Con 20, Int 20, Wis 18, Cha 10[/color]
[color=#ffffff]Base Atk +12; CMB +19; CMD 37(cannot be tripped)[/color]
[color=#ffffff]Feats Alertness, Combat Casting, Combat Expertise, Dodge, Elemental Focus(Shadow), Greater Spell Penetration, Lightning Reflexes, Spell Penetration, Stealthy[/color]
[color=#ffffff]Skills Bluff +25, Knowledge(Local) +23, Perception +27, Sense Motive +26, Spellcraft +23, Stealth +31[/color]
[color=#ffffff]Languages Common, Infernal, Undercommon + 2 others[/color]
[color=#ffffff]SQ Oversized Maw[/color]
[color=#ffffff]Guarded Thoughts(Ex)[/color]
[color=#ffffff]Nagarani are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the nagarani can deliver. If forced into a melee combat battle or cornered, the nagarani will make use of its bite attack. A nagarani's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 22; frequency 1 round; effect frog for 4 rounds; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]A mahanaga can lick a nearby unsuspecting foe also prefers to use tongue with stealth. Must make a melee touch attack(+18). This creature must make a Will Save(DC 18) or have Sleep Status Effect for 1d8+4 rounds. Blue mage may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Naga[/color]
[color=#ffffff]With scales of dark green moss, the creature has many jagged spines running along the length of it's back and tail, and a human-like face with glowing red eyes.[/color]
[color=#ffffff]CR 6 XP 2400[/color]
[color=#ffffff]CE Medium Aberration[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +13[/color]
[color=#ffffff]AC 21, touch 16; flat-footed 15(+6 dex, +1 dodge, +4 natural)[/color]
[color=#ffffff]hp 63(9d8+18)[/color]
[color=#ffffff]mp 16[/color]
[color=#ffffff]Fort +5, Ref +11, Will +7[/color]
[color=#ffffff]Weakness Holy[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +12 (2d6+1) or sting +12 (1d4+1 plus poison)[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 6th, concentration +7)[/color]
[color=#ffffff]0th – Daze(DC 11), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 12), Dark(DC 12), Mage Armor, Sleep(DC 12), Thunder(DC 12)[/color]
[color=#ffffff]2nd – Dark II(DC 13), Silence(DC 13), Thunder II(DC 13)[/color]
[color=#ffffff]3rd – Blindga(DC 14), Dark III(DC 14), Darkra(DC 14), Sleepga(DC 14), Thundara(DC 14), Thunder III(DC 14)[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast mage armor. The naga will remain concealed with the use of its Stealth skill until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 13, Dex 23, Con 15, Int 12, Wis 12, Cha 8[/color]
[color=#ffffff]Base Atk +6; CMB +7; CMD 13(cannot be tripped)[/color]
[color=#ffffff]Feats Combat Casting, Dodge, Lightning Reflexes, Spell Penetration, Weapon Finesse[/color]
[color=#ffffff]Skills Bluff +15, Knowledge(Local) +11, Perception +12, Sense Motive +11, Spellcraft +11, Stealth +19[/color]
[color=#ffffff]Languages Common, Undercommon[/color]
[color=#ffffff]SQ Oversized Maw[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the naga can deliver. If forced into a melee combat battle or cornered, the naga will make use of its bite attack. A naga's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 16; frequency 1/round for 3 rounds; effect 1d2 Con damage; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]A naga can lick a nearby unsuspecting foe also prefers to use tongue with stealth. Must make a melee touch attack(+7). This creature must make a Will Save(DC 15) or have Sleep Status Effect for 1d8+4 rounds. Blue mage may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Nagarani[/color]
[color=#ffffff]A sharp-featured humanoid head crowns the dark powerful, sinuous body of this snake-like monstrosity with a bed of snakes lies atop her head where her hair should be.[/color]
[color=#ffffff]CR 10 XP 6400[/color]
[color=#ffffff]CE Large Aberration[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +24[/color]
[color=#ffffff]AC 25, touch 17; flat-footed 17(+7 dex, +1 dodge, +8 natural, -1 size)[/color]
[color=#ffffff]hp 136(15d8+75)[/color]
[color=#ffffff]mp 53[/color]
[color=#ffffff]Fort +10, Ref +14, Will +12[/color]
[color=#ffffff]DR 5/-; Defensive Abilities guarded thoughts; Immune poison[/color]
[color=#ffffff]Speed 30 ft.[/color]
[color=#ffffff]Melee Bite +16 (2d8+6 plus poison) or sting +16 (2d6+6 plus poison)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 10th, concentration +14)[/color]
[color=#ffffff]0th – Daze(DC 14), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 15), Dark(DC 16), Mage Armor, Sleep(DC 15), Stone(DC 15)[/color]
[color=#ffffff]2nd – Dark II(DC 17), Silence(DC 16), Stone II(DC 16)[/color]
[color=#ffffff]3rd – Blindga(DC 17), Dark III(DC 18), Darkra(DC 17), Sleepga(DC 17), Stonera(DC 17), Stone III(DC 17)[/color]
[color=#ffffff]4th – Dazera(DC 18), Disable(DC 18), Frog(DC 18), Silencega(DC 18), Vanish[/color]
[color=#ffffff]5th – Crush(DC 19), Stonega(DC 19)[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast vanish. The creature then casts mage armor. The naga will remain concealed with the use of its Stealth skill and vanish until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 22, Dex 24, Con 20, Int 18, Wis 17, Cha 10[/color]
[color=#ffffff]Base Atk +11; CMB +18; CMD 35(cannot be tripped)[/color]
[color=#ffffff]Feats Alertness, Combat Casting, Combat Expertise, Dodge, Elemental Focus(Shadow), Lightning Reflexes, Spell Penetration, Stealthy[/color]
[color=#ffffff]Skills Bluff +23, Knowledge(Local) +20, Perception +24, Sense Motive +23, Spellcraft +20, Stealth +28[/color]
[color=#ffffff]Languages Common, Infernal, Undercommon + 1 other[/color]
[color=#ffffff]SQ Oversized Maw[/color]
[color=#ffffff]Guarded Thoughts(Ex)[/color]
[color=#ffffff]Nagarani are immune to any form of mind reading, such as that granted by detect thoughts. This ability also grants a +2 racial bonus on all saves against charm effects.[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the nagarani can deliver. If forced into a melee combat battle or cornered, the nagarani will make use of its bite attack. A nagarani's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 22; frequency 1 round; effect frog for 4 rounds; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]A nagarani can lick a nearby unsuspecting foe also prefers to use tongue with stealth. Must make a melee touch attack(+17). This creature must make a Will Save(DC 18) or have Sleep Status Effect for 1d8+4 rounds. Blue mage may learn this ability as a 3rd level spell(DC 21).[/color]
[color=#ffffff]Water Naga[/color]
[color=#ffffff]Slender spines and brightly colored frills stretch back from the human-like face of this massive water snake. Every motion of the serpent's long form sets its brightly patterned scale and glistening fins to flashing like gems in the surf.[/color]
[color=#ffffff]CR 8 XP 6400[/color]
[color=#ffffff]CE Large Aberration (aquatic)[/color]
[color=#ffffff]Init: +6; Senses Darkvision 60 ft., Perception +15[/color]
[color=#ffffff]AC 22, touch 16; flat-footed 14(+6 dex, +1 dodge, +5 natural, -1 size)[/color]
[color=#ffffff]hp 91(10d8+50)[/color]
[color=#ffffff]mp 23[/color]
[color=#ffffff]Fort +8, Ref +11, Will +10[/color]
[color=#ffffff]Weakness Lightning[/color]
[color=#ffffff]Speed 30 ft., swim 50 ft.[/color]
[color=#ffffff]Melee Bite +11 (2d8+5 plus poison) or sting +11 (1d8+5 plus poison)[/color]
[color=#ffffff]Space 10 ft.; Reach 5 ft.[/color]
[color=#ffffff]Special Attacks Tongue[/color]
[color=#ffffff]Spells Known(Black Mage CL 7th, concentration +9)[/color]
[color=#ffffff]0th – Daze(DC 12), Elemental Orb, Read Magic[/color]
[color=#ffffff]1st – Blind(DC 13), Dark(DC 14), Mage Armor, Sleep(DC 13), Water(DC 13)[/color]
[color=#ffffff]2nd – Dark II(DC 14), Silence(DC 14), Water II(DC 14)[/color]
[color=#ffffff]3rd – Blindga(DC 15), Dark III(DC 15), Darkra(DC 15), Sleepga(DC 15), Water III(DC 15), Watera(DC 15)[/color]
[color=#ffffff]4th – Dazera(DC 16), Disable(DC 16), Frog(DC 16), Silencega(DC 16), Vanish[/color]
[color=#ffffff]Tactics:[/color]
[color=#ffffff]A naga never likes to fight a fair battle. Unless directly threatened, the first action a naga typical performs is to cast vanish. The creature then casts mage armor. The naga will remain concealed with the use of its Stealth skill and vanish until it can either capture a large number of opponents within the radius of a Sleepga or Tongue if it's a single target.[/color]
[color=#ffffff]Str 20, Dex 23, Con 20, Int 14, Wis 17, Cha 10[/color]
[color=#ffffff]Base Atk +7; CMB +13; CMD 29(cannot be tripped)[/color]
[color=#ffffff]Feats Combat Casting, Dodge, Elemental Focus(Shadow), Lightning Reflexes, Spell Penetration[/color]
[color=#ffffff]Skills Bluff +18, Knowledge(Local) +13, Perception +15, Sense Motive +14, Spellcraft +13, Stealth +20[/color]
[color=#ffffff]Languages Aquan, Common, Undercommon[/color]
[color=#ffffff]SQ Amphibious, Oversized Maw[/color]
[color=#ffffff]Oversized Maw(Ex)[/color]
[color=#ffffff]The collection of membranous skin surrounding the jaw of this creature has lead many to underestimate the powerful bite that the naga can deliver. If forced into a melee combat battle or cornered, the naga will make use of its bite attack. A naga's maw is immensely large, and this ability increases the damage dice of it's bite attack as if it was two size categories larger.[/color]
[color=#ffffff]Poison(Ex)[/color]
[color=#ffffff]Sting – injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.[/color]
[color=#ffffff]The save DC is Constitution-based.[/color]
[color=#ffffff]Tongue(Su)[/color]
[color=#ffffff]A water naga can lick a nearby unsuspecting foe also prefers to use tongue with stealth. Must make a melee touch attack(+12). This creature must make a Will Save(DC 18) or have Sleep Status Effect for 1d8+4 rounds. Blue mage may learn this ability as a 3rd level spell(DC 21).
[/color]
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.