09-04-2017, 12:41 PM
(This post was last modified: 09-04-2017, 01:02 PM by Fortheseen.)
(04-26-2017, 08:36 PM)Manly Man Wrote:
Cie’th, Sacrifice
Standing against the blackness of the nightscape is a broad, vaguely humanoid figure, topheavy and coated in smooth, glassy crystal as pale as moonlight. It creeps forward with a steady, graceful step unlike that of others of its kind, silent as death and intent on delivering it.
Sacrifice (CR 15)
XP 51,200
NE Large outsider (Cie’th, native)
Init +9; Senses darkvision 120 ft.; Perception +28
DEFENSE
AC 34, touch 22, flat-footed 29 (+12 natural, +5 Dex, +8 deflection -1 size)
hp 298 (17d10+204)
Fort +21 Ref +15 Will +12
DR 15/adamantine and magic or crystal and magic Immune mind-affecting, bleed, curse, death effects, daze, stun, sickening, nauseating; Resist fire 15, ice 15, wind 20, earth 15, lightning 15, water 15, holy 5, shadow 5; SR 26
OFFENSE
Speed 40 ft.
Melee slam +30/+20/+15/+10 (2d6+22)
Space/Reach 10 ft./10 ft.
Special Attacks anathema
Spell-Like Abilities (CL 17th; concentration +23)STATISTICS
- At will- aero (DC 21)
- 7/day- aero II (DC 22)
- 5/day- aero III (DC 23), aera
- 3/day- aero IV (DC 24)
- 2/day- aeroga
- 1/day- death (DC 27)
Str 34, Dex 20, Con 33, Int 2, Wis 24 Cha 19
Base Atk +17; CMB +31; CMD 46
Feats Toughness, Improved Initiative, Weapon Focus (slam), Power Attack (included in the statistics above), Furious Focus, Bouncing Spell-Like Ability (aero IV), Sickening Spell-Like Ability (aeroga), Elemental Focus (wind), Greater Elemental Focus (wind)
Skills Acrobatics +14, Perception +28, Stealth +15
Languages Common (cannot speak)
SQ great claw, mirrorskin, sharp claw
I noticed you had aero IV as a spell but no spell description for it? I would be curious on what you think of the fourth level versions.
I also have a question about Imperil status effect. I'll based this off the games but lets say if a creature is immune to shadow dmg but had Imperil on them for shadow dmg would that make them semi-resistant or weak to that elemental type as well? At least what I recall from FFXIII any creature who was immune to that dmg type would be resistant but not weak to it. If they absorb that dmg type, then they become immune to it if inflicted with imperil. If they're resistant to an element type, then they become neutralized. If they have no resistance, then they become weak to it. I don't recall if they're already weak to it and having imperil on them just makes them super weak to it or not. I guess this looks a little more complex than the way you wrote it out but I just feel if a creature is immune to a damage type and is inflicted with this status that they shouldn't be weak to that type of damage, maybe at least semi-resistant like 15 or 20 elemental resist.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.