07-30-2017, 07:00 PM
So, I figure that some favored class bonuses are also in order; can't believe I forgot those.
Aegyl: Add +1 ft. to flight speed when using the valkyrie's flight ability; this must be taken five times to actually increase the speed by one 5 ft. square.
Au Ra: Add +1/4 AC bonus against a foe you are targeting with smite evil; this also applies to the smite good ability of the fallen angel archetype.
Bangaa: The valkyrie gains +1/6 of an additional 1d6 of deadly lancer damage.
Burmecian: Add +1/2 to Acrobatics skill checks for jumping.
Dwarf: Add +1 to concentration checks when casting valkyrie spells.
Elvaan: The valkyrie gains +1/5 of an additional 1d6 of holy strike damage; this also applies to the mage mash ability of the Asgardian sentinel archetype and sneak attack ability of the fallen angel archetype.
Galka: Add +1/3 to the valkyrie's attack rolls with spears, lances, and polearms.
Garif: Add +1/2 to Acrobatics skill checks for jumping.
Gria: Add +1 ft. to flight speed when using the valkyrie's flight ability; this must be taken five times to actually increase the speed by one 5 ft. square.
Hume: Add +1 MP to the valkyrie's MP pool; you need not have an MP pool or caster level to take this bonus, but it does not allow you to cast spells early or give you a caster level.
Mandragora: Add +1/2 to Sense Motive skill checks when using sense evil.
Mithra: The valkyrie gains +1/6 of an additional 1d6 of deadly lancer damage.
Moogle: Add +1/6 to reduce armor check penalty and increase maximum Dexterity bonus while wearing armor.
Qu: The valkyrie gains +1/5 of an additional 1d6 of holy strike damage; this also applies to the mage mash ability of the Asgardian sentinel archetype and sneak attack ability of the fallen angel archetype.
Ronso: Add +1/3 on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This does not stack with the Critical Focus feat; this also applies to the smite good ability of the fallen angel archetype.
Tarutaru: Add +1/2 to Acrobatics skill checks for jumping.
Aegyl: Add +1 ft. to flight speed when using the valkyrie's flight ability; this must be taken five times to actually increase the speed by one 5 ft. square.
Au Ra: Add +1/4 AC bonus against a foe you are targeting with smite evil; this also applies to the smite good ability of the fallen angel archetype.
Bangaa: The valkyrie gains +1/6 of an additional 1d6 of deadly lancer damage.
Burmecian: Add +1/2 to Acrobatics skill checks for jumping.
Dwarf: Add +1 to concentration checks when casting valkyrie spells.
Elvaan: The valkyrie gains +1/5 of an additional 1d6 of holy strike damage; this also applies to the mage mash ability of the Asgardian sentinel archetype and sneak attack ability of the fallen angel archetype.
Galka: Add +1/3 to the valkyrie's attack rolls with spears, lances, and polearms.
Garif: Add +1/2 to Acrobatics skill checks for jumping.
Gria: Add +1 ft. to flight speed when using the valkyrie's flight ability; this must be taken five times to actually increase the speed by one 5 ft. square.
Hume: Add +1 MP to the valkyrie's MP pool; you need not have an MP pool or caster level to take this bonus, but it does not allow you to cast spells early or give you a caster level.
Mandragora: Add +1/2 to Sense Motive skill checks when using sense evil.
Mithra: The valkyrie gains +1/6 of an additional 1d6 of deadly lancer damage.
Moogle: Add +1/6 to reduce armor check penalty and increase maximum Dexterity bonus while wearing armor.
Qu: The valkyrie gains +1/5 of an additional 1d6 of holy strike damage; this also applies to the mage mash ability of the Asgardian sentinel archetype and sneak attack ability of the fallen angel archetype.
Ronso: Add +1/3 on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This does not stack with the Critical Focus feat; this also applies to the smite good ability of the fallen angel archetype.
Tarutaru: Add +1/2 to Acrobatics skill checks for jumping.