07-27-2017, 01:21 PM
(This post was last modified: 07-27-2017, 01:23 PM by Fortheseen.)
I'll just go over some abilities I felt were off first and add more laterish.
I've been looking for spells for stun related effects and I feel like Wail might be a little overpowered due to its long stun duration plus it is aoe as well. The only other spell I could find that low level and aoe was color spray but it was based off of HD. I would reduce the stun effect to 1 or 1d2 rounds. I only start noticing a lot of aoe stuns spells until 7th level and most of them are 1 round stuns with extra damage. Since Wail doesn't include damage in it I would safe to say having its duration for the stun 1 to 2 rounds long. I even reduce the mind blast from Mindflayers since it was 2d6 rounds of stuns and aoe.... to 1d4 rounds and single target. I did find this spell which is close to yours without the staggered effect: http://paizo.com/pathfinderRPG/prd/occul...Pulse.html
Murderous Might seems strong compared to other 8th level spells, not only does it boost the caster's offense but defense too. I would completely remove the DR and spell resistance from it.
As for Life Sounding, I like this ability expect for the fact its aoe. I would suggest making it single target or increase the spell level to 3rd.
I just wanted to make sure a successful Reflex save only halves the wind damage and not the slashing damage from Wind Slash?
I can see Tears of Frustration being really powerful with Putrid Breath, lol... oh well, I like it.
I would suggest putting a cool down on Impenetrable Aura or a limit of uses. I know it makes more sense in the actual game but I could see some GM's abusing that ability. The same goes for Putrescence, it works for the video game but removing all positive status effects with no save and is aoe is extremely powerful. I think you might get away with just removing one positive status effect at a time with no save or make it like a superior greater dispel which could function as an area dispel, but it can dispel one spell for every four caster levels you possess starting with the highest level spells and proceeding to lower level spells with Dcs. I guess it basically almost the same thing expect for you have a limit based on level.
As for Wind Shear, I assume you can target one person with this ability. If so, I would reduce the damage to 5d6 because the only other range touch spell I could compare this to was http://paizo.com/pathfinderRPG/prd/coreR...#polar-ray and since you have constitution drain that could add up to an additional 40 damage for level 20s plus the bleed.
I've been looking for spells for stun related effects and I feel like Wail might be a little overpowered due to its long stun duration plus it is aoe as well. The only other spell I could find that low level and aoe was color spray but it was based off of HD. I would reduce the stun effect to 1 or 1d2 rounds. I only start noticing a lot of aoe stuns spells until 7th level and most of them are 1 round stuns with extra damage. Since Wail doesn't include damage in it I would safe to say having its duration for the stun 1 to 2 rounds long. I even reduce the mind blast from Mindflayers since it was 2d6 rounds of stuns and aoe.... to 1d4 rounds and single target. I did find this spell which is close to yours without the staggered effect: http://paizo.com/pathfinderRPG/prd/occul...Pulse.html
Murderous Might seems strong compared to other 8th level spells, not only does it boost the caster's offense but defense too. I would completely remove the DR and spell resistance from it.
As for Life Sounding, I like this ability expect for the fact its aoe. I would suggest making it single target or increase the spell level to 3rd.
I just wanted to make sure a successful Reflex save only halves the wind damage and not the slashing damage from Wind Slash?
I can see Tears of Frustration being really powerful with Putrid Breath, lol... oh well, I like it.
I would suggest putting a cool down on Impenetrable Aura or a limit of uses. I know it makes more sense in the actual game but I could see some GM's abusing that ability. The same goes for Putrescence, it works for the video game but removing all positive status effects with no save and is aoe is extremely powerful. I think you might get away with just removing one positive status effect at a time with no save or make it like a superior greater dispel which could function as an area dispel, but it can dispel one spell for every four caster levels you possess starting with the highest level spells and proceeding to lower level spells with Dcs. I guess it basically almost the same thing expect for you have a limit based on level.
As for Wind Shear, I assume you can target one person with this ability. If so, I would reduce the damage to 5d6 because the only other range touch spell I could compare this to was http://paizo.com/pathfinderRPG/prd/coreR...#polar-ray and since you have constitution drain that could add up to an additional 40 damage for level 20s plus the bleed.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.