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Cie'th
#10
Cie’th, Pijavica

Wings of white and pale blue crystal, the scaly layers looking more like crooked knives than anything else, carry aloft a Cie’th that circles above you like a raptor, ready to tear into you like the helpless rat you are.

Pijavica (CR 14)
XP 38,400
NE Medium outsider (Cie’th, native)
Init +10; Senses blindsense 90 ft.; Perception +24

DEFENSE
AC 33, touch 25, flat-footed 18 (+8 natural, +10 Dex, +5 dodge)
hp 190 (16d10+134)
Fort +17 Ref +19 Will +11
DR 15/adamantine and magic or crystal and magic Immune bleed, curse, daze, stun, death effects, imperil, poison, sap, mind-affecting; Resist fire 15, ice 15, wind 15, earth 15, lightning 15, water 15, holy 5, shadow 5; SR 25

OFFENSE
Speed 30 ft., fly 80 ft. (good)
Melee slam +26 (1d4+6, 19-20/x2), 2 wings +21/+21 (1d4+6, 19-20/x2)
Special Attacks miasma, tears of frustration, tears of woe

STATISTICS
Str 22, Dex 30, Con 26, Int 2, Wis 22 Cha 16
Base Atk +16; CMB +22; CMD 36
Feats Toughness, Dodge, Weapon Finesse, Flyby Attack, Ability Focus (miasma), Ability Focus (tears of frustration), Critical Focus, Blinding Critical
Skills Fly +33, Perception +24
Languages Common (cannot speak)
SQ confounding grace, improved uncanny dodge, razor wings

SPECIAL ABILITIES

Confounding Grace (Ex): The pijavica can, while in flight, use the total defense action as a swift action. This is included in the statblock above.

Improved Uncanny Dodge (Ex): Along with the benefits of the uncanny dodge ability, a pijavica can no longer be flanked. This defense denies a thief the ability to sneak attack the pijavica by flanking it, unless the attacker has at least four more thief levels than the pijavica's HD.

Miasma (Su): With a great, heaving breath does the pijavica belch forth a cloud of noxious mist. As a standard action, the pijavica deals 5d6 non-elemental damage to all enemies in a 30 ft. cone; a successful Reflex save (DC 23) halves this damage. All enemies within the area of effect must make a series of saves (DC 23) to avoid each of the following effects: Disease (Fort), Imperil (Will), Sap (Fort), and Slow (Will), all of which last for 1d8 rounds. The pivajica must wait 1d4 rounds before using this ability again. Blue mages can learn this ability as a 5th-level spell (DC 25).

Razor Wings (Ex): The layers of crystal that line a pijavica’s wings like deadly feathers have a fine edge to them, allowing the pijavica’s natural attacks to deal both bludgeoning and slashing damage, and also increasing their critical threat range to 19-20.

Tears of Frustration (Su): After having sustained damage, as a standard action, the pijavica can unleash a shrieking cry of despair, milky white liquid dripping from its sealed eyelids. All enemies within a 30 ft. radius take 9d6 non-elemental damage, halving the damage on a successful DC 25 Will save. Any enemy within range who had avoided an effect with a successful saving throw in the previous round must reroll their saving throw, suffering the full effects if they fail, making a saving throw for each effect they had negated. Blue mages can learn this ability as a 7th-level spell (DC 29).

Tears of Woe (Su): After the pijavica or its allies have sustained damage, the pijavica may bawl and wail as blue tears run from its eyes as a standard action. This grants the pijavica and any allies within a 30 ft. radius fast healing 5 for as long as the sobbing is maintained every round, and for one round after.

ECOLOGY
Environment any
Organization solitary, pair, trio
Treasure Cie’th tear

Even by the high standards set by other Cie’th, the aerial fiends known as pijavica are quite aggressive. They typically attack on sight, refraining only if they haven’t got a clear shot with their miasma ability, typically followed up by egregious use of tears of frustration until they find their enemies satisfactorily debilitated before repeatedly dashing their surviving enemies to pieces with their wings.

Pijavicas are 7 feet tall and weigh about 165 pounds.

Cie’th, Cocytus

A creature made of what looks like snowy white, azure, and bright, acid green crystals, held aloft by six wings, hovers before you. It gives a short yell before its skin begins to crackle with electricity.

Cocytus (CR 16)
XP 76,800
NE Medium outsider (Cie’th, native)
Init +12; Senses blindsense 90 ft.; Perception +28

DEFENSE
AC 37, touch 27, flat-footed 20 (+10 natural, +12 Dex, +5 dodge)
hp 279 (18d10+180)
Fort +20 Ref +23 Will +13
DR 15/adamantine and good and magic or crystal and good and magic Immune wind, lightning, bleed, curse, daze, stun, death effects, imperil, poison, sap, mind-affecting; Resist fire 15, ice 15, earth 15, water 15, holy 5, shadow 5; SR 27

OFFENSE
Speed 30 ft., fly 80 ft. (good)
Melee slam +30 (1d4+7, 19-20/x2), 2 wings +2 (1d4+7, 19-20/x2)
Special Attacks miasma, levinbolt

STATISTICS
Str 24, Dex 34, Con 28, Int 2, Wis 24 Cha 17
Base Atk +18; CMB +25; CMD 47
Feats Toughness, Dodge, Weapon Finesse, Flyby Attack, Ability Focus (miasma), Ability Focus (levinbolt), Critical Focus, Multiattack, Staggering Critical
Skills Fly +37, Perception +28
Languages Common (cannot speak)
SQ confounding grace, improved uncanny dodge, razor wings

SPECIAL ABILITIES

Confounding Grace (Ex): The cocytus can, while in flight, use the total defense action as a swift action. This is included in the statblock above.

Improved Uncanny Dodge (Ex): Along with the benefits of the uncanny dodge ability, a cocytus can no longer be flanked. This defense denies a thief the ability to sneak attack the cocytus by flanking it, unless the attacker has at least four more thief levels than the cocytus' HD.

Levinbolt (Su): The chlorinous smell of ozone fills the air as the cocytus writhes a bit before unleashing several blasts of electricity. As a standard action, three times per day, a coctycus can make a series of four ranged touch attacks within 100 ft., each one doing 5d8 lightning damage and inflicting the Dazzled and Static conditions. Upon a failed Fortitude save (DC 27), those struck are also stunned for 1 round. Blue mages can learn this ability as an 8th-level spell (DC 31).

Miasma (Su): With a great, heaving breath does the cocytus belch forth a cloud of noxious mist. As a standard action, the cocytus deals 5d6 non-elemental damage to all enemies in a 30 ft. cone; a successful Reflex save (DC 24) halves this damage. All enemies within the area of effect must make a series of saves (DC 24) to avoid each of the following effects: Disease (Fort), Imperil (Will), Sap (Fort), and Slow (Will), all of which last for 1d8 rounds. The cocytus must wait 1d4 rounds before using this ability again. Blue mages can learn this ability as a 5th-level spell (DC 25).

Razor Wings (Ex): The layers of crystal that line a cocytus’ wings like deadly feathers have a fine edge to them, allowing the cocytus’ natural attacks to deal both bludgeoning and slashing damage, and also increasing their critical threat range to 19-20.

ECOLOGY
Environment any
Organization solitary, murder (1 cocytus, 2-5 varcolaci or 5-20 nelapsi)
Treasure Cie’th tear

Though they have been found solitary, the cocytus prefers being in the midst of other, weaker Cie’th so as to stay out of the crosshairs of its enemies. Its tactics largely begin with use of its miasma ability, and then focusing all of its attacks upon the first enemy to suffer the Imperil status effect, especially if the target was given vulnerability to lightning.

Cocyti are 7 ½ feet tall and weigh about 185 pounds.

Cie’th, Yomi

At first, the creature’s indigo and aquamarine crystals make it somewhat difficult to see in the background of the stormy, blue-gray sky, but a flash of lightning reveals him in all his glory. Before you flies the great and terrible Yomi, and he gives a shrieking, tormented scream. Prepare yourself, for death is sure to follow.

Yomi (CR 19)
XP 204,800
NE Large outsider (Cie’th, native)
Init +15; Senses blindsense 120 ft.; Perception +33

DEFENSE
AC 48, touch 30, flat-footed 27 (+18 natural, +16 Dex, +5 dodge. -1 size)
hp 385 (22d10+264)
Fort +24 Ref +29 Will +14
DR 20/adamantine and good and magic or crystal and good and magic Immune bleed, daze, stun, death effects, imperil, mind-affecting; Resist fire 20, ice 20, wind 20, earth 20, lightning 20, water 20, holy 10, shadow 10; SR 30

OFFENSE
Speed 40 ft., fly 90 ft. (perfect)
Melee slam +36 (1d6+9, 17-20/x2), 2 wings +33/+33 (1d6+9, 17-20/x2)
Special Attacks impenetrable aura, putrescence, wicked whirl, wind shear

STATISTICS
Str 28, Dex 42, Con 32, Int 2, Wis 26 Cha 18
Base Atk +21; CMB +30; CMD 47
Feats Toughness, Dodge, Weapon Finesse, Flyby Attack, Ability Focus (putrescence), Ability Focus (wicked whirl), Improved Critical (wings), Improved Critical (slam), Multiattack, Staggering Critical, Stunning Critical
Skills Fly +46, Perception +33
Languages Common (cannot speak)
SQ confounding grace, razor wings, spry

SPECIAL ABILITIES

Confounding Grace (Ex): Yomi can, while in flight, use the total defense action as a swift action. This is included in the statblock above.

Impenetrable Aura (Su): As a full-round action, Yomi can surround himself in a shield of replenishing light. Any negative status effects are removed, and for 3 rounds, he is rendered completely invincible and is unaffected by any other spells or abilities, while recovering 10d6 hit points per round. However, while the shield is erect, he can take no actions at all, and must wait at least one round before using it again.

Improved Uncanny Dodge (Ex): Along with the benefits of the uncanny dodge ability, Yomi can no longer be flanked. This defense denies a thief the ability to sneak attack Yomi by flanking him, unless the attacker has at least four more thief levels than the Yomi's HD.

Putrescence (Su): From the glowing red core in Yomi’s chest pours a cloud of black and magenta mist, robbing enemies of their strength. All enemies in a 45 ft. cone take 12d8 non-elemental damage (DC 29 Reflex save for half damage) and are subjected to a targeted greater dispel effect, using Yomi's HD in place of a caster level. They must also make a Fortitude save (DC 29) or be afflicted with the Disease status effect until cured, and suffer the Sap status effect for 1d6 minutes. Success results in being Poisoned for 1d6 rounds. Blue mages can learn this ability as a 9th-level spell (DC 33).

Wicked Whirl (Su): As a full-round action, Yomi can tear into his enemies with devastating force. Up to three times per day, he can make a full attack that applies the rolls made for a single full attack to all enemies within a 30 ft. radius of him, dealing his normal attack damage (multiplying criticals as appropriate), and adding another 6d6 wind damage to each attack, (DC 30 Reflex save for half damage, required for each attack) and all enemies struck must make a DC 30 Fortitude save or take 2d6 bleed damage that stacks with other sources of bleed damage for 1d6 rounds afterward. Success negates the bleed damage.

Wind Shear (Su): Gathering the very air itself into knifing blades, Yomi then hurls them in the direction of his victims. As a standard action, Yomi can make a series of four ranged touch attacks within 100 ft., all of which deal 5d8 wind damage and 1d6 bleed damage that stacks with other sources of bleed damage. A successful Fortitude save (DC 26) negates the bleed damage. Blue mages can learn this ability as an 8th-level spell (DC 31).

Razor Wings (Ex): The layers of crystal that line Yomi’s wings like deadly feathers have a fine edge to them, allowing his natural attacks to deal both bludgeoning and slashing damage, and also increasing their critical threat range to 19-20.

ECOLOGY
Environment any
Organization unique
Treasure Cie’th tear

Behold, for the powerful Cie’th known as Yomi is one of a kind. Once a proud and capable l’Cie, able to even fight off such great monsters as vampire Cie’th and behemoths with ease, Yomi’s life, and chance to complete his Focus, were cut short by a tragic happenstance. Standing before his appointed goal, Yomi was robbed of its completion by a stray bolt of lightning from the stormclouds above him, slaying him almost instantly. The sheer hatred and righteous indignation of being so close and yet so far drove him into Cie’thdom swiftly, and although he does not hold the power of the Undying, his luminous core pulsates with negativity rivaling theirs. Now, cursing and damning his circumstances, Yomi’s appearances are heralded by thunderstorms that rock the countryside, his pained cries falling on ears deafened by the skies he soars.

Yomi is 9 feet tall with a 17-foot wingspan and weighs about 225 pounds.
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Messages In This Thread
Cie'th - by Manly Man - 04-26-2017, 03:13 PM
RE: Cie'th - by Manly Man - 04-26-2017, 03:21 PM
RE: Cie'th - by Manly Man - 04-26-2017, 08:36 PM
RE: Cie'th - by Fortheseen - 09-04-2017, 12:41 PM
RE: Cie'th - by Manly Man - 04-26-2017, 09:04 PM
RE: Cie'th - by Manly Man - 04-26-2017, 09:39 PM
RE: Cie'th - by Fortheseen - 04-29-2017, 10:07 AM
RE: Cie'th - by Manly Man - 04-29-2017, 03:43 PM
RE: Cie'th - by Fortheseen - 04-29-2017, 11:23 PM
RE: Cie'th - by Manly Man - 06-05-2017, 05:19 AM
RE: Cie'th - by Manly Man - 06-05-2017, 05:32 AM
RE: Cie'th - by Manly Man - 06-05-2017, 05:36 AM
RE: Cie'th - by Manly Man - 06-14-2017, 01:59 PM
RE: Cie'th - by Manly Man - 06-14-2017, 02:19 PM
RE: Cie'th - by Manly Man - 06-14-2017, 02:21 PM
RE: Cie'th - by Manly Man - 07-12-2017, 04:29 PM
RE: Cie'th - by Fortheseen - 07-27-2017, 01:21 PM
RE: Cie'th - by Manly Man - 07-27-2017, 03:34 PM
RE: Cie'th - by Fortheseen - 07-27-2017, 10:14 PM
RE: Cie'th - by Manly Man - 07-28-2017, 04:18 AM
RE: Cie'th - by Fortheseen - 07-28-2017, 08:50 AM
RE: Cie'th - by Manly Man - 07-28-2017, 05:53 PM
RE: Cie'th - by Fortheseen - 07-28-2017, 07:07 PM
RE: Cie'th - by Manly Man - 08-25-2017, 04:41 PM
RE: Cie'th - by Manly Man - 09-04-2017, 03:36 PM
RE: Cie'th - by Fortheseen - 09-05-2017, 03:50 PM
RE: Cie'th - by Manly Man - 09-05-2017, 06:42 PM
RE: Cie'th - by 18colemant - 09-27-2017, 11:58 AM
RE: Cie'th - by Manly Man - 09-27-2017, 05:12 PM
RE: Cie'th - by Manly Man - 10-23-2017, 02:10 PM
RE: Cie'th - by Manly Man - 12-28-2017, 11:27 PM
RE: Cie'th - by Manly Man - 11-26-2018, 05:13 AM
RE: Cie'th - by Manly Man - 12-04-2018, 10:23 PM

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