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Bestiary+
#83
Toad Family

Archeotoad
This large toad is bright purple and yellow, with electric-green stripes on its hind legs. It has the ability to turn groups of foes into frogs.
CR 10 XP 9600
N Large Magical Beast
Init: +7; Senses low-light vision, scent; Perception +18

AC 25, touch 12, flat-footed 21(+3 dex, +13 natural, -1 size)
hp 123(11d10+66)
Fort +13, Ref +12, Will +6
Defenseive Abilities poisonous skin; Immune poison, frog
Weakness Ice

Speed 30 ft., swim 30 ft.
Melee Bite +17(2d6+10 plus poison) or tongue +17 touch(1d3+5 plus poison and grab)
Space 10 ft.; Reach 10 ft. (30 ft. with tongue)
Special Attacks Frog Song, Leap, Pond's Chorus, pull(tongue, 10 feet), swallow whole(2d6+10 bludgeoning damage, AC 16, 12 hp)

Str 25, Dex 16, Con 23, Int 4, Wis 16, Cha 6
Base Atk +11; CMB +19(+23 grapple); CMD 32(36 vs. trip)
Feats Cleave, Improved Initiative, Improved Natural Attack(bite), Lightning Reflexes, Power Attack, Skill Focus(Perception)
Skills Acrobatics +16(+20 jump), Perception +21, Stealth +7, Swim +24; Racial Modifiers +4 Acrobatics(+8 jump), +4 Stealth, +8 Swim

Frog Song(Su)
Once every 1d3 rounds, an archeotoad will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save(DC 17) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).

Leap(Ex)
An archeotoad ability to jump with his Acrobatics checks is treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. An archeotoad's maximum height is not affected by his size, allowing leaps higher than their own height. In additional, the archeotoad may jump as part of a charge action. Whenever the archeotoad jumps at least ten feet from his opponent (vertical or horizontal) and strikes his foe using his bite, the archeotoad deals ad additional +1d6 points of damage (maximum of 3d6). If the attack is also a critical hit, the extra damage is not also multiplied. For every 10 feet the archeotoad jumps beyond the first 10 feet, the archeotoad deals an extra 1d6 points of damage.

Poison(Ex)
Injury; save Fort DC 21; frequency 1/round for 6 rounds; effect frog status; cure 1 save.

Poisonous Skin(Ex)
A creature that strikes an archeotoad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Skin – contact; save Fort DC 21; frequency 1/round for 6 rounds; effect frog status; cure 1 save.

Pond's Chorus(Su)
1/day, an archeotoad will croak multiple times as if it were making a song towards affecting all those within 30 feet. That target must make a Fortitude save(DC 19) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 6th level spell(DC 27).

Elf Toad
This large toad is bright blue and white, with electric-red stripes on its hind legs.
CR 5 XP 1600
N Large Magical Beast
Init: +6; Senses low-light vision, scent; Perception +13

AC 19, touch 11, flat-footed 15(+2 dex, +8 natural, -1 size)
hp 63(6d10+30)
Fort +10, Ref +9, Will +2
Defenseive Abilities poisonous skin; Immune poison, frog
Weakness Ice

Speed 30 ft., swim 30 ft.
Melee Bite +11(1d8+9 plus poison) or tongue +11 touch(1d3+4 plus poison and grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue)
Special Attacks Frog Song, pull(tongue, 10 feet), swallow whole(1d8+9 bludgeoning damage, AC 14, 6 hp)

Str 22, Dex 15, Con 20, Int 1, Wis 11, Cha 6
Base Atk +6; CMB +13(+17 grapple); CMD 25(29 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Skill Focus(Perception)
Skills Acrobatics +10(+14 jump), Perception +13, Stealth +6, Swim +18; Racial Modifiers +4 Acrobatics(+8 jump), +4 Stealth, +8 Swim

Frog Song(Su)
2/day, an elf toad will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save(DC 14) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).

Poison(Ex)
Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Poisonous Skin(Ex)
A creature that strikes an elf toad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Skin – contact; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.

Gigantoad
Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak.
CR 2 XP 600
N Large Magical Beast
Init: +1; Senses low-light vision, scent; Perception +8

AC 14, touch 10, flat-footed 13(+1 dex, +4 natural, -1 size)
hp 27(3d10+9)
Fort +6, Ref +6, Will +0
Defenseive Abilities poisonous skin; Immune poison, frog
Weakness Ice

Speed 30 ft., swim 30 ft.
Melee Bite +6(1d6+6 plus poison) or tongue +6 touch(1d2+3 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue)
Special Attacks Frog Song, pull(tongue, 10 feet), swallow whole(1d6+6 bludgeoning damage, AC 12, 2 hp)

Str 19, Dex 13, Con 16, Int 1, Wis 8, Cha 6
Base Atk +3; CMB +8(+12 grapple); CMD 19(23 vs. trip)
Feats Lightning Reflexes, Skill Focus(Perception)
Skills Acrobatics +5(+9 jump), Perception +8, Stealth +5, Swim +12; Racial Modifiers +4 Acrobatics(+8 jump), +4 Stealth, +8 Swim

Frog Song(Su)
1/day, a gigantoad will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save(DC 13) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).

Poison(Ex)
Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Poisonous Skin(Ex)
A creature that strikes a gigantoad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Skin – contact; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.

Leap Frog
This large frog is bright green and yellow, with electric-blue stripes on its hind legs. It has the ability to jump from high lengths upon its foes.
CR 9 XP 6400
N Large Magical Beast
Init: +7; Senses low-light vision, scent; Perception +18

AC 24, touch 12, flat-footed 21(+3 dex, +12 natural, -1 size)
hp 112(10d10+60)
Fort +13, Ref +12, Will +4
Defenseive Abilities poisonous skin; Immune poison, frog
Weakness Ice

Speed 30 ft., swim 30 ft.
Melee Bite +16(2d6+10 plus poison) or tongue +16 touch(1d3+5 plus poison and grab)
Space 10 ft.; Reach 10 ft. (30 ft. with tongue)
Special Attacks Frog Song, Leap, pull(tongue, 10 feet), swallow whole(2d6+10 bludgeoning damage, AC 16, 11 hp)

Str 24, Dex 16, Con 22, Int 3, Wis 13, Cha 6
Base Atk +10; CMB +18(+22 grapple); CMD 31(35 vs. trip)
Feats Improved Initiative, Improved Natural Attack(bite), Lightning Reflexes, Power Attack, Skill Focus(Perception)
Skills Acrobatics +15(+19 jump), Perception +18, Stealth +7, Swim +23; Racial Modifiers +4 Acrobatics(+8 jump), +4 Stealth, +8 Swim

Frog Song(Su)
Once every 1d4 rounds, a leap frog will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save(DC 15) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).

Leap(Ex)
A leap frog ability to jump with his Acrobatics checks is treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. A leap frog's maximum height is not affected by his size, allowing leaps higher than their own height. In additional, the leap frog may jump as part of a charge action. Whenever the leap frog jumps at least ten feet from his opponent (vertical or horizontal) and strikes his foe using his bite, the leap frog deals ad additional +1d6 points of damage (maximum of 3d6). If the attack is also a critical hit, the extra damage is not also multiplied. For every 10 feet the leap frog jumps beyond the first 10 feet, the leap frog deals an extra 1d6 points of damage.

Poison(Ex)
Injury; save Fort DC 21; frequency 1/round for 6 rounds; effect frog status; cure 1 save.

Poisonous Skin(Ex)
A creature that strikes a leap frog with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Skin – contact; save Fort DC 21; frequency 1/round for 6 rounds; effect frog status; cure 1 save.

Poison Toad
This large toad is bright green and red, with electric-blue stripes on its hind legs.
CR 3 XP 800
N Large Magical Beast
Init: +2; Senses low-light vision, scent; Perception +10

AC 17, touch 11, flat-footed 15(+2 dex, +6 natural, -1 size)
hp 39(4d10+16)
Fort +8, Ref +8, Will +1
Defenseive Abilities poisonous skin; Immune poison, frog
Weakness Ice

Speed 30 ft., swim 30 ft.
Melee Bite +8(1d6+7 plus poison) or tongue +8 touch(1d2+3 plus poison and grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue)
Special Attacks Frog Song, pull(tongue, 10 feet), swallow whole(1d6+7 bludgeoning damage, AC 13, 3 hp)

Str 21, Dex 15, Con 18, Int 1, Wis 10, Cha 6
Base Atk +4; CMB +10(+14 grapple); CMD 22(26 vs. trip)
Feats Lightning Reflexes, Skill Focus(Perception)
Skills Acrobatics +7(+11 jump), Perception +10, Stealth +6, Swim +14; Racial Modifiers +4 Acrobatics(+8 jump), +4 Stealth, +8 Swim

Frog Song(Su)
1/day, a poison toad will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save(DC 14) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).

Poison(Ex)
Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Poisonous Skin(Ex)
A creature that strikes a poison toad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Skin – contact; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.

Toxic Frog
This large frog is bright purple and white, with electric-red stripes on its hind legs. Beware of its poison which can turn anyone into a toad.
CR 7 XP 3200
N Large Magical Beast
Init: +6; Senses low-light vision, scent; Perception +16

AC 21, touch 11, flat-footed 19(+2 dex, +10 natural, -1 size)
hp 84(8d10+40)
Fort +11, Ref +10, Will +3
Defenseive Abilities poisonous skin; Immune poison, frog
Weakness Ice

Speed 30 ft., swim 30 ft.
Melee Bite +13(1d8+9 plus poison) or tongue +13 touch(1d3+4 plus poison and grab)
Space 10 ft.; Reach 10 ft. (30 ft. with tongue)
Special Attacks Frog Song, pull(tongue, 10 feet), swallow whole(1d8+9 bludgeoning damage, AC 15, 8 hp)

Str 23, Dex 15, Con 21, Int 3, Wis 12, Cha 6
Base Atk +8; CMB +15(+19 grapple); CMD 27(31 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus(Perception)
Skills Acrobatics +12(+16 jump), Perception +16, Stealth +6, Swim +20; Racial Modifiers +4 Acrobatics(+8 jump), +4 Stealth, +8 Swim

Frog Song(Su)
Once every 1d4 rounds, a toxic frog will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save(DC 15) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).

Poison(Ex)
Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect frog status; cure 1 save.

Poisonous Skin(Ex)
A creature that strikes a toxic frog with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Skin – contact; save Fort DC 19; frequency 1/round for 6 rounds; effect frog status; cure 1 save.
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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Bestiary+ - by Fortheseen - 03-06-2017, 11:58 AM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:02 PM
RE: Bestiary+ - by Viladin - 03-06-2017, 12:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:17 PM
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RE: Bestiary+ - by Fortheseen - 03-06-2017, 12:24 PM
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RE: Bestiary+ - by MrDeimos - 03-06-2017, 02:25 PM
RE: Bestiary+ - by Manly Man - 03-06-2017, 04:07 PM
RE: Bestiary+ - by Fortheseen - 03-06-2017, 10:23 PM
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RE: Bestiary+ - by Viladin - 03-10-2017, 01:13 AM
RE: Bestiary+ - by Fortheseen - 03-10-2017, 08:26 PM
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RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:08 PM
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RE: Bestiary+ - by Viladin - 04-07-2017, 10:21 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 10:52 PM
RE: Bestiary+ - by Viladin - 04-07-2017, 10:59 PM
RE: Bestiary+ - by Fortheseen - 04-07-2017, 11:04 PM
RE: Bestiary+ - by Fortheseen - 04-21-2017, 09:22 AM
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RE: Bestiary+ - by Fortheseen - 04-29-2017, 09:08 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:04 AM
RE: Bestiary+ - by Fortheseen - 04-29-2017, 10:26 AM
RE: Bestiary+ - by Viladin - 05-01-2017, 03:15 PM
RE: Bestiary+ - by Fortheseen - 05-02-2017, 04:33 AM
RE: Bestiary+ - by Manly Man - 05-02-2017, 09:36 AM
RE: Bestiary+ - by Viladin - 05-02-2017, 01:02 PM
RE: Bestiary+ - by Manly Man - 05-02-2017, 06:34 PM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 12:41 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 01:33 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 10:02 AM
RE: Bestiary+ - by Viladin - 05-03-2017, 10:40 AM
RE: Bestiary+ - by Fortheseen - 05-03-2017, 08:34 PM
RE: Bestiary+ - by Viladin - 05-04-2017, 12:55 AM
RE: Bestiary+ - by Fortheseen - 05-04-2017, 01:46 AM
RE: Bestiary+ - by Fortheseen - 05-08-2017, 04:34 AM
RE: Bestiary+ - by Fortheseen - 05-22-2017, 10:46 PM
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RE: Bestiary+ - by Manly Man - 05-22-2017, 11:53 PM
RE: Bestiary+ - by Fortheseen - 05-23-2017, 11:01 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:50 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 08:56 AM
RE: Bestiary+ - by Fortheseen - 06-04-2017, 09:02 AM
RE: Bestiary+ - by Fortheseen - 06-12-2017, 09:53 PM
RE: Bestiary+ - by Manly Man - 06-13-2017, 10:57 PM
RE: Bestiary+ - by Fortheseen - 06-15-2017, 10:19 PM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:17 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:24 AM
RE: Bestiary+ - by Fortheseen - 07-21-2017, 10:28 AM
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RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:33 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:36 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:39 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:43 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:45 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 09:47 AM
RE: Bestiary+ - by Fortheseen - 11-19-2017, 10:13 AM
RE: Bestiary+ - by Manly Man - 11-19-2017, 09:09 PM
RE: Bestiary+ - by Fortheseen - 11-23-2017, 04:02 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 05:01 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:08 PM
RE: Bestiary+ - by silverwerret - 11-26-2017, 06:27 PM
RE: Bestiary+ - by Fortheseen - 11-26-2017, 06:58 PM
RE: Bestiary+ - by Viladin - 12-23-2017, 03:27 PM
RE: Bestiary+ - by Fortheseen - 12-24-2017, 10:53 AM
RE: Bestiary+ - by Viladin - 12-29-2017, 05:15 PM
RE: Bestiary+ - by Fortheseen - 12-29-2017, 05:26 PM
RE: Bestiary+ - by Viladin - 12-30-2017, 02:17 AM
RE: Bestiary+ - by Loxsis - 01-04-2018, 12:01 PM
RE: Bestiary+ - by Fortheseen - 01-04-2018, 01:10 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 09:49 AM
RE: Bestiary+ - by Fortheseen - 01-09-2018, 02:08 PM
RE: Bestiary+ - by Loxsis - 01-09-2018, 02:32 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:16 PM
RE: Bestiary+ - by Fortheseen - 01-15-2018, 02:39 PM
RE: Bestiary+ - by Manly Man - 01-09-2018, 02:34 PM
RE: Bestiary+ - by Fortheseen - 01-10-2018, 12:18 PM
RE: Bestiary+ - by Loxsis - 01-16-2018, 12:06 PM
RE: Bestiary+ - by Fortheseen - 01-19-2018, 04:17 PM
RE: Bestiary+ - by Fortheseen - 02-11-2018, 01:33 PM
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RE: Bestiary+ - by Fortheseen - 02-11-2018, 02:48 PM
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RE: Bestiary+ - by Fortheseen - 07-07-2018, 08:43 PM
RE: Bestiary+ - by Fortheseen - 08-02-2018, 11:18 AM
RE: Bestiary+ - by Fortheseen - 10-19-2018, 08:08 PM
RE: Bestiary+ - by DMLeibfrid - 12-06-2018, 07:41 PM
RE: Bestiary+ - by Fortheseen - 12-07-2018, 02:39 PM
RE: Bestiary+ - by DMLeibfrid - 02-11-2019, 10:26 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:04 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:06 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:13 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 01:44 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:46 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 02:50 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:12 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:28 PM
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RE: Bestiary+ - by Fortheseen - 02-15-2019, 03:31 PM
RE: Bestiary+ - by Fortheseen - 02-15-2019, 05:31 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 07:40 PM
RE: Bestiary+ - by Fortheseen - 02-17-2019, 09:44 PM

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