06-04-2017, 08:50 AM
(This post was last modified: 06-04-2017, 08:51 AM by Fortheseen.)
Chimera Family
Chimera
This creature has the hindquarter of a big goat and the forequarters of a great lion. It has dragon wings and three heads: a horned goat, a mane-less lion, and a fierce dragon.
CR 8 XP 4800
CE Large Magical Beast
Init: +5; Senses Darkvision 60 ft., low-light vision, scent; Perception +10
AC 19, touch 10, flat-footed 18(+1 Dex, +9 natural, -1 size)
hp 88(9d10+36)
Fort +9, Ref +7, Will +6
Resist fire 5, lightning 5, water 5
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +11(2d6+4), bite +11(1d8+4 plus burn), gore +11(1d8+4), 2 claws +11(1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks Aqualung, breath weapon(20-ft. Cone, 6d8 fire damage, Reflex DC 17 for half, usable 1d4 rounds), burn(1d6, DC 17)
Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10
Base Atk +9; CMB +14; CMD 25(29 vs. trip)
Feats Hover, Improved Initiative, Iron Will, Skill Focus(Perception), Toughness
Skills Fly +7, Perception +10, Sealth +4(+8 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic
Aqualung(Su)
A chimera can emit a 30-ft.-cone of watery breath, once every 1d4 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 17 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Chimera Brain
This black chimera is slightly smarter and more dangerous than any of its weaker versions.
CR 14 XP 38400
CE Huge Magical Beast
Init: +6; Senses all-around vision, darkvision 60 ft., low-light vision, scent; Perception +20
AC 28, touch 10, flat-footed 26(+2 Dex, +18 natural, -2 size)
hp 182(17d10+90)
Fort +15, Ref +12, Will +10
DR 10/cold iron and magic; Resist ice 10; Immune death effects, disease, fire, lightning, poison, water; SR 25
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +23(2d8+8/19-20), bite +23(2d6+8/19-20 plus burn), gore +23(2d6+8), 2 claws +23(1d8+8)
Space 15 ft.; Reach 10 ft.
Special Attacks Aqualung, breath weapon(60-ft. Cone, 13d8 fire damage, Reflex DC 23 for half, usable 1d4 rounds), burn(2d8, DC 23), Fulmination, Snowstorm
Str 27, Dex 15, Con 21, Int 5, Wis 16, Cha 10
Base Atk +17; CMB +27; CMD 37(41 vs. trip)
Feats Cleave, Hover, Improved Critical(bite), Improved Initiative, Iron Will, Power Attack, Skill Focus(Perception), Toughness, Vital Strike
Skills Fly +15, Perception +20, Sealth +1(+5 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic
Aqualung(Su)
A chimera brain can emit a 30-ft.-cone of watery breath, once every 1d2 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 20 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Fulmination(Su)
A chimera brain can launch a powerful blast of lightning against creatures within 60 ft. in a 20-ft.-radius, once every 1d3 rounds. Creatures in the area of effect take 10d6 points of lightning damage are inflicted with Disable status for 1d4 rounds, a successive Fortitude save (DC 21) for half damage and negates status effect. Blue mages may learn this ability as a 5th level spell(DC 25).
Snowstorm(Su)
A chimera brain can create a shredding flurry of icy slivers hitting all creatures within the 30-ft. line. Creatures in the area of effect take 14d6 points of ice damage are inflicted with Frozen status for 1d4 rounds, a successive Reflex save (DC 22) for half damage and negates status effect. Blue mages may learn this ability as a 6th level spell(DC 27).
Dhorme Chimera
This winged monster has the body of a lion, though two more heads flank its central feline one – a dragon and a horned goat. They tend to ambush wondering parties in the desert.
CR 10 XP 9600
CE Large Magical Beast
Init: +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +14
AC 25, touch 11, flat-footed 23(+2 Dex, +14 natural, -1 size)
hp 126(12d10+60)
Fort +12, Ref +10, Will +8
Resist fire 10, lightning 10, water 10; Immune poison
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +16(2d6+6), bite +16(1d8+6 plus burn), gore +16(1d8+6), 2 claws +16(1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Aqualung, breath weapon(30-ft. Cone, 9d8 fire damage, Reflex DC 20 for half, usable 1d4 rounds), burn(1d8, DC 20), Fulmination
Str 22, Dex 14, Con 19, Int 4, Wis 14, Cha 10
Base Atk +12; CMB +19; CMD 31(35 vs. trip)
Feats Hover, Improved Initiative, Iron Will, Power Attack, Skill Focus(Perception), Toughness
Skills Fly +11, Perception +14, Sealth +5(+9 in deserts); Racial Modifiers +2 Perception, +4 Stealth in deserts
Languages Draconic
Aqualung(Su)
A dhorme chimera can emit a 30-ft.-cone of watery breath, once every 1d4 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 19 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Fulmination(Su)
A dhorme chimera can launch a powerful blast of lightning against creatures within 60 ft. in a 20-ft.-radius, once every 1d4 rounds. Creatures in the area of effect take 10d6 points of lightning damage are inflicted with Disable status for 1d4 rounds, a successive Fortitude save (DC 20) for half damage and negates status effect. Blue mages may learn this ability as a 5th level spell(DC 25).
Gorgimera
This green chimera acts much like the chimera but with more wide array of elemental attacks.
CR 12 XP 19200
CE Large Magical Beast
Init: +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +17
AC 27, touch 11, flat-footed 25(+2 Dex, +16 natural, -1 size)
hp 161(15d10+80)
Fort +14, Ref +11, Will +9
DR 5/cold iron; Resist fire 15, ice 5, lightning 15, water 15; Immune disease, poison; SR 23
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +20(2d6+6), bite +20(1d8+6 plus burn), gore +20(1d8+6), 2 claws +20(1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Aqualung, breath weapon(40-ft. Cone, 11d8 fire damage, Reflex DC 22 for half, usable 1d4 rounds), burn(2d6, DC 22), Fulmination, Snowstorm
Str 24, Dex 15, Con 20, Int 4, Wis 15, Cha 10
Base Atk +15; CMB +23; CMD 35(39 vs. trip)
Feats Cleave, Hover, Improved Initiative, Iron Will, Power Attack, Skill Focus(Perception), Toughness, Vital Strike
Skills Fly +14, Perception +17, Sealth +5(+9 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic
Aqualung(Su)
A gorgimera can emit a 30-ft.-cone of watery breath, once every 1d3 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 20 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Fulmination(Su)
A gorgimera can launch a powerful blast of lightning against creatures within 60 ft. in a 20-ft.-radius, once every 1d4 rounds. Creatures in the area of effect take 10d6 points of lightning damage are inflicted with Disable status for 1d4 rounds, a successive Fortitude save (DC 21) for half damage and negates status effect. Blue mages may learn this ability as a 5th level spell(DC 25).
Snowstorm(Su)
A gorgimera can create a shredding flurry of icy slivers hitting all creatures within the 30-ft. line. Creatures in the area of effect take 14d6 points of ice damage are inflicted with Frozen status for 1d4 rounds, a successive Reflex save (DC 22) for half damage and negates status effect. Blue mages may learn this ability as a 6th level spell(DC 27).
Chimera
This creature has the hindquarter of a big goat and the forequarters of a great lion. It has dragon wings and three heads: a horned goat, a mane-less lion, and a fierce dragon.
CR 8 XP 4800
CE Large Magical Beast
Init: +5; Senses Darkvision 60 ft., low-light vision, scent; Perception +10
AC 19, touch 10, flat-footed 18(+1 Dex, +9 natural, -1 size)
hp 88(9d10+36)
Fort +9, Ref +7, Will +6
Resist fire 5, lightning 5, water 5
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +11(2d6+4), bite +11(1d8+4 plus burn), gore +11(1d8+4), 2 claws +11(1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks Aqualung, breath weapon(20-ft. Cone, 6d8 fire damage, Reflex DC 17 for half, usable 1d4 rounds), burn(1d6, DC 17)
Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10
Base Atk +9; CMB +14; CMD 25(29 vs. trip)
Feats Hover, Improved Initiative, Iron Will, Skill Focus(Perception), Toughness
Skills Fly +7, Perception +10, Sealth +4(+8 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic
Aqualung(Su)
A chimera can emit a 30-ft.-cone of watery breath, once every 1d4 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 17 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Chimera Brain
This black chimera is slightly smarter and more dangerous than any of its weaker versions.
CR 14 XP 38400
CE Huge Magical Beast
Init: +6; Senses all-around vision, darkvision 60 ft., low-light vision, scent; Perception +20
AC 28, touch 10, flat-footed 26(+2 Dex, +18 natural, -2 size)
hp 182(17d10+90)
Fort +15, Ref +12, Will +10
DR 10/cold iron and magic; Resist ice 10; Immune death effects, disease, fire, lightning, poison, water; SR 25
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +23(2d8+8/19-20), bite +23(2d6+8/19-20 plus burn), gore +23(2d6+8), 2 claws +23(1d8+8)
Space 15 ft.; Reach 10 ft.
Special Attacks Aqualung, breath weapon(60-ft. Cone, 13d8 fire damage, Reflex DC 23 for half, usable 1d4 rounds), burn(2d8, DC 23), Fulmination, Snowstorm
Str 27, Dex 15, Con 21, Int 5, Wis 16, Cha 10
Base Atk +17; CMB +27; CMD 37(41 vs. trip)
Feats Cleave, Hover, Improved Critical(bite), Improved Initiative, Iron Will, Power Attack, Skill Focus(Perception), Toughness, Vital Strike
Skills Fly +15, Perception +20, Sealth +1(+5 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic
Aqualung(Su)
A chimera brain can emit a 30-ft.-cone of watery breath, once every 1d2 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 20 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Fulmination(Su)
A chimera brain can launch a powerful blast of lightning against creatures within 60 ft. in a 20-ft.-radius, once every 1d3 rounds. Creatures in the area of effect take 10d6 points of lightning damage are inflicted with Disable status for 1d4 rounds, a successive Fortitude save (DC 21) for half damage and negates status effect. Blue mages may learn this ability as a 5th level spell(DC 25).
Snowstorm(Su)
A chimera brain can create a shredding flurry of icy slivers hitting all creatures within the 30-ft. line. Creatures in the area of effect take 14d6 points of ice damage are inflicted with Frozen status for 1d4 rounds, a successive Reflex save (DC 22) for half damage and negates status effect. Blue mages may learn this ability as a 6th level spell(DC 27).
Dhorme Chimera
This winged monster has the body of a lion, though two more heads flank its central feline one – a dragon and a horned goat. They tend to ambush wondering parties in the desert.
CR 10 XP 9600
CE Large Magical Beast
Init: +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +14
AC 25, touch 11, flat-footed 23(+2 Dex, +14 natural, -1 size)
hp 126(12d10+60)
Fort +12, Ref +10, Will +8
Resist fire 10, lightning 10, water 10; Immune poison
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +16(2d6+6), bite +16(1d8+6 plus burn), gore +16(1d8+6), 2 claws +16(1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Aqualung, breath weapon(30-ft. Cone, 9d8 fire damage, Reflex DC 20 for half, usable 1d4 rounds), burn(1d8, DC 20), Fulmination
Str 22, Dex 14, Con 19, Int 4, Wis 14, Cha 10
Base Atk +12; CMB +19; CMD 31(35 vs. trip)
Feats Hover, Improved Initiative, Iron Will, Power Attack, Skill Focus(Perception), Toughness
Skills Fly +11, Perception +14, Sealth +5(+9 in deserts); Racial Modifiers +2 Perception, +4 Stealth in deserts
Languages Draconic
Aqualung(Su)
A dhorme chimera can emit a 30-ft.-cone of watery breath, once every 1d4 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 19 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Fulmination(Su)
A dhorme chimera can launch a powerful blast of lightning against creatures within 60 ft. in a 20-ft.-radius, once every 1d4 rounds. Creatures in the area of effect take 10d6 points of lightning damage are inflicted with Disable status for 1d4 rounds, a successive Fortitude save (DC 20) for half damage and negates status effect. Blue mages may learn this ability as a 5th level spell(DC 25).
Gorgimera
This green chimera acts much like the chimera but with more wide array of elemental attacks.
CR 12 XP 19200
CE Large Magical Beast
Init: +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +17
AC 27, touch 11, flat-footed 25(+2 Dex, +16 natural, -1 size)
hp 161(15d10+80)
Fort +14, Ref +11, Will +9
DR 5/cold iron; Resist fire 15, ice 5, lightning 15, water 15; Immune disease, poison; SR 23
Speed 30 ft.. fly 50 ft.(poor)
Melee Bite +20(2d6+6), bite +20(1d8+6 plus burn), gore +20(1d8+6), 2 claws +20(1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Aqualung, breath weapon(40-ft. Cone, 11d8 fire damage, Reflex DC 22 for half, usable 1d4 rounds), burn(2d6, DC 22), Fulmination, Snowstorm
Str 24, Dex 15, Con 20, Int 4, Wis 15, Cha 10
Base Atk +15; CMB +23; CMD 35(39 vs. trip)
Feats Cleave, Hover, Improved Initiative, Iron Will, Power Attack, Skill Focus(Perception), Toughness, Vital Strike
Skills Fly +14, Perception +17, Sealth +5(+9 in scrubland or brush); Racial Modifiers +2 Perception, +4 Stealth in scrubland or brush
Languages Draconic
Aqualung(Su)
A gorgimera can emit a 30-ft.-cone of watery breath, once every 1d3 rounds. Creatures within the area of effect take 8d6 points of water damage and are inflicted with Silence status(Fort save DC 20 to reduce damage by half and negate the Silence status effect) for 1d6 rounds. Blue mages may learn this ability as a 4th level spell(DC 23).
Fulmination(Su)
A gorgimera can launch a powerful blast of lightning against creatures within 60 ft. in a 20-ft.-radius, once every 1d4 rounds. Creatures in the area of effect take 10d6 points of lightning damage are inflicted with Disable status for 1d4 rounds, a successive Fortitude save (DC 21) for half damage and negates status effect. Blue mages may learn this ability as a 5th level spell(DC 25).
Snowstorm(Su)
A gorgimera can create a shredding flurry of icy slivers hitting all creatures within the 30-ft. line. Creatures in the area of effect take 14d6 points of ice damage are inflicted with Frozen status for 1d4 rounds, a successive Reflex save (DC 22) for half damage and negates status effect. Blue mages may learn this ability as a 6th level spell(DC 27).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.