04-29-2017, 03:43 PM
True, they are pretty strong for their CR, like having notably higher hit points, AC, and attack bonuses, but my experience with FFd20 is that it's a lot easier to land attacks and do a bunch of damage than in PF, as well as heal it up, without using some shenanigans; Hiromaniac has had to do things like double the hit points of the vanilla PF monsters he uses in the the game me and some friends play with him because the party's output is so high. I admit that the DCs for a lot of their abilities are pretty far up there though, the Sacrifice's Anathema ability and SLAs in particular.
Malebranche's own damage output is kinda crazy I guess, even by the standard I'd set: that is, tear a single enemy to shreds per round. I suppose I could justify the high numbers in comparison to, say, a balor because those guys get SLAs like Implosion, which is just you flicking a switch and someone dies, no attacks, no save, no nothing. Having Pounce with the number of other abilities it has that function off of full attacks is kind of excessive, though. I'll take that off. Being able to do ~216/~244/~325 per round is bad enough, being able to do that on a charge is nuts, now that I think about it. And that's all without taking criticals into consideration, which are rather likely to happen and incredibly devastating when they do (stunning especially, and cutting movement in half for some enemies can totally wreck their functionality).
Fomoires are kinda screwed in terms of damage per round, considering they're only able to make one attack, but their thing is that they focus on being tough as all get-out and knocking enemies all over the place (their awesome blow would throw an enemy 30 ft., and that's a long way to fly, especially if you're in a place with a lot of obstacles or some nasty drops. It would also stun them with a DC 37 Fortitude save).
Wladislaus is actually behind the game in terms of single hit damage, but again, like the Malebranche, they focus on getting close enough to do full attacks (at which point their damage output skyrockets, hitting ~208 per round). And as their entry states, they shine brightest when they have allies, which is thankfully rare.
As for the rest of them, they are a little on the strong side for their CR, but nothing a party of that level can't handle. Like I said though, the Sacrifices have high DCs for stuff; since I based their abilities off of Wisdom, I can drop that a bit and they'll be fine.
Next will be the winged Cie'th, who I'll focus on being hard to hit instead of dealing and absorbing damage. I remember even the upper-end winged Cie'th having very low damage output for their CRs, but they had touch ACs that would give even a Red Mage serious trouble.
Malebranche's own damage output is kinda crazy I guess, even by the standard I'd set: that is, tear a single enemy to shreds per round. I suppose I could justify the high numbers in comparison to, say, a balor because those guys get SLAs like Implosion, which is just you flicking a switch and someone dies, no attacks, no save, no nothing. Having Pounce with the number of other abilities it has that function off of full attacks is kind of excessive, though. I'll take that off. Being able to do ~216/~244/~325 per round is bad enough, being able to do that on a charge is nuts, now that I think about it. And that's all without taking criticals into consideration, which are rather likely to happen and incredibly devastating when they do (stunning especially, and cutting movement in half for some enemies can totally wreck their functionality).
Fomoires are kinda screwed in terms of damage per round, considering they're only able to make one attack, but their thing is that they focus on being tough as all get-out and knocking enemies all over the place (their awesome blow would throw an enemy 30 ft., and that's a long way to fly, especially if you're in a place with a lot of obstacles or some nasty drops. It would also stun them with a DC 37 Fortitude save).
Wladislaus is actually behind the game in terms of single hit damage, but again, like the Malebranche, they focus on getting close enough to do full attacks (at which point their damage output skyrockets, hitting ~208 per round). And as their entry states, they shine brightest when they have allies, which is thankfully rare.
As for the rest of them, they are a little on the strong side for their CR, but nothing a party of that level can't handle. Like I said though, the Sacrifices have high DCs for stuff; since I based their abilities off of Wisdom, I can drop that a bit and they'll be fine.
Next will be the winged Cie'th, who I'll focus on being hard to hit instead of dealing and absorbing damage. I remember even the upper-end winged Cie'th having very low damage output for their CRs, but they had touch ACs that would give even a Red Mage serious trouble.